Dybbuk
Dybbuk
Size
Medium
Monster Race
Fiend
Alignment
Chaotic Evil
Armor Class
14
Hit Points
37 (5d8 + 15)
Speed
0m, fly 8m (hover)
Attributes
STR
6 (-2)
DEX
19 (+4)
CON
16 (+3)
INT
15 ( +2)
WIS
16 (+3)
CHA
14 (+2)
Features
Skills
Deception +6, Intimidation +4, Perception +4
Damage Resistance
Acid, cold, fire, lightning, thunder; and bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities
Poison
Condition Immunities
Charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
Darkvision 24m, Passive Perception 14
Languages
Abyssal, Common, telepathy 24m
Challenge
4 (1,100 XP)
Abilities
Incorporeal Movement
The dybbuk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Magic Resistance
The dybbuk has advantage on saving throws against spells and other magical effects.
Violate Corpse
The dybbuk can use a bonus action while it is possessing a corpse to make it do something unnatural, such as vomit blood, twist its head all the way around, or cause a quadruped to move as a biped. Any Beast or Humanoid that sees this behavior must succeed on a DC12 Wisdom saving throw or become frightened for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this ability is immune to Violate Corpse for 24 hours.
Actions
Tendril
Melee Weapon Attack: +6 to hit, reach 1m, one target. Hit: 13 (2d8 + 4) necrotic damage. If the target is a creature, its hit point maximum is also reduced by 3 (1d6). This reduction lasts until the target finishes a short or long rest. The target dies if this effect reduces its hit point maximum to 0.
Possess Corpse
The dybbuk disappears into an intact corpse it can see within 1m of it. The corpse must be Large or smaller and be that of a Beast or a Humanoid. The dybbuk is now effectively the possessed creature. Its type becomes undead, though it now looks alive, and it gains a number of temporary hit points equal to the corpse's hit point maximum in life.