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  1. Objects

Manacles

Adventuring Gear

These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with Thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.