Jimjar
Size
Medium
Monster Race
Deep Gnome
Armor Class
12 (natural armor)
Hit Points
25
Speed
6m
Attributes
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Features
Skills
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight Of Hand +4, Stealth +4
Senses
passive Perception 16
Languages
Common, Undercommon
Challenge
1 (200 XP)
Abilities
Cunning Action
On each of its turns, Jimjar can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn)
Jimjar deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 1m of an ally of Jimjar that isn't incapacitated and Jimjar doesn't have disadvantage on the attack roll.
Actions
Multiattack
Jimjar makes two melee attacks.
Action1