Asha Vandree
Size
Medium
Monster Race
Humanoid (elf)
Alignment
Neutral Evil
Armor Class
13 (chain shirt)
Hit Points
27 (5d8 + 5)
Speed
5m
Attributes
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
13 (+1)
Features
Skills
Medicine +7, Persuasion +3, Religion +4
Senses
passive Perception 13
Languages
Elvish, Undercommon
Challenge
2 (450 XP)
Abilities
Fey Ancestry
Asha has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Sunlight Sensitivity
While in sunlight, Asha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Divine Eminence
As a bonus action, Asha can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Asha expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Innate Spellcasting
Asha's spellcasting ability is Charisma (spell save DC 11). She can innately cast the following spells, requiring no material components:
At will: Dancing Lights
1/day each: Darkness, Faerie Fire
At will: Dancing Lights
1/day each: Darkness, Faerie Fire
Spellcasting
Asha is a 5th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Ahsa has the following cleric spells prepared:
Cantrips (at will): Light, Sacred Flame, Thaumaturgy
1st level (4 slots): Cure Wounds, Guiding Bolt, Sanctuary
2nd level (3 slots): Lesser Restoration, Spiritual Weapon
3rd level (2 slots): Dispel Magic, Spirit Guardians
Cantrips (at will): Light, Sacred Flame, Thaumaturgy
1st level (4 slots): Cure Wounds, Guiding Bolt, Sanctuary
2nd level (3 slots): Lesser Restoration, Spiritual Weapon
3rd level (2 slots): Dispel Magic, Spirit Guardians
Actions
Mace
Melee Weapon Attack: +2 to hit, reach 1m, one target. Hit: (1d6) bludgeoning damage.