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Priest
Size
Medium
Monster Race
Humanoid (any race)
Alignment
Any alignment
Armor Class
13 (chain shirt)
Hit Points
27 (5d8 + 5)
Speed
5m
Attributes
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
13 (+1)
Features
Skills
Medicine +7, Persuasion +3, Religion +4
Senses
passive Perception 13
Languages
Any Two Languages
Challenge
2 (450 XP)
Abilities
Divine Eminence
As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting
The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): Light, Sacred Flame, Thaumaturgy
1st level (4 slots): Cure Wounds, Guiding Bolt, Sanctuary
2nd level (3 slots): Lesser Restoration, Spiritual Weapon
3rd level (2 slots): Dispel Magic, Spirit Guardians
Actions
Mace
Melee Weapon Attack: +2 to hit, reach 1m, one target. Hit: (1d6) bludgeoning damage.