Drow have black skin and pale, usually white hair. They are shorter and more slender than humans, seldom reaching more than 1.5 in height. Male Drow weigh between 40kg and 55kg, and female between 47kg and 60kg pounds. Drow have finely chiseled features, and their fingers and toes are long and delicate. Like all Elves, they have higher Dexterity and lower Constitution than men.

Attributes
Drow Priestess of Lolth
Size
Medium
Monster Race
Humanoid (elf)
Alignment
Neutral Evil
Armor Class
16 (scale mail)
Hit Points
71 (13d8 + 13)
Speed
6m
Attributes
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
17 (+3)
CHA
18 (+4)
Features
Saving Throws
Con +4, Wis +6, Cha +7
Skills
Insight +6, Perception +6, Religion +4, Stealth +5
Senses
Darkvision 24m, passive Perception 16
Languages
Elvish, Undercommon
Challenge
8 (3,900 XP)
Abilities
Fey Ancestry
The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Innate Spellcasting
The drow’s innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
At will: Dancing Lights
1/day each: Darkness, Faerie Fire, Levitate (self only)
At will: Dancing Lights
1/day each: Darkness, Faerie Fire, Levitate (self only)
Spellcasting
The drow is a 10th-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). The drow has the following cleric spells prepared:
Cantrips (at will): Guidance, Poison Spray, Resistance, Spare the Dying, Thaumaturgy
1st level (4 slots): Animal Friendship, Cure Wounds, Detect Poison and Disease, Ray of Sickness
2nd level (3 slots): Lesser Restoration, Protection From Poison, Web
3rd level (3 slots): Conjure Animals (2 Giant Spiders), Dispel Magic
4th level (3 slots): Divination, Freedom of Movement
5th level (2 slots): Insect Plague, Mass Cure Wounds
Cantrips (at will): Guidance, Poison Spray, Resistance, Spare the Dying, Thaumaturgy
1st level (4 slots): Animal Friendship, Cure Wounds, Detect Poison and Disease, Ray of Sickness
2nd level (3 slots): Lesser Restoration, Protection From Poison, Web
3rd level (3 slots): Conjure Animals (2 Giant Spiders), Dispel Magic
4th level (3 slots): Divination, Freedom of Movement
5th level (2 slots): Insect Plague, Mass Cure Wounds
Sunlight Sensitivity
While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The drow makes two scourge attacks.
Scourge
Melee Weapon Attack: +5 to hit, reach 1m, one target. Hit: 5 (1d6 + 2) piercing damage plus 17 (5d6) poison damage.
Summon Demon (1/Day)
The drow attempts to magically summon a Yochlol with a 30 percent chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 12m of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.