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  1. Characters

Juiblex

Faceless Lord
Deity
Juiblex
Size
Huge
Monster Race
Fiend
Alignment
Chaotic Evil
Armor Class
18 (natural armor)
Hit Points
350 (28d12 + 168)
Speed
6m
Attributes
STR
24 (+7)
DEX
10 (+0)
CON
23 (+6)
INT
20 (+5)
WIS
20 (+5)
CHA
16 (+3)
Features
Saving Throws
Dex +7, Con +13, Wis +12
Skills
Perception +12
Damage Resistance
Cold, Fire, Lightning
Damage Immunities
Poison; Bludgeoning, Piercing and Slashing from nonmagical attacks
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Truesight 24m, passive perception 22
Languages
All, telepathy 24m
Challenge
23 (50,000 XP)
Abilities
Foul
Any creature, other than an Ooze, that starts its turn within 2m of Juiblex must succeed on a DC 21 Constitution saving throw or be poisoned until the start of the creature's next turn.
Legendary Resistance (3/Day)
If Juiblex fails a saving throw, it can choose to succeed instead.
Magic Resistance
Juiblex has advantage on saving throws against spells and other magical effects.
Magic Weapons
Juiblex's weapon attacks are magical.
Regeneration
Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of its next turn. Juiblex dies only if it starts its turn with 0 hit points and doesn't regenerate.
Spider Climb
Juiblex can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack
Juiblex makes three acid lash attacks.
Acid Lash
Melee Weapon Attack: +14 to hit, reach 2m, one target. Hit: 21 (4d6 + 7) acid damage. Any creature killed by this attack is drawn into Juiblex's body, and the corpse is obliterated after 1 minute.
Eject Slime (Recharge 5)
Juiblex spews out a corrosive slime, targeting one creature that it can see within 12m of it. The target must make a DC 21 Dexterity saving throw. On a failure, the target takes 55 (10d10) acid damage. Unless the target avoids taking any of this damage, any metal armor worn by the target takes a permanent -1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent -1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to -5, the object is destroyed.
Legendary Actions
Description
Juiblex can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Juiblex regains spent legendary actions at the start of its turn.
Acid Splash
Juiblex casts Acid Splash.
Attack
Juiblex makes one acid lash attack.
Corrupting Touch (Costs 2 Actions)
Melee Weapon Attack: +14 to hit, reach 2m, one creature. Hit: 21 (4d6 + 7) poison damage, and the target is slimed. Until the slime is scraped off with an action, the target is poisoned, and any creature, other than an Ooze is poisoned while within 2m of the target.