This small stone chamber encloses a natural hot spring. The pool steams softly and glows with a radiant light. Murals and hieroglyphics cover the walls of the circular chamber, though probably once colorful, they are now faded with time.
Murals
Anyone studying the murals may roll an investigation check (DC 14). Success revels the murals on the wall of the stone chamber display scenes of bathing in the pool, accompanied by images suggestive of rest and healing. A 20+ reveals a mural showing a snake-priest scattering herbs into the pool. A Medicine roll of 16+ reveals what type of herbs. Detect Magic will reveal that the pool has a transmutation effect.
The Pool
Identify will reveal the details of how the pool works but will involve touching the water for the full casting duration. This will have the same effect as bathing in the pool.
Anyone drinking out of the pool or bathing in it will restore 4d6 hitpoints. Any such hitpoints not required to heal the characters will translate into temporary hitpoints that will last until the next long rest.
In addition, the first three characters to enter the pool must roll con saving throws with a target of 15. On success they permanently gain +1 to a random stat point. On failure they also acquire some snake like feature. The feature is more severe the more points the save is missed by.
After three characters have bathed in the pool, the pool is discharged and will not function until the next full moon. The pool stops glowing and the water gradually cools.
Controlling the Transformation
If the correct type of herbs are scattered in the pool prior to bathing, the character will have control over the transformation. This allows either advantage or disadvantage in the save.
If the player chooses to embrace the transformation, the save is failed, the snake form effect is pronounced but the player will get some control over how it manifests. It will also confer some minor beneficial effect .
If the player resists the transformation, the save is made with advantage and no snake like feature will result.
Acquiring the correct herbs is not easy. An herbalism kit will contain them on a d20 of 14+, otherwise they must be searched for in the nearby jungle (Nature 16 for each hour spent searching).