AC: 18
Size: Huge
Speed: 40
Turn: 3
Saves
Str Score / Save: +6
Dex Modifier: -1
Con Score / Save: +4
Armor
Front: 80/30
Left Side: 75/10
Right Side: 75/10
Rear: 50/10
Top:50/10
Battle Wagons are the general purpose heavy assault vehicle of The Hell of Infernal Machines
Like most Infernal War Machines battlewagons are generally heavily armed with multiple cannon and swivel guns, in addition to more exotic weapons like rams and such. They are also large enough to provide transport for up to a squad of infantry. However, they are often lightly armored, especially in their rear and flanks, and tend to be slow and unmaneuverability, though capable of handling bad terrain with ease.
These vehicles usually serve as the backbone of a raider gang or armored company.
AC: 18
Size: Huge
Speed: 40
Turn: 3
Saves
Str Score / Save: +6
Dex Modifier: -1
Con Score / Save: +4
Armor
Front: 80/30
Left Side: 75/10
Right Side: 75/10
Rear: 50/10
Top:50/10
Roller: A great spiked roller that brings the entire weight of the battlewagon to bear on it's target.
5d10. Double if the target is size class medium or smaller
Rollers don't produce blowback damage
If an enemy is killed by the roller, the battlewagon can continue moving through their space.
Reinforced Ram:
2d10 + 1d10 per point of speed. Double if the target is size class medium or smaller
The vehicle only takes half blowback damage. Passengers still take normal
Heavy Cannon:
Light Cannon:
Swivel Gun:
Half Track:
Partial treads means the vehicle only suffers half the effect of difficult terrain, other then water. Any rolls to avoid getting stuck are made at advantage.
Driver x2: ¾ cover. Disadvantage on perception rolls
Light Turrets x n: 1/2 cover.
Heavy Turret: Full cover, disadvantage on perception rolls
Main Cabin x8: (note the cabin can hold up to 20, but a maximum of 8 can fire)
A note on Hatches: