Warbikes are small, single pilot two wheeled vehicles, the cheapest and most common of Infernal War Machines

Unlike most Infernal War Machines warbikes are only lightly armored, though heavily armed with a pair of linked swivel guns. They are extremely fast and difficult to hit, but not at all survivable, with only a single hit point pool.   

Due to their extreme maneuverability they do not use the turn ruler.

In addition they have advantage on all pursuit rolls

These vehicles usually serve as the scouts of the horde. 

Stats

AC: 23

Size: Large

Speed: 90

Turn: Infinite

Saves

Str Score / Save: +2

Dex Modifier: +4

Con Score / Save: 0

Armor

50/5 hit points

Weapons

Anchors: Bikes often launch anchors at larger targets with the intent of slowing them down. Each bike only carries one Anchor/Harpoon 

  • Harpoon: Range 20, roll to hit +5
  • Once anchored the bike drops the anchor
  • For each anchor the top speed of the target decreases by 10

Twin Swivels: 

  • Two fixed mounted swivel guns that fire together, doing 6d10 on a hit

  • Range 100, forward arc

  • The bike can only perform this attack once before it needs to reload. It must stop to and take a full action to reload.

Hand weapons:

  • Riders can make use of swords or other one handed melee weapons if they are within range of the target. These weapons do normal damage + 1d6 for each 10 of relative speed

Jump:

Jumping allows a vehicle to fly for 30 feet, 10 feet high, jumping over enemy vehicles and terrain. It requires a Dex (Driving) DC 12, failure causes the vehicle to go prone. 


Stations

Driver x1: 1/2 cover.