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  1. Objects

Kalhom Musket

Weapon

SKILL

Ranged Light

DAMAGE

9

CRIT

4

RANGE

Medium

ENCUM

4

PRICE 

140

RARITY

3

SPECIAL

Slow-Firing 2, Limited Ammo 1

Slow-Firing (Passive) Slow-Firing weapons tend to deal incredible damage, but need time to recharge or cool down between shots. A weapon’s Slow-Firing rating dictates the number of rounds that must pass before the weapon can be fired again after attacking. For example, a heavy laser cannon with Slow-Firing 2 must wait two rounds after being fired before it can be fired again.

Limited Ammo (Passive) Some weapons fire particularly large or complex projectiles that cost lots of money. Other weapons are expendable weapons like grenades that, once used, are destroyed. A weapon with the Limited Ammo quality may be used to make a number of attacks equal to its Limited Ammo rating before it must be reloaded with a maneuver. In addition, each shot expends one of a limited number of rounds of ammo; more ammo must be purchased or obtained before anyone fires the weapon again. This also applies to grenades and other “one-use” weapons that have the Limited Ammo 1 quality (here, your character is not “reloading” the grenade, but drawing another to use—mechanically, they are equivalent).