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  1. Notes

Talents List - Tier 1

Game Mechanics

All-Terrain Driver

Tier: 1

Activation: Passive

Ranked: No

Do not suffer usual penalties for driving through difficult terrain when using Driving.

Sources: ACRB, ETU, ND

 

Apothecary

Tier: 1

Activation: Passive

Ranked: Yes

When a patient under your character’s care heals wounds from natural rest, they heal additional wounds equal to twice your character’s ranks in Apothecary.

Source: ROT

 

Armor Master

Tier: 1

Activation: Passive

Ranked: No

When wearing armor, Increase total soak value by 1.

Sources: ACRB, EBGR, ECRB, KTP

Black Market Contacts

Tier: 1

Activation: Active (Incidental)

Ranked: Yes

When purchasing illegal goods, may reduce rarity by 1 per rank of Black-Market Contacts, increasing cost by 50 percent of base cost per reduction.

Source: ECRB

 

Bought Info

Tier: 1

Activation: Active (Action)

Ranked: No

When making any knowledge skill check, your character can instead use this talent to spend an amount of currency equal to fifty times the difficulty of the check and automatically succeed on the knowledge check with one uncanceled s (instead of rolling). At your GM’s discretion, your character may not be able to use Bought Info if the information is particularly sensitive or difficult to find or buying it doesn’t make narrative sense.

Source: GCRB

Brace

Tier: 1

Activation: Active (Maneuver)

Ranked: Yes

As a maneuver, the character may Brace himself. This allows a character to remove per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.

Sources: ACRB, ECRB

 

Bullrush

Tier: 1

Activation: Active (Incidental)

Ranked: No

When your character makes a Brawl, Melee (Light), or Melee (Heavy) combat check after using a maneuver to engage a target, you may spend aaa or t to use this talent to knock the target prone and move them up to one range band away from your character.

Source: ROT

 

Call 'Em

Tier: 1

Activation: Passive

Ranked: No

Do not add to combat checks due to the use of the Aim maneuver.

Source: FC

 

Challenge!

Tier: 1

Activation: Active (Maneuver)

Ranked: Yes

Once per encounter, your character may use this talent to choose a number of adversaries within short range no greater than your character’s ranks in Challenge! (a minion group counts as a single adversary for this purpose). Until the encounter ends or your character is incapacitated, these adversaries add to combat checks targeting your character and ■■ to combat checks targeting other characters.

Source: ROT

 

Clever Retort

Tier: 1

Activation: Active (Incidental, Out of Turn)

Ranked: No

Once per encounter, your character may use this talent to add automatic hh to another character’s social skill check.

Source: GCRB

 

Component Casting

Tier: 1

Activation: Active (Incidental)

Ranked: No

When your character cast a spell, they may use this talent to consume a physical item and add to the check. The item does not have to be expensive or rare, but it does have to be thematically appropriate for the spell, available to your character and subject to the GM’s approval.

Source: GEPG

 

Construction Specialist

Tier: 1

Activation: Passive

Ranked: Yes

Your character removes one per rank of Construction Specialist from checks made to construct bases, defense works, positions, fortifications, tunnels, bunkers, and similar combat engineering projects.

Source: FO

 

Corporate Drone

Tier: 1

Activation: Passive

Ranked: No

When you take this talent, your character gains Knowledge (Society) or Negotiation as a career skill. In addition, once per session, your character may collect a small favor from any other member of a single corporation (chosen when you take this talent), even if
they do not owe your character a favor.

Source: SOTB

 

Creative Design

Tier: 1

Activation: Passive

Ranked: Yes

As part of resolving a successful crafting check, your character may also apply a result equivalent to spending a number of a equal to their ranks in Creative Design. The GM may then apply a result equivalent to the same number of h.

Source: FO

 

Custom Code

Tier: 1

Activation: Passive

Ranked: No

When your character selects this talent, they choose one icebreaker or piece of ice that they own. If they choose an icebreaker, whenever they use that icebreaker to override ice, they add a to the results. If they choose a piece of ice, whenever someone else attempts to override it, they add h to the results.

Source: SOTB

 

Custom Rig

Tier: 1

Activation: Passive

Ranked: Yes

When your character selects this talent, they choose one computer (such as a rig, PAD, or spinal modem) that they own. The amount of ice or icebreakers (your character's choice) that they can have on that computer is increased by 1 per rank of Custom Rig. (This may be a mix of ice and icebreakers, as long as the combined total increase does not exceed your character's ranks in Custom Rig). If your character loses their affected computer, they may choose a new computer to be affected by this talent.

Source: SOTB

 

Customer Service Experience

Tier: 1

Activation: Active (Incidental)

Ranked: Yes

After your character makes a Charm check, they may suffer 1 strain use this talent to cancel h equal to your character’s ranks in Customer Service Experience.

Source: SOTB

 

Dark Insight

Tier: 1

Activation: Active (Incidental)

Ranked: No

When a spell adds a quality to your character's spell with a rating determined by your character's ranks in Knowledge (Lore), your character may use their ranks in Knowledge (Forbidden) instead.

Source: ROT

 

Deep Pockets

Tier: 1

Activation: Active (Maneuver)

Ranked: No

Once per session, your character may use this talent to produce a small but narratively useful item from their pockets, backpack, or similar receptacle (it turns out the item had been there the whole time).
Your GM has final say as to what items can be produced with Deep Pockets, but generally the item should cost less than 100 credits and have an encumbrance of 0 or 1.

Source: SOTB

 

Defensive Sysops

Tier: 1

Activation: Passive

Ranked: No

When attempting to defend a computer system against intrusion (or when someone attempts to hack a computer owned or programmed by your character) your character adds ■■ to their opponent’s checks. If your character has access to the computer system when the intrusion takes place, they are automatically aware of the intrusion.

Source: GCRB

 

Desperate Recovery

Tier: 1

Activation: Passive

Ranked: No

Before your character heals strain at the end of an encounter, if their strain is more than half of their strain threshold, they heal two additional strain.

Source: GCRB

 

Disenfrancisto

Tier: 1

Activation: Passive

Ranked: No

When you take this talent, your character gains Streetwise or Survival (your choice) as a career skill. In addition, once per session, your character may collect a small favor from any other Disenfrancisto, even if they do not owe your character a favor.

Source: SOTB

 

Duelist

Tier: 1

Activation: Passive

Ranked: No

Your character adds to their melee combat checks while engaged with a single opponent. Your character adds to their melee combat checks while engaged with three or more opponents.

Source: GCRB

 

Dungeoneer

Tier: 1

Activation: Passive

Ranked: Yes

After your character makes a Perception, Vigilance, or Knowledge (Adventuring) check to notice, identify, or avoid a threat in a cavern, subterranean ruin, or similar location, your character cancels a number of uncanceled h no greater than your character's ranks in Dungeoneer.

Source: ROT

 

Durable

Tier: 1

Activation: Passive

Ranked: Yes

Your character reduces any Critical Injury result they suffer by 10 per rank of Durable, to a minimum of 01.

Source: GCRB

 

Elementalist

Tier: 1

Activation: Passive

Ranked: No

When your character purchases this talent, choose one of the following attack spell effects (and associated element): Fire (fire), Ice (water), Impact (earth), or Lightning (air). Whenever your character casts an Attack spell, they always add the chosen effect to the spell without increasing the difficulty. However, they may never add any of the other three effects to a spell they may cast.

Sources: GEPG

 

Ensorcelled

Tier: 1

Activation: Active (Incidental)

Ranked: No

If your character has at least one rank in a magic skill, once per encounter, they may use this talent to add a to the result of their next social skill check.

            Additionally, this has a passive narrative effect; your character’s appearance is subtly enhanced by their magic. Others do not note it as supernatural, but maybe slightly put off. What form this takes is up to you, with GM’s approval, but should be based on the magic skill your character possesses (as well as their backstory).

Sources: GEPG

  

 

Extra Ammo

Tier: 1

Activation: Passive

Ranked: No

Cannot run out of ammo due to a d. Items with Limited Ammo quality run out of ammo as normal.

Sources: ACRB, ECRB

 

Familiar Sky

Tier: 1

Activation: Active (Maneuver)

Ranked: No

Once per session, may perform a Familiar Sky maneuver; make a Hard (◆◆◆) Knowledge check to reveal the current type of environment and other useful information.

Sources: ACRB, ECRB

 

Finesse

Tier: 1

Activation: Active (Incidental)

Ranked: No

When making a Brawl or Melee (Light) check, your character may use Agility instead of Brawn.

Source: ROT

 

Forager

Tier: 1

Activation: Passive

Ranked: No

Your character removes up to ■■ from any skill checks they make to find food, water, or shelter. Checks to forage or search the area that your character makes take half the time they would normally.

Source: GCRB

 

Former Professor

Tier: 1

Activation: Passive

Ranked: No

When you take this talent, your character gains one Knowledge skill (of your choice) as a career skill. In addition, once per session, your character may collect a small favor from a member of an institute of higher learning, even if they do not owe your character a favor.

Source: SOTB

 

Grit

Tier: 1

Activation: Passive

Ranked: Yes

Each rank of Grit increases your character’s strain threshold by one.

Source: GCRB

 

Hamstring Shot

Tier: 1

Activation: Active (Action)

Ranked: No

Once per round, your character may use this talent to perform a ranged combat check against one non-vehicle target within range of the weapon used. If the check is successful, halve the damage inflicted by the attack (before reducing damage by the target’s soak). The target is immobilized until the end of its next turn.

Source: GCRB

 

Hand on The Throttle

Tier: 1

Activation: Active (Incidental)

Ranked: No

Once per round while driving or piloting a vehicle, your character may use this talent to increase or decrease its speed by 1, to a minimum of 0 or a maximum of the vehicle’s max speed.

Source: SOTB

 

Hidden Storage

Tier: 1

Activation: Passive

Ranked: Yes

Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage.

Sources: ACRB, EBGR, ECRB

  

 

Iaijutsu Training

Tier: 1

Activation: Passive

Ranked: No

The first time during an encounter that your character draws a Melee weapon, increase the weapon's damage by 2 for the remainder of the turn.

Source: SOTB

 

Jump Up

Tier: 1

Activation: Active (Incidental)

Ranked: No

Once per round during your character’s turn, your character may use this talent to stand from a prone or seated position as an incidental.

Source: GCRB

 

Knack for It

Tier: 1

Activation: Passive

Ranked: Yes

When you purchase this talent for your character, select one skill. Your character removes ■■ from any checks they make using this skill. Each additional time you purchase this talent for your character, select two additional skills. Your character also removes ■■ from any checks they make using these skills. You cannot select combat or magic skills when choosing skills for this talent.

 

Optional rule (in lieu of above):

When you purchase this talent select one skill. Your character removes from any checks they make using this skill per rank. This talent can be chosen for a different skill (as a Tier 1 talent) creating a new unique talent line.

Source: GCRB

 

Knockout Punch

Tier: 1

Activation: Passive

Ranked: No

Your character adds the Stun quality to their Brawl combat checks, with a rating equal to two plus your character’s ranks in Coordination (this does not stack with other instances of the Stun quality).

Source: SOTB

 

Know Somebody

Tier: 1

Activation: Active (Incidental)

Ranked: Yes

Once per session, when attempting to purchase a legally available item, your character may use this talent to reduce its rarity by one per rank of Know Somebody.

Source: GCRB

 

Knowledge Specialization

Tier: 1

Activation: Passive

Ranked: Yes

When acquired, choose 1 Knowledge skill. When making that skill check, may spend a t result to gain additional s equal to ranks in Knowledge Specialization.

Sources: ACRB, ECRB, FCRB

 

Let’s Ride

Tier: 1

Activation: Active (Incidental)

Ranked: No

Once per round during your character's turn, your character can use this talent to mount or dismount from a vehicle or animal, or move from one position in a vehicle to another (such as from the cockpit to a gun turret) as an incidental. In addition, if your character suffers a short-range fall (see page 112) from a vehicle or animal, they suffer no damage and land on their feet.

Source: GCRB

 

Museum Worthy

Tier: 1

Activation: Active (Action)

Ranked: No

Once per session, take Museum Worthy action, make a Hard (◆◆◆) Knowledge check to ascertain information regarding a relic, ruin, or piece of history.

Source: ETU

Tier: 1

Activation: Active (Maneuver)

Ranked: No

If your character has access to the Network, they may use this talent to upgrade the ability of the next Knowledge check they make during their turn twice and the difficulty of that check once. Your GM must spend a d to have your character learn some seemingly relevant and believable information that turns out to be completely (and possibly maliciously) false.

Source: SOTB

 

One with Nature

Tier: 1

Activation: Active (Incidental)

Ranked: No

When in the wilderness, your character may make a Simple (–) Survival check, instead of Discipline or Cool, to recover strain at the end of an encounter (see page 117).

Source: GCRB

 

Painful Blow

Tier: 1

Activation: Active (Incidental)

Ranked: No

When your character makes a combat check, you may voluntarily increase the difficulty by one to use this talent. If the target suffers one or more wounds from the combat check, the target suffers 2 strain each time they perform a maneuver until the end of the encounter.

Source: ROT

 

Parry

Tier: 1

Activation: Active (Incidental, Out of Turn)

Ranked: Yes

When your character suffers a hit from a melee combat check, after damage is calculated but before soak is applied (so immediately after Step 3 of Perform a Combat check, page 102), your character may suffer 3 strain to use this talent to reduce the damage of the hit by two plus their ranks in Parry. This talent can only be used once per hit, and your character needs to be wielding a Melee weapon.

Source: GCRB

 

Physician

Tier: 1

Activation: Passive

Ranked: Yes

When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.

Source: FCRB

 

Precision

Tier: 1

Activation: Active (Incidental)

Ranked: No

When making a Brawl or Ranged check, your character may use Cunning instead of Brawn and Agility.

Source: ROT

 

Proper Upbringing

Tier: 1

Activation: Active (Incidental)

Ranked: Yes

When your character makes a social skill check in polite company (as determined by your GM), they may suffer a number of strain to use this talent to add an equal number of a to the check. The number may not exceed your character’s ranks in Proper Upbringing.

Source: GCRB

 

Quick Draw

Tier: 1

Activation: Active (Incidental)

Ranked: No

Once per round on your character’s turn, they may use this talent to draw or holster an easily accessible weapon or item as an incidental. Quick Draw also reduces a weapon’s Prepare rating by one, to a minimum of one.

Source: GCRB

 

Quick Strike

Tier: 1

Activation: Passive

Ranked: Yes

Your character adds for each rank of Quick Strike to any combat checks they make against any targets that have not yet taken their turn in the current encounter.

Source: GCRB

 

Rapid Reaction

Tier: 1

Activation: Active (Incidental, Out of Turn)

Ranked: Yes

Your character may suffer a number of strain to use this talent to add an equal number of s to a Vigilance or Cool check they make to determine Initiative order. The number may not exceed your character’s ranks in Rapid Reaction.

Source: GCRB

 

Rapid Recovery

Tier: 1

Activation: Passive

Ranked: Yes

When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.

Sources: ABGR, ACRB, ECRB, FBGR, FCRB

 

Redundant Systems

Tier: 1

Activation: Active (Action)

Ranked: No

Once per session, may take a Redundant Systems action; make an Easy () Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device.

Sources: ACRB, ECRB

 

Reflect

Tier: 1

Activation: Active (Incidental, Out of Turn)

Ranked: Yes

When your character suffers a hit from a Ranged combat check, after damage is calculated but before soak is applied, your character may suffer 3 strain to use this talent to reduce the damage of the hit by two plus their ranks in Reflect. This talent can only be used once per hit, and your character needs to be wielding a Shield or Weapon (Lightsaber, etc.) deemed appropriate by the GM.

Sources: FBGR, FCRB

 

Resourceful Mechanic

Tier: 1

Activation: Passive

Ranked: Yes

When your character makes a Mechanics check to repair system strain or hull trauma on a vehicle, they repair one additional system strain or hull trauma per rank of Resourceful Mechanic.

Source: SOTB

 

Second Wind

Tier: 1

Activation: Active (Incidental)

Ranked: Yes

Once per encounter, your character may use this talent to heal an amount of strain equal to their ranks in Second Wind.

Source: GCRB

 

Shapeshifter

Tier: 1

Activation: Passive

Ranked: No

When your character is incapacitated due to having exceeded their strain threshold while in their normal form, they undergo the following change as an out-of-turn incidental: they heal all strain, increase their Brawn and Agility by one to a maximum of 5 and reduce their Intellect and Willpower by one to a minimum of 1. They deal +1 damage when making unarmed attacks and their unarmed attacks have a Critical rating of 3, but they cannot use magic skills or make ranged attacks. Your GM should ensure that NPCs react appropriately to this (at the very least, upgrading the difficulty of social skill checks twice). Your character reverts to their normal form after eight hours or if they become incapacitated (for instance, by exceeding their wound or strain threshold).                                          Source: ROT

 

Shield Slam

Tier: 1

Activation: Active (Incidental)

Ranked: No

When your character uses a shield to attack a minion or rival, you may spend aaaa or t to stagger the target until the end of the target's next turn.

Source: ROT

 

Signature Vehicle

Tier: 1

Activation: Passive

Ranked: Yes

Choose one starship or vehicle with a silhouette of 3 or lower that your character owns. This vehicle is your character's "Signature Vehicle." Upgrade the ability of all Mechanics checks made to work on the vehicle once. If the vehicle ever lost or destroyed, the character may apply Signature Vehicle to a new vehicle that meets the requirements.

Sources: SOT, SM

 

Smooth Talker

Tier: 1

Activation: Active (Incidental)

Ranked: Yes

When first acquired choose 1 skill: Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend t to gain additional s equal to ranks in Smooth Talker.

Sources: ACRB, ECRB, FCRB

 

Solid Repairs

Tier: 1

Activation: Passive

Ranked: Yes

The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.

Sources: ABGR, ACRB, ECRB, FCRB

 

Soothing Tone

Tier: 1

Activation: Active (Action)

Ranked: No

Once per encounter, take a Soothing Tone action; make an Average (◆◆) Knowledge check to allow a beast to recover strain equal to s.

Sources: SOT, SS

 

Street Fighter

Tier: 1

Activation: Active (Incidental)

Ranked: No

When your character disorients or knocks their target prone while making a Brawl combat check, they may use this talent to cause the target to suffer wounds equal to your character’s ranks in Skullduggery.

Source: SOTB

 

Surgeon

Tier: 1

Activation: Passive

Ranked: Yes

When your character makes a Medicine check to heal wounds, the target heals one additional wound per rank of Surgeon.

Source: GCRB

 

Swift

Tier: 1

Activation: Passive

Ranked: No

Your character does not suffer the penalties for moving through difficult terrain (they move through difficult terrain at normal speed without spending additional maneuvers).

Source: GCRB

 

Tavern Brawler

Tier: 1

Activation: Passive

Ranked: No

Your character adds a to Brawl checks and combat checks using improvised weapons.

Source: ROT

  

Templar

Tier: 1

Activation: Passive

Ranked: No

Divine is now a career skill for your character. They can only cast one spell using this skill per encounter.

Source: ROT

 

Toughened

Tier: 1

Activation: Passive

Ranked: Yes

Each rank of Toughened increases your character’s wound threshold by two.

Source: GCRB

 

Tri-Maf Contact

Tier: 1

Activation: Passive

Ranked: No

When you take this talent, your character gains Melee or Skullduggery (your choice) as a career skill. In addition, once per session, your character may collect a small favor from a member of a single or crime group (chosen when you take this talent), even if they do not owe your character a favor.

Source: SOTB

 

Tumble

Tier: 1

Activation: Active (Incidental)

Ranked: No

Once per round on your character's turn, they may suffer 2 strain to disengage from all engaged adversaries.

Source: ROT

 

Union Member

Tier: 1

Activation: Passive

Ranked: No

When you take this talent, your character gains Athletics, Mechanics, or Operating (your choice) as a career skill. In addition, once per session, your character may collect a small favor from a member of Humanity Labor or Human First, even if they do not owe your character a favor.

Source: SOTB

 

Unremarkable

Tier: 1

Activation: Passive

Ranked: No

Other characters add f to any checks made to find or identify your character in a crowd.                                                           Source: GCRB

 

Wheel and Deal

Tier: 1

Activation: Passive

Ranked: Yes

When selling good legally, gain 10% more currency per rank of Wheel and Deal.

Sources: ACRB, ECRB

 

Worlds War Vet

Tier: 1

Activation: Passive

Ranked: No

When you take this talent, your character gains Ranged (Heavy) or Resilience as a career skill. In addition, once per session, your character may collect a small favor from a current or former member of a single country's military (chosen when you take this talent), even if they do not owe your character a favor.

Source: SOTB

 

Years on The Force

Tier: 1

Activation: Passive

Ranked: No

When you take this talent, your character gains Perception or Ranged (Light) as a career skill. In addition, once per session, your character may collect a small favor from a current or former member of the NAPD or New Angeles city government, even if they do not owe your character a favor.

Notes