Traditional Frost Elf weapon. Its dangerous hook is useful both while climbing and in combat.
Excerpt from Frost Elves: Beyond the Myth & Mountainpeaks by renowned Gnome anthropologist Tokas Farnerswerth.
Properties
Simple light melee weapon, range: 5 ft. Deals 1d6 piercing damage.
Special ability: Grapple
When you hit with a melee or thrown attack using a weapon with the Grappling property, you can spend your bonus action and attempt an opposed Grapple contest. You must use your Аttack roll, and the target uses their Dexterity (Acrobatics) skill. If you succeed, your weapon grapples the target.
While your weapon is grappling the target, any attack with the same weapon breaks the grapple. The grapple is broken if you or the target move out of reach.
While your weapon is grappling the target and you are holding onto your weapon, you can attempt to Shove a Creature action using your Attack roll instead of Strength (Athletics).
Special ability: Easy climbing
When wielding the Kirkom in one hand and having the other hand free, the user gains a Climbing Speet of +10 ft.