1. Races

Dwarf

Physical Characteristics

Dwarves average about 4½ feet in height and are very broad, weighing as much as an adult human. Dwarves have the same variety of skin, eye, and hair colors as humans, although dwarf skin is sometimes gray or sandstone red and red hair is more common among them. Male dwarves are often bald and braid their long beards into elaborate patterns. Female dwarves braid their hair to show clan and ancestry. Dwarven attire and equipment, including weapons and shields, are decorated with bold geometric shapes, natural gems, and ancestral faces.

Dwarves age more slowly than humans, reaching physical maturity at 30 years of age. Dwarves also live longer, remaining vigorous well past 150 years of age, often living to see 200.

Background and History

Long before the rise of Galifar, barbaric dwarven clans dwelt in the Unknown. The dwarves believe that their people traveled south from this frigid land in search of a more hospitable home. Stories tell how they reached the mountains of northeastern Unknown and there began mining great riches.

The dwarves' mountain home ran with blood for centuries as clans battled one another. Only when Galifar imposed peace upon the lands did the clans learn the value of cooperation. Although ancient grudges and enmities remain, today they are expressed through economic policies and occasional espionage and sabotage rather than overt war.

Dwarf Lands

Most Dwarves still call Unknown home, as the loyalty to the clan persists even while away for dozens of years. However, over the course of the last 1000 years some dwarves have broken away from the clans and made a home in the rest of Khorvaire. Rivalries between clans on the Iron Council ebb and flow, but the general shape of politics with the Unknown remains constant.

Sarlona

The dwarves of Sarlona's Dorann Holds resemble their Khorvarian cousins in many respects. The Akiak, however, are an integrated people made up of dwarves and duergar (EPH 8).

Dwarf Lands: The dwarf homelands of Sarlona are the Dorann Holds, a loose federation of clans in the northern Eska Mountains. The scattered remnants of the refugee Akiak people live in mobile camps in the foothills of the northern Paqaa Mountains, and many more clans are harbored by the Qiku shifters of the southern Tashana. The ancestral clanhomes of the Akiak in the Paqaas are currently under occupation by the Riedrans, and many guerrilla bands of Akiak fighters remain in the central mountains.

Many Akiak dwarves and duergar have been imprisoned in Riedran mines and work camps for generations, since the initial downfall of their nation. They are essentially an underground slave race exploited by the Inspired, and few but the free Akiak insurgents even know of their existence.

Some small independent dwarf clans can be found in the mountainous regions of Syrkarn and Adar. These groups have been separated for generations from the Dorann and Akiak clans.

Rising from the Last War

Gold is the gift of the mountains, but iron comes from blood and bone.

— Mror Proverb

The origin of the dwarves is shrouded in mystery. Some of their legends tell of a great migration that led the ancient dwarves to Khorvaire from “a land of endless ice.” Many believe this refers to the arctic lands of the Frostfell, while others claim that the first dwarves must have come from the frozen plane of Risia. Wherever their roots, these migrant dwarves established a mighty nation beneath the surface of Khorvaire.

Most dwarven legends, unconcerned with the question of origin, dwell on the mighty artifacts and priceless treasures crafted by ancient deep-dwelling dwarves, and of the bloody wars they waged against the goblin Empire of Dhakaan. Dwarves today cherish the memory of this ancient nation, for all dwarves in Khorvaire are descended from exiles driven from the realm below — which was later destroyed by the daelkyr. Particularly in the Mror Holds, many dwarves cherish the idea of returning to the subterranean reaches and reestablishing their ancient nation, restoring them to a greatness they have all but forgotten.

Mroran Dwarves

Source: Rising from the Last War

The dwarves of the Mror Holds are defined in part by their relationship to the ancient Realm Below. In a desperate effort to rediscover and reclaim the holdings of their old nation, the dwarves have recovered many weapons of war created in the final days of the empire. Some of these weapons were forged by the dwarves to wield against the daelkyr, but others were made by the daelkyr for the use of their minions — strange symbiotic items that use the life force of their hosts to power their magical abilities.

Some clans have banned the use of these symbiotic weapons and any exploration of daelkyr magic, notably the prominent Clan Mroranon. Others, particularly Clan Soldorak, have embraced this magic to use against the daelkyr. Defining a relationship to these discoveries can be an important element of your character’s background; you might be a Mroranon paladin or ranger dedicated to expunging any trace of daelkyr magic from the Realm Below, or a Soldorak warlock drawing on the magic of Xoriat in pursuit of your own power, as well as glory for your clan.

Another important question to consider in playing a Mrorian character is why you have left the Holds. The Leaving the Mror Holds table offers some suggestions that might spark further ideas.

Leaving the Mror Holds

d8 Reason for Leaving
1 A feud with a rival clan has gotten out of hand, and it’s best that you spend a few decades away from the Holds while things cool down.
2 You come from a large family and there’s no room for you to shine in your hold, so you hope to make a name for yourself in the wider world.
3 Your clan has arranged your marriage and your future, and you’ve decided to have a few adventures before you settle down.
4 You’re pursuing a vendetta with a personal rival, seeking to defeat them either in battle or in business.
5 You’re searching for a legendary dwarven artifact, stolen centuries ago by a Karrnish noble.
6 You want to assemble champions who can help you explore the ancient ruins beneath your ancestral home.
7 You’ve rejected your clan’s attitude toward daelkyr magic, earning the enmity of powerful dwarves.
8 You want to understand how the other peoples of Khorvaire — especially the goblins and orcs — have fought the daelkyr.

Source: Exploring Eberron

Despite their long lives, the Mror dwarves are surprisingly unconcerned with recording the past. They care deeply about family. They cling to property, whether it’s land or more portable possessions. They’re fierce in protecting the things that they care about. But as the bard Kessler said, “The Mror care deeply about their stories, but facts just get in the way.” Mror talespinners have an endless supply of stories about the mighty deeds of clan heroes, but when it comes to specific dates or verifiable facts, things often get muddy. Records of debts, marriages, adoptions—these things are written down by Sivis scribes. But general history is largely trusted to the passed-down tales of the spinners, and they make history interesting. A particular story could be placed in three different centuries by three different clans, and the villain of one tale could be the hero in the neighboring holdfast.

Dwarves of the Five Nations

Dwarves are spread across Khorvaire. Dwarf soldiers and engineers were part of the armies that united the Five Nations, and dwarf masons laid the foundations of the greatest cities of Galifar. Traditionally loyal to family and clan, dwarves who were born outside the Mror Holds tend to transfer their fierce clan loyalty to their new homes — and particularly to the edifices of stonework that symbolize the permanence and stability of those places. A Brelish dwarf might feel a deep, personal connection to the towers of Sharn or the great walls of Wroat; some dwarves love the great Cathedral of the Silver Flame in Thrane more than devout followers of the Silver Flame. Ultimately, the typical dwarf in wider Khorvaire is more patriotic than the average human of the Five Nations, and many dwarves fought for their nations in the Last War, at least for a time.

When creating a dwarf character from the Five Nations, consider both your national loyalty and the role your family plays in your life. Do you live near family? What kind of work do your closest family members pursue, and is that reflected in the background you choose? Are you close to your relatives, or have you had a falling out? Did you lose kin in the Last War?

ECS

Dwarves are natural miners and smiths, and they control most of the precious metals found naturally across the continent of Khorvaire. Powerful dwarf families mint coinage and operate banks, issue letters of credit, hold loans, and collect debts. Dwarf bankers and merchants wield a great deal of economic power throughout Khorvaire, and they are well respected as a result. To an extent, they are also feared, since dwarves are known to be ruthless in collecting unpaid debts.

Dwarf Lands: The dwarven homeland is the Mror Holds, a loose-knit federation of otherwise unconnected dwarf clans in the mountainous terrain in the east of Khorvaire. The dwarves have never had a unifi ed empire and thus have never risen to the prominence of the elves or humans, or even the goblinoids, though their control of mineral wealth has always made them important allies of the greater powers. The Mror clans were subject to the king of Galifar before the Last War, but they seceded from Karrnath early in the war, marking the greatest degree of unity and independence the dwarves have ever possessed. The Mror Holds are described in more detail starting on page 192.

Dragonmarks: The dwarven House Kundarak carries the Mark of Warding, enabling the house to protect its vast stores of wealth and provide security for businesses and precious goods. House Kundarak works closely with the gnomes of House Sivis in the production and verifi cation of important documents and the like.

Roleplaying a Dwarf

Here are some tips and ideas to use when playing an Eberron dwarf. Feel free to incorporate any or all of these ideas into your character’s personality and mannerisms.

Never accept an initial offer, regardless of the situation (trading, bargaining with an enemy, and so forth). There’s always room for negotiation.

Keep a grim face while in public. Never reveal anything that could give anyone an advantage. When you are safely hidden with friends and family, you can let down your guard, relax, and enjoy yourself.

Hard work and material wealth are both highly respected among dwarves. They enjoy fine things, though they usually keep their greatest treasures hidden from outsiders. Because of this, you should be thrifty. Always look for good deals, even on things you don’t need right now. Prepare for rainy days and winter. When hard times come, you will be ready for them.

If you’ve got it, flaunt it. Finely crafted weapons, jewelry, clothes—showing your wealth is a way of proving the success and power of your family to the world.

The Mror Holds are a new nation, and the dwarves are touchy about their independence. Be proud of your race and your nation, and whatever you do, don’t let anyone insult your family

Names

Dwarf names usually feature heavy consonants and several syllables. Every dwarf has a given name, which is often the name of a grand parent or great-grandparent, and a clan name identifying his home holdfast. Sample given names are provided below.

Male Names: Bruennen, Durnnam, Greddark, Kellark, Turanank.

Female Names: Annaka, Gerthin, Karkanna, Menna, Zranakarak.