1. Organizations

Hoste Soberana

  • Os Soberanos estão conosco o tempo todo. Onatar está em cada forja, e Dol Dorn está com você sempre que as lâminas são desembainhadas.
  • Os Soberanos moldam o mundo. Eles nos oferecem orientação e força, mas devemos aprender a ouvir.
  • Honre cada Soberano em seu lugar e momento. Se você ouvir claramente a voz de um, siga o caminho dele.
  • Como seguidor da Hoste Soberana, você acredita que a mão dos Soberanos pode ser vista em todas as coisas. O que outros consideram intuição ou instinto, você vê como a voz dos Soberanos oferecendo orientação. Você não precisa de provas absolutas; o fato de uma colheita abundante é evidência da benevolência de Arawai.

O panteão da Hoste Soberana incorpora tudo o que é bom no mundo. O povo de Khorvaire segue os Soberanos há milhares de anos, e todos conhecem os nomes dos Soberanos e dos Seis Sombrios. Mesmo pessoas que não são devotas podem ainda assim jurar pelos Soberanos ou fazer uma oração em um momento de crise.

A Hoste Soberana é maravilhosamente diversa. Variações e subsectos da fé prosperam, e os templos são apenas vagamente alinhados. Em uma pequena comunidade, um ferreiro habilidoso pode atuar como sacerdote porque as pessoas acreditam que ele está próximo de Onatar. Uma parteira pode simbolicamente falar por Arawai e Boldrei. Normalmente, os fiéis são unidos por suas crenças compartilhadas; nenhuma autoridade central busca impor um credo singular.

Como um Vassalo—um seguidor da Hoste Soberana—você pode sentir uma conexão com um Soberano específico, mas ainda assim mostrar reverência a todos. Sua origem pode influenciar sua interpretação particular dos Soberanos—os halflings de Talenta consideram os Soberanos parte de um panteão de espíritos, enquanto alguns Karrns honram apenas os Soberanos da guerra—mas qualquer personagem pode ser um Vassalo.

Doutrina

Eberron Guia de Campanha

A Doutrina da Soberania Universal: Assim como é o mundo, assim são os deuses. Assim como são os deuses, assim é o mundo.

Em essência, essa doutrina sustenta que nada em Eberron existe fora do conhecimento e influência dos deuses. Embora sejam seres divinos com suas próprias identidades, eles também fazem parte de todas as coisas. Arawai não apenas influencia as colheitas, ela é parte delas. Um fazendeiro que reza para ela enquanto semeia seu campo não está tentando atrair sua atenção, pois ela já está lá; ele está honrando-a, esperando que sua devoção inspire-a a abençoar seus esforços. Onatar habita em cada faísca em cada forja, Dol Dorn no fluxo de cada batalha, e assim por diante.

A Doutrina do Anfitrião Divino: O Soberano Anfitrião é um nome e fala com uma voz. Os deuses são as letras desse nome e o som dessa voz.

O panteão é mais do que a soma de suas partes, e de muito maior importância do que seus membros individuais. A maioria dos Vassalos adora o panteão inteiro em vez de escolher um único patrono. Isso não quer dizer que eles não tenham seus favoritos; um ferreiro provavelmente sente-se mais próximo de Onatar do que dos outros Soberanos, por exemplo, e muitos sacerdotes são mais versados nas cerimônias de um do que dos outros. Mas os Vassalos reconhecem essa relação como uma de preferência e até de intimidade, não de importância. Embora o ferreiro dedique a maior parte de sua atenção ao Soberano do Fogo e da Forja, ele ainda reconhece que Onatar não é mais importante no mundo do que os outros deuses do Anfitrião.

Uma minoria de Vassalos, chamados Discípulos, dedica toda a sua adoração a um único deus, em vez de ao panteão como um todo, enquanto ainda reconhece a Doutrina do Anfitrião Divino. Uns poucos raros, chamados Hierocratas, refutam a doutrina e acreditam que seu patrono escolhido é mais importante e mais poderoso do que os outros deuses. A maioria dos Vassalos considera esses indivíduos mal orientados.

Fés de Eberron

O Soberano Anfitrião abrange nove deuses — ou quinze, dependendo do ponto de vista — que dominam todos os aspectos da vida mortal. Enquanto a Chama Prateada exige adoradores devotos a um princípio específico, e o Sangue de Vol exige lealdade ao sangue interior, o Soberano Anfitrião simplesmente é. Onde os assuntos mortais se cruzam com o mundo natural, os deuses estão lá. Onde a natureza oferece sua mão àqueles que vivem da terra, seja com um toque de nutrição ou um punho cerrado, os deuses estão lá. Os adoradores não precisam procurar os deuses do Soberano Anfitrião, pois eles estão presentes em todos os aspectos da vida e em cada característica de Eberron.

A DOUTRINA DA SOBERANIA UNIVERSAL

O principal dogma defendido pelos seguidores do Anfitrião, ou “Vassalos” como se autodenominam, foi chamado de Doutrina da Soberania Universal. Assim como é o mundo, assim são os deuses. Assim como são os deuses, assim é o mundo.

Essencialmente, isso significa que nada existe neste mundo fora da atenção dos deuses. Embora os deuses sejam seres divinos por si mesmos, eles também fazem parte de uma realidade maior. Eles são ao mesmo tempo independentes e parte de um todo maior, separados, mas unidos, de uma forma que poucas mentes mortais podem compreender completamente. Eles não simplesmente supervisionam os aspectos da realidade sobre os quais têm domínio; eles são parte deles, onipresentes. Um ferreiro que reza para obter a bênção de Onatar em um empreendimento não está buscando a atenção do deus da forja. O deus já está lá, presente em cada ato de criação manual, em cada faísca da chama, em cada toque do martelo. Em vez disso, o ferreiro reza para demonstrar fé, honrando e reconhecendo a presença do deus, na esperança de que Onatar conceda sua graça ao trabalho do ferreiro e o ajude a produzir uma arma ou ferramenta de qualidade excepcional. Assim como ocorre com Onatar e o ferreiro, também ocorre com os outros deuses e suas respectivas esferas de influência. Dol Dorn está ativo em cada batalha; a voz de Arawai é ouvida no farfalhar de cada talo de trigo. Isso é o que os Vassalos querem dizer com a Doutrina da Soberania Universal: os deuses não apenas observam a realidade; eles estão presentes em cada parte dela.

A Doutrina da Soberania Universal ilustra perfeitamente a natureza dos deuses no mundo de Eberron. Eles não caminham pelo mundo nem falam diretamente com seus fiéis. Ajuda ou conhecimento é concedido por um anjo ou outro ser extraplanar que representa o poder do divino. (E mesmo esses seres extraplanares são guiados apenas pela fé; um anjo que fala em nome de Aureon não falou mais com ela do que a própria sacerdotisa.) O próprio poder da fé faz com que a magia clerical se manifeste. A maioria dos clérigos sustenta que, se os deuses não fossem reais, nenhuma quantidade de fé poderia mudar o mundo, mas isso é uma questão de crença e teologia, não um fato verificável. Quando questionados por céticos sobre por que os deuses, se realmente existem, não tomam uma participação mais direta nos assuntos de Eberron, a maioria dos Vassalos responde que, na verdade, eles o fazem. Cada planta que cresce, cada governante que sobe ao poder, cada espada erguida em batalha, cada animal no rebanho, cada toque de um curandeiro — todos são sinais dos deuses agindo em sua vontade no mundo, através das ferramentas do próprio mundo.

É possível interpretar erroneamente a crença de que deuses e mundo são um, como algo mais próximo da religião druídica do que clerical. Nada poderia estar mais longe da verdade. A adoração ao Anfitrião cresceu ao lado da civilização, e os dois estão intrinsecamente ligados. Mesmo um exame superficial dos portfólios dos deuses revela uma inclinação marcante para elementos da vida civilizada, em vez de aspectos mais primitivos ou selvagens. Lei, o lar, artifício, honra: esses são conceitos mortais, não elementos intrínsecos do mundo natural. Apenas Arawai e Balinor reivindicam portfólios de caráter mais natural, e mesmo esses — agricultura para um, animais e caça para o outro — são vistos sob a ótica da civilização. Para os Vassalos, isso não indica desconsideração pela natureza, mas simplesmente um reconhecimento de que a civilização é o estado pretendido das raças mortais, e o caminho inevitável do futuro. Para a maioria dos adoradores, a civilização representa a extensão de seu mundo; não é nada irracional que seus deuses sigam o mesmo caminho. De fato, é uma medida do viés civilizador do Anfitrião que os banidos tenham um aspecto contrário. A maioria dos Seis Sombrios representa forças da natureza ou “pensamento primitivo”, em vez de conceitos intrinsecamente ligados à civilização.

A DOUTRINA DO ANFITRIÃO DIVINO

A noção fundamental dos deuses como sendo tanto separados do mundo quanto parte dele leva à segunda das principais doutrinas do Anfitrião. Chamada de Doutrina do Anfitrião Divino, ela afirma: O Soberano Anfitrião é um nome e fala com uma voz. Os deuses são as letras desse nome e os sons dessa voz.

Apenas uma minoria de Vassalos foca em um único membro do Soberano Anfitrião. A maioria adora o panteão em sua totalidade, invocando a divindade mais apropriada às suas circunstâncias atuais. Um Vassalo pode oferecer louvores, ou mesmo objetos valiosos queimados, a Kol Korran ao empreender uma negociação comercial. Esse mesmo Vassalo pode, no dia seguinte, participar de uma cerimônia de consagração para Boldrei, a fim de abençoar a nova casa cuja compra ele pediu ajuda a Kol Korran. Os fiéis não veem contradição nisso; eles reverenciam todo o Soberano Anfitrião, sem colocar nenhum acima dos outros. Ignorar qualquer um dos deuses seria tolice, equivalente a reconhecer a existência de árvores e nuvens, mas não de montanhas. Embora a Doutrina do Anfitrião Divino seja primária, ela não é absoluta. O fato de a maioria dos Vassalos adorar o panteão inteiro não significa que eles reverenciem todos os deuses igualmente. Muitos fiéis escolhem um ou dois patronos com quem sentem um vínculo especial. O ferreiro mencionado anteriormente foca seus louvores em Onatar; um camponês em Arawai ou Balinor. Um devoto que adora apenas um deus, mas ainda reconhece a Doutrina do Anfitrião Divino, é chamado Discípulo.

Um pequeno número de Vassalos, conhecidos como Hierocratas, refutam a Doutrina do Anfitrião Divino. Eles acreditam que seu patrono é o líder supremo do panteão e, de fato, o único deus verdadeiro do Anfitrião. Essa é uma posição considerada herética pela maioria dos fiéis, que enxergam os Hierocratas como fundamentalistas obstinados, mas inofensivos. Um Hierocrata pode provocar ira ou mesmo violência em algumas partes do reino, mas não nas grandes cidades, onde a maioria dos cidadãos pratica uma forma mais adaptável do culto.

Fonte: Eberron: Guia de Campanha

Símbolos e Simbolismos

Ressurgindo da Última Guerra

O Octograma é o símbolo do Anfitrião como um todo. Um sacerdote soberano carrega um símbolo sagrado de metal em forma de Octograma ou empunha um bastão com o ícone na ponta. Sacerdotes dedicados a um deus específico também exibem o símbolo de sua divindade, e os Vassalos carregam amuletos com os símbolos dos Soberanos cuja graça eles buscam. Existem oito pontos no símbolo para oito Soberanos; o nono Soberano (Aureon) é representado pelo próprio Octograma.

Guia de Campanha de Eberron

A Coroa Celestial: Quase todos estão familiarizados com o símbolo azul e dourado do Anfitrião Soberano, também conhecido como Octograma. Menos compreendido é o significado por trás de um símbolo de oito pontos para um panteão de nove deuses. Muitas teorias existem; uma das mais comuns sugere que o símbolo é anterior ao nascimento de Kol Korran, o único deus de "segunda geração" do panteão. A crença mais amplamente aceita em círculos litúrgicos, no entanto, é que a combinação de oito pontos e duas cores representa todas as dezesseis entidades—os Nove e os Seis e Um.

Fés de Eberron

Quase todos reconhecem o símbolo do Anfitrião Soberano.

Embora o Octograma seja bem conhecido, seu verdadeiro significado há muito é objeto de debate acadêmico. Por que um panteão composto por nove deidades possui uma representação de oito pontas?

Uma teoria relativamente recente afirma que o símbolo representa os primeiros oito deuses—aqueles que existiam antes do nascimento de Kol Korran, o único deus de segunda geração fora dos Seis Sombrios. Isso, sustentam os proponentes, é a fonte da natureza aquisitiva de Kol Korran; ele busca o reconhecimento que sente ser seu por direito, mas que lhe foi negado.

Uma hipótese muito mais obscura, defendida apenas pelos teólogos mais excêntricos, é que o Octograma representa os oito "níveis" de almas que compõem os habitantes da realidade: anjos, bestas, demônios, almas partidas, dragões (os Três originais, não os que existem atualmente), fey, deuses e mortais. Raças completamente alienígenas, como os quori, não aparecem nesta lista porque não fazem parte da nossa realidade.

O pensamento mais amplamente aceito sustenta que o Octograma de fato representa o panteão original—não apenas o Anfitrião Soberano atual, mas os Seis Sombrios também. O fato de o símbolo vir em duas cores, com oito pontos, refere-se a dezesseis entidades reais. Essa teoria é apoiada por textos antigos que se referem ao panteão original como "Nove e Seis e Um".

A que se refere o "Um"? Novamente, muitas teorias existem. Alguns sustentam que é o próprio Eberron. Alguns poucos teóricos acreditam que isso indica a presença de alguma divindade há muito perdida. Tal afirmação é evidentemente ridícula. Os Seis Sombrios foram banidos ativamente, mas dificilmente são esquecidos ou impotentes; afirmar que uma divindade poderia ter sido "perdida" do Anfitrião é sem mérito.

A teoria mais respeitada afirma que o "Um" é o Anfitrião Soberano como um todo. Isso é apoiado pela Doutrina do Anfitrião Divino, bem como por algumas traduções do panteão como "Nove e Seis em Um". Isso sugere que o panteão pode agir sem qualquer debate ou discussão entre seus membros. Ele simplesmente faz o que precisa ser feito, como um ser único. Isso explicaria como os Seis Sombrios poderiam ser "banidos" do panteão; eles simplesmente deixaram de ser incluídos nas ações do próprio Anfitrião.

Mitos de Criação

Fonte: Faiths of Eberron

Uma pergunta frequentemente ouvida, na minha capacidade de estudioso litúrgico, é: "De onde os Vassalos acreditam que os deuses vieram?"

Essa é uma questão complicada. Esta é uma fé fundada na crença de que os deuses são uma parte intrínseca do mundo. No entanto, os deuses não criaram o mundo; isso foi obra de Eberron. (Eberron pode ser ela mesma o mundo, dependendo de como se interpreta literalmente os mitos antigos.) E nada na mitologia sugere que Eberron tivesse o desejo ou a capacidade de criar deuses. Como, então, eles surgiram?

A teoria mais amplamente aceita entre os círculos acadêmicos afirma que os deuses foram de fato criados por Eberron quando ela formou o mundo, mas como — se você me permite referir ao divino de maneira um pouco pouco lisonjeira — subprodutos acidentais, não como um ato deliberado. A criação do mundo provocou inúmeras mudanças na forma da própria realidade, reunindo e combinando quantidades inconcebíveis de energia mística. Essa teoria sustenta que os deuses surgiram dessas energias junto com o mundo — que eles são, literalmente, os filhos da criação.

Uma versão dessa teoria associa Eberron com Siberys. Seus apoiadores observam que Vassalos de muitas culturas distintas representaram os Soberanos como dragões. Eles afirmam que os Soberanos eram os verdadeiros filhos de Eberron e Siberys: poderosos dragões que ascenderam à divindade após a derrota dos vis demônios de Khyber.

Outra crença, amplamente considerada herética, afirma que os deuses não existiram até que os mortais o fizeram, que a crença mortal em um poder superior realmente criou os deuses. Não preciso lhe dizer o que a maioria dos Vassalos pensa das pessoas que defendem esse conceito.

Várias teorias sustentam que os deuses na verdade precedem a criação do mundo. Uma dessas teorias, relativamente impopular e morrendo lentamente, afirma que os deuses vêm de realidades fora da nossa, assim como os celestiais ou os daelkyr. Os deuses atravessaram alguma fenda planar até Eberron, possivelmente durante o ato de criação, e se estabeleceram aqui. Poucos Vassalos gostam dessa teoria, pois ela implica que seus patronos são, de certa forma, alienígenas.

Uma segunda teoria pré-criação afirma que os deuses existiam nesta realidade junto com os três Dragões e que eles tomaram o mundo de Eberron sob seus cuidados após ele surgir. Alguns até sugerem que os deuses fizeram Eberron criar (ou tornar-se?) o mundo.

Servants of the Host

Eberron Campaign Guide

Only priests are permitted to conduct major rites. These include the festivals of the gods and high holidays. Priests sing paeans, perform benedictions, and offer sacrifices. These ceremonies occur at fixed times, whether or not a congregation has gathered.

Priests are also responsible for ceremonies honoring births, marriages, coronations, and funerals. Even these, however, cannot be scheduled on a whim; they must take place during rites dedicated to one or more of the gods. Most marriages, for instance, take place during sacrifices to Arawai or Boldrei (although weddings during festivals of Kol Korran are not unknown). Birth celebrations and funeral observances occur during the festivals of whichever god the family reveres most strongly.

Faiths of Eberron

Vassals are the most numerous worshipers in Khorvaire, and since they believe the gods are intrinsic to everyday life, a slightly larger proportion become priests than do members of other faiths. Only a very small percentage of those Vassals who call themselves priests are actually clerics, however. The majority of priests are simple men and women—possibly experts or nobles by class—who have devoted their lives to serving their religion and aiding others in leading a life of piety and reverence. Only the most devout of the devout have faith enough to work magic, and most of them do so only weakly. These are represented through the adept class. True clerics (or other divine casters, such as paladins or favored souls) embody the pinnacle of devotion, and are rare indeed. The term priest conjures up images of a devout Vassal leading a congregation in prayer, or advising members of a community how best to deal with a crisis, or performing similar duties. This concept does not, however, reflect a universal truth. In fact, while the majority of priests of the Sovereign Host are leaders of the community or at least of the church, a substantial minority accept no such duties.

These unusual priests are often itinerant, refusing to stay long in any one place. Some seek to do their gods’ bidding by spreading their worship, healing and tending to the flock, or—in the case of more adventuresome priests—hunting down and destroying enemies of the Sovereign Host and the natural world. Others seek only to be left alone to contemplate their faith, holy scripture, or the mysteries of the gods’ interaction with nature. These wanderers have come to be known as evangelists, friars, and priests errant, the latter two terms borrowed from the Church of the Silver Flame. Vassal reaction to these itinerant priests depends on circumstances and the proclivities of the evangelist in question. Towns that lack much religious guidance of their own, or that are besieged by criminals, monsters, or misfortune, welcome a priest errant with joy and thanksgiving. On the other hand, those wanderers who seek to escape the duties of their station, who care little for helping others but only for meditating on their own beliefs, are viewed with scorn. A few Vassals respect their deeply held faith, but most see itinerant priests as having turned their backs on the people they are intended to guide.

An unusually high percentage (though still a minority) of wandering priests are true clerics. Whether this is a sign of divine favor, or simply a matter of survival—only clerics are capable of bringing miracles to those who need them or of battling any great evils they might come across—is unclear. In any event, this has led some Vassals in distant communities to believe that only wandering priests have such powers, and thus they turn away from their local clergy.

Coming to the Faith

In a religion that sees the gods’ presence everywhere, is there any need to be a priest? Simply living is service to the gods, is it not? So what sort of person chooses to become a priest? The answers to that question are as varied as the priests themselves, but Vassals generally become priests of the Sovereign Host for one (or more) of five reasons.

Faith: It is self-evident, but worth mentioning nonetheless. Some Vassals feel so strongly about their religion that living an ordinary life is not sufficient. They must serve the gods as directly as possible, and they must share their faith with others. This is the most common motivation for becoming a priest of the Sovereign Host among citizens of large communities, such as cities and big villages.

Duty: Others step into the role of priest because someone has to do it. Perhaps they feel that people in their community are spiritually adrift or need someone to speak for them to the local government. These priests are often community leaders as much as religious ones.

once was, a number of people still join the priesthood for financial security. Younger children, who stand to inherit little or nothing from their families, and people who seem unable to make a living at other pursuits, sometimes attempt to join the priesthood purely as a vocation.

Power: The priesthood of the Sovereign Host does not have as rigid a hierarchy as, say, the Church of the Silver Flame, but an internal power structure does exist. As the most widespread of the major religions, the Vassals have significant influence over a great many of Khorvaire’s nations, and even more over individual communities. It’s an unfortunate truth that certain priests of the Sovereign Host—just as with other religions—see not the gods’ glory burning like a beacon before them, but their own. Some honestly believe they can do more good in a position of power; others are interested only in their own advancement.

Accident: It seems odd, but many priests of the Sovereign Host obtain their position entirely by accident. The Host’s priesthood does not use intense training and ritual to identify the truly faithful as some faiths do. Becoming a priest requires little in the way of knowledge unavailable to the average layperson. Particularly in small communities, but occasionally in larger ones, certain individuals slowly gain a reputation for wisdom, or even holiness. Perhaps a person is a well-loved and devout community leader, or particularly faithful, or abnormally good at something, such as crafting or performing, so that it seems a blessing from the gods themselves. Vassals might decide that an abnormally skilled farmer has formed a bond with Arawai through his labors; a skilled blacksmith has bonded with Onatar through her craft; or a potent warrior has somehow joined his strikes and steps with Dol Dorn. People come to such individuals for advice, or ask them to lead a prayer, and before they know it, they have stepped (or been pushed) into the role of priest. The formal priesthood of the Host doesn’t automatically recognize such “accidental” priests, but will do so after a bit of examination. Even without such official recognition, communities in which this occurs are generally distant from the larger cities and centers of political and religious power. Why should they care whether their priest is recognized by some distant bureaucrat who knows nothing about the person or the community?

Becoming a Priest

It is possible to become a priest of the Sovereign Host with only a modicum of religious knowledge, and sometimes without even trying to do so. That said, anyone who seeks to rise within the priesthood, to gain the respect of his peers, or to truly able to guide and protect his congregation, requires formal training and education in ecclesiastical—and possibly mystical—matters.

A would-be priest in the earliest stages of training is called an acolyte, and she must place herself completely under the tutelage and care of a more experienced priest. This is done in one of three ways.

The preferred method is to attend a Sovereign Host seminary. Such seminaries can be found in almost every major city across Khorvaire (excluding such obvious exceptions as Flamekeep—the heart of the Silver Flame—and cities in nations that frown on the Host, such as Droaam). The Heirs of the Host Seminary in Wroat, Breland, and the Gods’ Grace Academy in Tanar Rath, Karrnath, are the most prestigious. Competition to enroll in these schools is fierce, despite the steep tuition and difficult courses. Priests who emerge from these seminaries are widely respected by most Vassals, although some faithful consider them aloof and superior. Priests who take the cloth through a seminary are far more likely to be granted their own congregation in a major city than others, and few of them spend much time traveling among border communities and small towns.

For those who cannot reach (or afford) a seminary, apprenticeship in an active temple is the next best thing. Although the Sovereign Host does not boast grand cathedrals on the scale of those built by the Silver Flame, or winding catacombs such as those in Aerenal, many of its temples and shrines are large and elaborate. Priests appoint acolytes to perform duties such as maintaining the altars, arranging appointments, and doing research. The best ensure that their acolytes gain substantial liturgical knowledge, as well as experience in conducting ceremonies; the worst treat their acolytes as bonded servants. An acolyte who has served in such a capacity for several years, who can prove knowledge of the liturgy, and who obtains a positive recommendation is ready to lead a congregation.

The final option, and the one given least credence by the more tradition-bound members of the priesthood, is to become an apprentice to a priest outside of a temple environment. The mentor might be a village preacher, a wandering evangelist, or some other priest who does not have a congregation of his own. Such priests are fully capable of teaching the basics of faith and scripture, but the acolyte does not gain experience in managing a temple or a regular congregation. Furthermore, itinerant priests are held in suspicion by certain other members of the clergy, who assume—accurately or not—that they must be deficient in some way not to merit their own temples. Thus, acolytes who receive such outside training warrant close scrutiny if they ever attempt to settle in a Host-dominated area, and are often heavily tested, or even required to undergo additional training, before they are permitted to lead their own congregations.

The more organized among the priesthood subject candidates to various tests to determine their capabilities. These are tests in the truest sense of the word: written and oral questions that determine the individual’s knowledge and ability. The trials includes intense questioning on religious doctrine and history, as well as dealing with social and moral crises. The testing can take weeks, with many days devoted to hypothetical scenarios that adjudge reaction to a given danger or disaster. This constitutes the final period of seminary training, so all priests trained in those establishments must pass these tests. Individually trained priests, however, might take office without ever being exposed to them.

Hierarchy

The priesthood of the Sovereign Host does not have a single leader or group of leaders. It has no Voice of the Flame or Diet of Cardinals, as does the Silver Flame; it has no individual higher beings at its head, as do the Blood of Vol or the Radiant Cults. Instead, the priesthood is guided by a number of separate liturgical councils. The precise means by which each council chooses its membership varies from region to region. In some, priests can petition for entry, and if a seat is available and a majority of the standing membership approves, they are accepted. Elsewhere, a member in good standing must nominate an individual for inclusion. In other places, a priest must meet certain requirements—number of years of service, accomplishment of certain tasks, or passing much more stringent tests than those given to graduating seminary students—before being considered.

Whatever the case, each of these councils represents the greatest and most faithful priests in a given area. The regions overseen by the councils vary in size: the Host of Khorvaire oversees Passage and a large portion of Aundair; the Devout of the Celestial Crown manages only a large portion of the city of Sharn.

Councils wield substantial political and social power, which they use to enforce decisions and edicts that might otherwise go unheeded. They can threaten delinquent priests with ostracism, removal of their congregation, loss of status, and the like. On the other hand, they offer mediation of disputes, spiritual and even financial aid, further training and education, hand-picked acolytes, and political connections to secular government. This matters little in border towns, but in the major cities of Khorvaire, a priest of the Sovereign Host benefits greatly from maintaining good standing with the local council. The kingdoms of Aundair, Breland, Karrnath, and Thrane boast multiple councils dedicated to the Sovereign Host. (Thrane, however, has only a few, since the nation is largely devoted to the Silver Flame.) Vassals dwell in other nations, of course, and some kingdoms worship combined pantheons comprising members of both the Sovereign Host and the Dark Six. These areas are not considered part of the church proper, however, and the liturgical councils have little contact, and no clout, with them. In the wake of the Last War, the surviving priests of the councils of Cyre have largely been assimilated into the hierarchies of neighboring realms, though a few have formed independent sects—often following unorthodox beliefs.

Any priest in good standing with the local council can attend a conclave and be heard; in this sense, a great many priests might be considered “members.” By a more strict interpretation, however, most councils average one sitting member for every twenty or thirty priests in their region. These councilors set policy, determine the content of lessons and tests at seminary, debate theology, and hand down new interpretations of religious text. Additionally, and perhaps most importantly, they meet with their counterparts from other councils in a Grand Conclave once every ten years. These gatherings are often filled with heated liturgical debate as the members set the general course for the priesthood, and overall interpretations of holy texts, for the next decade. Beyond these general distinctions—councilor, general member, or priest with little involvement in the council—the priesthood of the Sovereign Host acknowledges no innate difference in status. A priest is a priest, and no one holds authority over any other, unless in charge of a specific temple, seminary, or other establishment of the church. In this case, the governing individual is granted the honorary title of high priest, to whom the others of that temple must answer. This power is not absolute, however, and high priests who abuse their authority, or give underlings inappropriate orders, might have to answer to the local council.

Otherwise, the priesthood is like any other gathering. Its members establish a pecking order, even if informal. Graduates of seminary generally garner greater respect than those who learned their craft in temples, who in turn have higher status than students of itinerant priests. The word of an elder priest usually carries more weight than that of a younger, and priests from larger cities command more respect than those from smaller towns. None of this is official, and in fact it is discouraged by many councilors; nevertheless, such divisions continue to exist across much of Khorvaire.

Duties of the Clergy

For the most part, priests are beholden only to the Vassals they shepherd, rather than to the church itself. (Obviously, members of the various councils are an exception to this rule.) The general attitude is that a priest has fulfilled the obligations of office by properly leading a congregation in prayer and ceremony, competently handling the problems of parishioners, and engaging in the expected rites and offerings. Specifics vary from community to community, but priests of the Sovereign Host generally perform a set list of duties.

Life Event Rituals: These include naming ceremonies, weddings, and funerals. Such rituals also encompass more faith-specific events, such as commemorating a Vassal’s devotion to a single goal or career (this can be anything from taking the cloth to graduating from apprenticeship and opening a shop).

Holy Day Rites: Worship of the Sovereign Host includes a number of specific holidays and regular rituals, all of which priests are expected to lead. These are listed in The Calendar on page 21.

Prayer Services: Every day of the week is devoted to at least one aspect of the Sovereign Host, and temples offer services every morning and evening for those who wish to attend.

Counseling the Faithful: Many Vassals turn to their priests in times of need or trouble, and those priests are expected to offer comfort and advice to the best of their ability. This is not limited to religious advice, though that is certainly the area in which they excel. Priests must be prepared to offer aid on such mundane issues as faltering relationships, financial matters, and anything else that might come up in day-to-day living.

Charitable Works and Community Improvement: As the gods work to aid the worthy among their followers, so too must their priests strive to improve the quality of life for their congregation, and to a lesser extent, all people in their community. This includes offering alms and food to the poor, helping maintain the cleanliness and safety of the neighborhood, and assisting with repairs to damage caused by disasters such as fire, flood, and invasion. Some priests pay only lip service to this duty, placing a shallow poor box in a temple or perhaps tossing a copper coin to a beggar now and then. Others throw themselves into the work with the same devotion they show other religious obligations, sharing their own income, offering the temple itself as shelter, or even living in poverty so they might give all to others.

Spreading the Word: The priesthood has rarely spread worship of the Sovereign Host through violence, but Vassals do proselytize. Because they believe their gods are present in every aspect of the world, they use almost any occasion—from a beautiful sunrise to a laughing child to a flock of birds—to enumerate the glories of the Sovereign Host. In fact, this has become something of a joke among non–Vassals of the western kingdoms. “Better to face the swords of an Emerald Claw soldier,” they say, “than the exhortations of a Vassal. At least you won’t get thrown in the stocks for stabbing the soldier.”

For the most part, this is an unfair stereotype. Many priests of the Host are happy to speak of the scriptures, to point out the wonder of the gods in every detail of the natural world, but only if invited. Others, however, do fulfill the cliché. They expound and pontificate at length, long past the point at which their audience has ceased to care (and have begun to cast their gods-granted eyes across the gods-blessed ground in search of a godssculpted heavy rock or other blunt instrument). The wisest and most devout priests use opportunities created by their other duties to engage in this one. A pauper who receives her first meal of the week from the temple of Arawai is more likely to listen to what her priests have to say than is some fellow walking the street, minding his own business. When a priest rolls up his sleeves and works alongside the townsfolk to extinguish a blazing house, the citizenry is more kindly disposed to his sermons than if he simply berates them from the pulpit.

Protecting the Faithful: Priests are expected to stand between their parishioners and harm. True clerics can do this most effectively, but even nonspellcasters should be willing to endanger themselves to protect others. This intervention might be physical (such as stepping in front of a criminal or invading soldier) or spiritual (such as exorcising spirits, demons, or quori). Of all their duties, this last is most frequently disregarded. Finally, though not a strict duty, priests of the Sovereign Host are expected to dress appropriately and recognizably. This renders them more readily available to their communities. Unlike some other faiths, the Sovereign Host does not have a specific cleric uniform. Rather, priests are required to dress in clean and formal attire, and to prominently display the Octogram. The Host’s symbol traditionally takes the form of a medallion or amulet worn on a chain around the neck, but could just as easily be a symbol on a tabard or a large bracelet. In order to tell the difference between priests and other Vassals who wish to display their faith, custom dictates that priests and temples display the Celestial Crown in its traditional orientation—single bar horizontal, with three smaller bars vertical—while other Vassals wear it with the single bar vertical, and the three intersecting bars horizontal.

When actually conducting rites or leading ceremonies, many priests don a robe, cloak, or shawl of office. These cloaks are traditionally gold with dark blue lining, or the reverse. A common practice in larger cities, this is rarely seen in small towns where the priests are much less able to afford such an item (and everyone knows who they are, anyway).

Fallen Priests

Due to the lack of a single controlling hierarchy, a priest must commit a severe infraction before others take formal steps against him. The four principal causes of expulsion from the priesthood are as follows.

Major Violation of Religious Precepts or Failure to Perform One’s Duties: Committing one of these violations even a single time might be grounds for defrocking.

  • Offering devotion to powers the Sovereign Host considers evil (such as the Dragon Below).
  • Extorting money or favors from worshipers in exchange for aiding them.
  • Deliberately misleading worshipers in proper practices or the meaning of scripture.
  • Using ecclesiastical position to influence policies of the secular government. Repeated Minor Violations of Religious Precepts or Failures to Perform One’s Duties: Committing one of these likely draws only a reprimand, assuming the local council hears of it at all. Repeated violation, however, could result in expulsion. Minor violations include the following.
  • Refusing to perform duties (such as failing to give to charity or lead appropriate rites).
  • Disrespecting fellow priests.
  • Taking unfair advantage of the services of acolytes.
  • Inappropriate displays or mockery of Sovereign Host holy symbols.

Major Civil Crimes: Serious crimes against the state or the citizenry might result in expulsion. These include murder, treason, rape, grand thefts, and the like.

Repeated Minor Civil Crimes: Minor offenses against civil authority are actions such as fraud, petty theft, inappropriate speech (in nations where that’s a crime), and so on. In most cases, committing an act of this sort once won’t get a priest defrocked, but repeated violations will. What separates a minor crime from a major one often has less to do with the law, and more to do with how important the victim of the crime is in local circles.

Procedures for defrocking a priest are simple enough on the surface, but surprisingly difficult to carry out. First, someone must bring a complaint to the liturgical council, or if the priest is part of a local hierarchy (such as the staff at a temple), to the high priest. Such complaints usually originate with other priests, but they can come from anyone. Priests are supposed to give equal weight to complaints no matter who lodged them, but in some communities, priority is given to complaints based on their source. Priority in descending order of importance: elder priests, government officials, important Vassals, younger priests, other Vassals, anyone else.

Once someone registers a complaint, the councilors or other priests must investigate its merit. This can range from questioning those involved, to a detailed investigation that resembles police work more than religious practice. If the suspect priest is found guilty of the charges, punishment depends largely on the nature of the violation and what resources are available.

In the case of a civil crime, the priesthood simply declares publicly that the guilty member has been defrocked, and leaves it to local authorities to handle charges and punishments. If the crime is religious, however, the situation becomes more difficult. The priesthood has neither the legal right nor the ability to imprison, exile, or execute its members. The church might attempt to impose fines, or use social pressure to drive a violator from the community, but this doesn’t always work. Instead, the priesthood conducts a formal and very public rite, listing the individual’s crimes, stripping badges of office, and marking the offender. This mark can be a literal brand, a tattoo, or even a mystical sigil such as a mark of justice. (This last is most effective, but also most uncommon.) For extremely serious violations, the ceremony might also involve flogging, though this is of questionable legality and occurs only rarely. The mark, and the very public knowledge of the violator’s crimes and loss of status, are usually sufficient to prevent him or her from ever again functioning as, or claiming to be, a legitimate priest of the Host.

Quests

Only the most devout worshipers embark on quests in the name of their deity or pantheon. For the average Vassal, quests are adventures to read about, or to listen to during sermons, not to pursue. A very select few, however—mostly itinerant clerics, paladins, and the like—do indeed wander the world, seeking out deeds to perform for the glory of the Host and the betterment of their followers.

Unlike many other faiths, worship of the Sovereign Host has no driving goal behind it, and thus no specific purpose to shape its quests. Because the Sovereign Host is part and parcel of the world, quests in its name almost always revolve around worldly circumstances. A Vassal might quest for a magic item or powerful spellcaster to control the weather, and thus end a drought afflicting a Host-devoted town. She might seek out and thwart the schemes of priests of the Dark Six. She might set about finding land and constructing a shrine to the Host in an unenlightened area. On a more subtle level, she might seek out those who have lost faith in the Host, and attempt to show them the error of their ways and return them to the fold.

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Chosen of the Gods

A small movement is spreading through the priesthood, one that many experts either don’ t know about or dismiss. These people believe that priests who stumble into their role should not only be automatically recognized, but that they are actually superior to other priests. If someone fits the role so perfectly as to be pushed into it by the community, isn’t that the best way to cement the people’s faith in their priests? Isn’t that a sign that the gods want that individual to speak for them?

This isn’t the most popular idea among the more orthodox priesthood. Even priests who aren’t power-hungry don’t necessarily like sharing what they have with people who haven’t “earned” their positions. Others are hesitant simply because the process has no safeguards to keep an evil but deceptive or charming individual from rising to an influential post. So far, the movement hasn’ t gotten very far, but it’s only a matter of time before the higher-ups of the faith have to deal with it.

Good Enough for the Backwoods

Those who worship the Sovereign Host do not form a monolithic entity in the way the faithful of the Church of the Silver Flame do. The Host priesthood includes large and politically powerful organizations, such as the Vassal Assembly or the Host of Khorvaire, but it does not operate exclusively under their mandate. Thus, pronunciations by the various ecclesiastic councils are considered strong suggestions rather than actual edicts. Such dictates are in force only so far as the more powerful priests and factions have the ability to enforce them.

The Host’s largest organizations ensure that the acolyte of a wandering priest is not permitted to take up management of a temple in Sharn or Passage, Aundair. These are important congregations, where tradition and religious law demand a fully trained priest. That small border town over there, though? Where the same building serves triple duty as town hall, a shrine to the Sovereign Host, and hospital? The church hierarchy graciously allows any local priest to shepherd the congregation, regardless of training or experience.

This is hypocrisy of the worst order, of course. The power of the assemblies is social and political. It keeps the citizens of the more important cities happy, and shows that the priesthood values them highly. It also ensures that the leaders of such congregations hold attitudes and religious interpretations that mirror the leanings of the priesthood’s current leaders.

It would be poor scholarship on my part to claim that this attitude is common to all members of the priesthood’s governing bodies. Nevertheless, the prevailing attitude is shaped heavily by the priesthood’s desire to keep itself politically powerful.

Clerics and Priests

No formal distinction of rank exists between clerics, adepts, and priests of the Host. They might have different duties—a cleric is much more likely to pursue the church’s enemies or perform exorcisms—but all are equal in the hierarchy of the priesthood. This doesn’t suit some Vassals, however. Many believe that the ability to work miracles is a clear indication of divine favor, or at least of deeper faith. Surely those to whom the gods have granted powers should lead? Even more contentious are people who develop divine magics spontaneously and without training (such as the so-called favored souls) and those who gain reverence in extraordinary circumstances—the rare “saints.” A perfect example is Saint Daca of Sharn, a gnome who has done little but sit atop a pillar and discuss matters of theology with passersby for over a century. She has advised so many Vassals and priests that, should she choose to step down from her pillar, she could take her pick of positions in the local clergy.

No clear distinction exists between people who feel that clerics should dominate the priesthood and people who don’t. Many clerics themselves argue that they should not be treated any differently, while a great many mundane priests and Vassals argue that they should. In fact, the numbers of clerics, adepts, priests, and Vassals on both sides of the issue are roughly equal.

Escaping the Past

Notice the discussion of ecclesiastical punishment fails to address the situation of malfeasance by a high priest. Imagine the position of one who wishes to bring such a powerful personage to justice. Imagine the council of “peers” willing to sit in judgment of that person. Finally, imagine the faithful brave enough to carry out any punishment dictated. Faith might inspire some or all of those to persevere, but that’s truly a rare event. Even when it is practical, this system of defrocking is only truly effective at the local level. What of those priests who move to a new city or even nation, who find some way to remove the mark of shame upon them? What if they realize they are about to be charged, and flee town beforehand? The liturgical councils do not speak to each other frequently, and even when they do, they have far larger matters than exchanging “wanted ” posters. Even if a council has the time to do so, how does it locate a lawbreaker in its territory—especially one hiding out in a small town with little church presence? Clerics might employ divinations to find truly heinous lawbreakers, but for the most part, the notion of an ex-priest going fugitive is met with a simple “Good riddance.”

Dozens of stories exist of priests defrocked in one community who have gone on to preach in another, successfully hiding their past. In some tales, the priest resumes whatever criminal ways landed him in trouble the first time. In others, he uses his second chance to atone for his sins, and is well loved and revered until the day he dies. Some defrocked priests are eventually discovered and expelled from their new posts. Others are so loved by their people that the priesthood cannot get rid of them. Many are never discovered at all.

I also know of a few ex-priests of the Host who have gone on to become leaders in other faiths. This is an exceptionally rare occurrence, but simply off the top of my head, I can name two priests of the Dark Six, one of the Silver Flame, and one servant of Vol who were all former priests of the Sovereign Host.

Luck as We Know It

Many modern Vassals point to Olladra as proof that Arawai and Balinor are not the only two members of the Host with dominion over natural forces, rather than aspects of civilization. Luck is universal, neither a civilized nor a savage concept.

In fact, they are quite wrong. In most ancient societies, and in the vast majority of today’s primitive cultures, luck does not exist as a concept. People might pray for good fortune, but their prayers are directed to the gods or spirits of the relevant aspect of the world. Fortune in trade is the province of gods of trade; success in games of chance comes from the gods of games or from household spirits. “Fortune” as an independent aspect of life is very much a modern, civilized concept. After all, it was not until mortals formed societies that life became easy enough—relatively speaking—for them to devote any thought to the notion of “good luck” applied to anything other than the necessities of survival

Rites and Rituals

Rising from the Last War

Formal prayers to the Sovereigns usually involve song. Specific songs invoke each Sovereign and seek their favor, appreciate the blessings received, and recognize the presence of a Sovereign. Celebrants sing the songs of Boldrei and Aureon at weddings, and soldiers sing Dol Dorn’s marching songs on the move and Dol Arrah’s hymns on the dawn before a battle.

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Most rites of the Sovereign Host are quick, simple affairs that a Vassal can perform alone. Prayers and paeans are entirely verbal (anything involving gestures is considered a rite), and are offered in gratitude: as thanks for a good harvest, for pleasant weather, or even for luck in avoiding those who mean do to one harm. Prayers are not used to request favors of the gods; this is done through rites.

Rites can be basic, with simple gestures added to prayers, but they can also be more complex affairs intended to ask the blessings of the Host. Such rites might involve ceremonial litanies, colored candles, the wearing of specific garb, or the burning of minor sacrifices. (Sacrifices might include bits of food or small goods of personal importance. Animal sacrifice is limited to major rites, and the Sovereign Host does not accept the sacrifice of sentient beings.)

Only priests are permitted to conduct major rites. These include the festivals of the gods and high holidays. Priests sing paeans, perform benedictions, and offer sacrifices. These ceremonies occur at fixed times, whether or not a congregation has gathered.

Priests are also responsible for ceremonies honoring births, marriages, coronations, and funerals. Even these, however, cannot be scheduled on a whim; they must take place during rites dedicated to one or more of the gods. Most marriages, for instance, take place during sacrifices to Arawai or Boldrei (although weddings during festivals of Kol Korran are not unknown). Birth celebrations and funeral observances occur during the festivals of whichever god the family reveres most strongly.

Faiths of Eberron

Vassals perform rituals to celebrate almost every aspect of life. From life and community events, such as weddings and coronations, to natural occurrences, such as changing seasons or the harvest, every feature of the world contains an element of the divine and is worthy of reverence. Obviously, not all these ceremonies are long or complex—nobody would have time for anything else. Furthermore, Vassals do not practice all or even most of these rituals; even the most pious feel no obligation to observe all of them every day. For the most part, Host rituals are options, available for those who wish to give thanks for a particular event. Only the most holy festivals are sacred enough that Vassals frown on those who do not participate, and even then, their disapproval is as much social as it is spiritual.

Prayers

The most minor form of ritual, prayer is a means to show appreciation for something important, wondrous, or beautiful. Specific instances of good fortune, successful endeavors, and similar benefits demand more appropriate acknowledgement, through minor rites. Prayers are offered in gratitude for agreeable weather, a beautiful vista, a pleasant visit with friends, and similar positive but mundane experiences. They also offer reverence and glory to the Host without focusing on any one aspect of the world. Many paeans and hymns fall into this category.

Prayers are purely verbal. Anything that involves gestures, accoutrements, or sacrifices is a minor rite. Host tradition states that prayers should be uttered in a normal tone of voice, or in song; whispering or mumbling is disrespectful. Most prayers, even those intended to thank a specific deity, begin by honoring the pantheon as a whole. Common openings include “Oh, generous Host, we thank you . . .” or “Sovereigns of Eberron, Kings and Queens of life, receive the gratitude of your humblest servants.”

Only after addressing the pantheon as a whole does the Vassal go on to name a specific deity. For instance, a prayer regarding the beauty of the sunset might be addressed to Arawai. As usual, Disciples form an exception to this rule; they address all their worship to a chosen god.

Priests often lead their congregations in prayer, and some Vassals seek them out for aid in offering private prayers, but the participation of a priest is not necessary. According to doctrine, the Host will hear heartfelt prayers uttered by any Vassal, accompanied by a priest or not, inside a temple or out.

Minor Rites

Minor rites are more involved than simple prayers but still not particularly complex. Although many Vassals seek out priests for aid, minor rituals do not require oversight. Rites involve prayer, but they are not limited to speaking or chanting. The most simple include hand gestures, often meant to emulate the Celestial Crown or the holy symbol of a specific deity. More elaborate minor rites use holy symbols, candles on an altar, specific garb or colors (whites, blacks, golds, and blues being the most common), and burnt sacrifices. Sacrifices to the Host almost never require blood, human or animal. Rather, the petitioner offers something of meaning to herself and to the gods she is petitioning. For instance, a Vassal seeking wealth might melt a few coins in honor of Kol Korran, in hope that the gift of valuables will earn her greater rewards in her next endeavor. A hunter might burn a freshly made arrow, offering up something valuable to both himself and Balinor. A warrior petitioning Dol Dorn’s aid in battle might inflict a small wound on himself, shedding a few drops of his own blood, to show that he is unafraid of pain and injury, and that he will honor the war god with his actions.

Minor rites are appropriate when a Vassal seeks the favor of the gods. Before embarking on a journey, setting plow to field, entering battle, or making a wagon, the faithful petition the Host for success. These rites also serve more general requests, such as good fortune or success in finding love, and prayers for aid, such as petitioning for the health of a sick relative.

Minor rites also give thanks for prior luck or success. In this regard they are much like prayers, but rites commemorate specific and personal events, rather than the more general aspects of life to which prayers are devoted. For instance, a Vassal might conduct a minor rite to Kol Korran after a successful day of sales, or to Olladra after surviving an assassination attempt, or to Boldrei when a beloved accepts a proposal of marriage.

Commonly, minor rites show gratitude for specific yet commonplace events such as meals. For instance, a Vassal might pour a libation of wine onto the ground before partaking of food, in thanks to the gods—Arawai and Olladra in particular—for their sustenance.

What is a Vassal to do if he needs help, but is not in a position to offer sacrifice or conduct a ritual? When menaced by thugs, or trapped in the bottom of a well, neither time nor materials for a rite exist, but such situations are when help is most needed. In these instances, it is acceptable to offer a simple prayer, but tradition demands the appropriate ritual at the first available opportunity, both to express gratitude and to make up for failing to properly frame the initial request. The spells of clerics, adepts, and paladins are considered to be minor rites, albeit rites that only a select few individuals can properly perform. Even spells with nothing more than a verbal component are considered rites, not prayers, because of the advanced theological knowledge required to conduct them.

Major Rites

The greatest ceremonies of the Sovereign Host commemorate both holy days and particular events. They involve paeans and prayers, specific designs and gestures, proper garb (or at least colors), candles, and sacrifices of the same style offered in minor rites, but on a larger scale, involving numerous people. Major rites technically require the participation of a recognized priest. Some particularly religious Vassals know enough of the liturgy to conduct the rites on their own—this happens most frequently in small communities that have no priest of their own, or in areas where worship of the Sovereign Host is discouraged or persecuted—but the larger councils often refuses to recognize the validity of such ceremonies.

Festiva ls are major rites that sanctify occasions and changes in the lives of the Vassals. A very brief description of the traditional ceremonies follows.

Birth: When celebrating a birth, the priest and the child’s parents ceremonially march to the nearest altar (usually within a shrine or temple, but a personal altar will do). They travel through a crowd made up of friends, relatives, and other well-wishers, all of whom offer prayers and small items for sacrifice. At the altar, the priest beseeches the gods, individually and as a pantheon, to allow the child to grow up happy and healthy, and to pave for the child a path that will bring blessings on the community. The parents burn offerings as the priest prays. The ceremony as a whole, from the beginning of the march to the end of the prayers, lasts roughly an hour. Finally, the priest mixes the ashes of the burnt offerings with wine or holy water, and uses the mixture to draw the Octogram on the child’s forehead or stomach.

Marriage: Marriage is one of the holiest sacraments of the Sovereign Host, though Vassals place no stigma on romantic relationships outside of marriage. Once two people are wed, however, they have committed to each other in the eyes of the world and the gods; as the Host are both nine and one, so have the couple become both two and one. Physical relations before marriage are no big deal, but adultery is an offense against the gods themselves, worthy of both scorn and ostracism from the community. The wedding ceremony incorporates local traditions as well as religious mandates and thus varies widely from community to community. Some are somber affairs with much chanting; others are joyous, accompanied by dance and song. All Vassal weddings, however, contain certain activities. They require a priest to pray and conduct offerings for the couple’s future happiness, for their health and the health of their children to come, and for the gods to make their family a beacon among Vassals. The couple must exchange tokens during these blessings. Rings are traditional, but some couples prefer bracelets, necklaces, or other items. The only requirement is that the tokens be worn or carried at all times. During the ceremony, the guests burn offerings in small ceramic vessels etched with the Celestial Crown or the symbol of a specific god on the bottom.

Death: Because Vassals do not believe in any afterlife other than eternity in Dolurrh, Sovereign Host funerals are truly somber. A funeral involves a procession, similar to that of the birth ritual. In this instance, however, the priest walks in the fore, followed by bearers carrying the deceased on a plank or in a coffin, depending on local custom. Prayers and rites offer thanks for the life of the deceased, the lives he touched, and the good he did. They only request that the survivors’ suffering be eased swiftly and that the deceased escape the clutches of the Keeper. It is traditional to bury a sacrifice with the deceased, in hope that the item will distract the greedy Keeper and allow the soul to slip past to Dolurrh. For a peasant this might be a single copper coin, but the wealthy are buried with fine jewels or other treasures—a possible lure for grave robbers or even adventurers, seeking the treasures of an ancient king.

Coronations: Although the practice is not as common as it once was, some rulers seek the blessings of the Sovereign Host when ascending the throne. Traditionally, a high priest or other luminary of the church conducts such rites as a matter of respect, but any recognized priest can officiate.

As with weddings, the details of a coronation ceremony vary from culture to culture. However, all such rites have two features in common. First, they require sacrifices by both nobles and commoners; only the combined goodwill of the rulers and the ruled inspires the gods to look favorably upon a new liege. Second, the priest places the crown (or other symbol of office) upon the new titleholder and then briefly holds the Octogram above the crown. This indicates that while the new ruler stands above mortals, the gods stand yet higher. Custom demands that the Celestial Crown used in this ceremony be an actual icon, but a few priests have used drawings of the holy symbol when no other course was open to them.

The Calendar

Worship of the Sovereign Host predates the formation of the great kingdom of Galifar. Thus, while all Vassals use the standard Galifar calendar in day-to-day life, they measure days of religious significance on the far older Sovereign Book of Seasons (or simply the Sovereign calendar).

The original Vassals divided the year into three seasons, rather than four. Yearbirth, the first season, was devoted to planting crops and growing things, and was associated by some people with the dragon Siberys. Yeargrowth, the second season, was devoted to the raising and reaping of crops and the fullest bloom of the world, and was sometimes associated with Eberron. Finally, Yeardeath was the period when the world was cold and few things grow; its association was with Khyber. In terms of modern seasons, Yearbirth roughly corresponds to spring and a portion of summer; Yeargrowth to portions of summer and autumn; and Yeardeath to portions of autumn and winter.

Each season was divided into seven “weeks” (the original term is lost) of sixteen days each. The Sovereign calendar does not recognize the concept of months, treating the phases of the moons as separate from the timekeeping of the world itself. Each day of the week was devoted to one of the fifteen gods of the original Sovereign Host, with an additional day at the end of the week devoted to the pantheon as a single unit. In the modern era, the names of the days formerly devoted to the Dark Six now commemorate no deity at all. They have been renamed after the Five Kingdoms and Galifar itself, to show solidarity between the Sovereign Host and the sovereigns of humanity. The new year on the Sovereign calendar corresponds with the first day of the month of Therendor on the Galifar calendar.

The weeks do not carry any names of their own. To indicate a specific day, someone using the Sovereign calendar adds a numeric value to the day in question. For instance, saying “Yearbirth Thranday the fourth” or “fourth Thranday of Yearbirth” indicates Thranday during the fourth week of the Yearbirth season.

Each day of the week is devoted to one of the gods, who is honored by a festival. All priests of the Sovereign Host perform a minor rite to that god in either the morning or the evening, taking only a few moments. Priests specifically devoted to that deity, however, must perform a longer ritual on the appropriate day, requiring roughly an hour of time. They sacrifice items of meaning to that god, just as when petitioning for a favor. On the day devoted to the entire Host, all priests must perform an hour-long rite. They often conduct this rite in the temple, leading a congregation in prayer and worship. The days do not merely honor the god in question, but also all aspects of the world over which he or she watches. For instance, every Araday honors not only Arawai, but also farmers and growing things, while the celebration of great victories is always held on the Dornday nearest its anniversary, rather than the true anniversary itself. Particularly religious Vassals dress appropriately for the god in question on any given festival day. For instance, they might dress in green and bronze on Araday, or in shades of red with metal accoutrements and jewelry on Onaday. Additionally, each god has a special season during which their festivals are particularly important. They require roughly twice as long to perform; that is, 2 hours for those devoted to the god whose day it is, and perhaps 10 minutes for other supplicants.

The Host in Everyday Life

As might be expected of a faith that proclaims the gods’ presence in all aspects of the world, Vassals practice their religion throughout the day, regardless of activity. The precise degree of observance depends on the devotion of the individual: The average practitioner prays many times per day, and even conducts minor rites more than once.

For instance, on a typical morning, a Vassal might offer a brief prayer on awakening, simply to give thanks for the new day. If she has an important endeavor ahead of her, if it is the holy day of one of her patron gods, or if she happens to be unusually devout, the morning observance might take the form of a minor rite. Prayers to start each meal are common, as are prayers or minor rites upon first embarking on the day’s work. Particularly devoted Vassals might perform individual rites throughout the day when beginning specific tasks, but for most, a general request for good fortune at work suffices.

Come evening, Vassals give thanks for the events of the day; even if the day has gone poorly, tradition demands that they find something positive in it, as a reminder that nothing the gods have created is entirely bad. If this is a holy day, a Vassal traditionally performs longer rites in the evening (though she might have done so earlier in the day, if circumstances warranted). At bedtime, she might undertake a final minor rite requesting a peaceful sleep and the opportunity for a new day tomorrow.

This summary makes it seem as though Vassals spend an enormous portion of each day in prayer and ritual. This is not so. Each such activity rarely takes longer than a few minutes. Only truly important festivals, such as the evening rite on a god’s holy day, last for even an hour. The average prayer of thanks might involve nothing more than a few sentences, reverently uttered, and even most minor rites take no longer than the time necessary to light the appropriate flames and burn the appropriate sacrifices. While zealous Vassals might indeed engage in hours of prayer, most spend less than half an hour per day in total doing so, excepting holidays. Despite their brief duration, because the observances are spread throughout the day, they remind the faithful of their daily interactions with the divine all around them and keep the gods in their thoughts.

The People of the Sovereign Host

Because Vassals consider their faith to be a universal religion, equally applicable to all who wish to embrace it, they do not seek out a specific type of person for proselytizing or conversion. All are welcome, so long as they acknowledge the divine in the world around them and accept the Sovereign Host as the highest gods (and even the latter is somewhat flexible).

Worship of the Sovereign Host appeals most to people who live relatively standard lives. This doesn’t mean commoners only—a ruler’s life can be average as easily as a farmer’s. It’s simply that the daily tasks are different. Rather, the Sovereign Host attracts individuals whose lives do not point them in a specific direction. Those who believe, or want to believe, that the world has a fixed purpose, that someone is in control (even if they do not always understand the will or the actions of this guiding power) are particularly drawn to the Sovereign Host.

The Host holds dominion over most aspects of civilized life, so anyone who lives in such a state is likely to at least acknowledge the faith. Matters such as alignment and even profession have only minimal bearing on this worship. A farmer reveres Arawai, whether he’s neutral good or chaotic evil in his heart, because she provides his crops. Even if they do not worship her specifically, everyone benefits from Arawai’s grace—who doesn’t eat bread or potatoes, after all?—and so the vast majority of people offer her at least some thanks.

In sum, the Sovereign Host is the religion of choice for most people of western Khorvaire who do not have active reason to select a different religion. Longstanding tradition and the ubiquitous and accepting nature of the faith make it easy to slip into, and simple to practice.

The Sovereign Host and Government

The priesthood of the Sovereign Host makes no overt attempts to control governments, but they are not without influence. At least three of the Five Nations are Host-dominant, leaving little doubt that their leaders too worship the Sovereign Host. Thus, even if the priesthood does not try to sway a ruler’s decisions, her actions are unlikely to threaten the dominance of the faith and its priests.

On a local level, influence is far more overt. Mayors, town councils, governors, barons, even dukes might well belong to a congregation of Vassals and see the high priest as an authority figure. Most nobles have a religious advisor on staff to aid them in matters of faith and history. Influential religious officials can easily manipulate their advice and information for the benefit of the priesthood—or themselves. In many small communities, religious leaders are community leaders as well. The best do not take advantage of one to advance their position in the other, but more than a few ambitious priests see the title of reeve or mayor as just another stepping stone to power.

It is rare, but in some communities the priesthood of the Sovereign Host works in opposition to the secular government. This situation occurs most often in Thrane, where a minority beholden to the Host dwell in the midst of a theocracy of the Silver Flame. Vassals are sometimes persecuted in these areas, not necessarily by violent or overt means but through more subtle techniques such as price-gouging, shoddy goods, and poor service. Here as elsewhere, the Host’s priesthood does not oppose local governments directly. Instead priests encourage Vassals to support one another, to convert others, to attain positions of authority so they can improve their companions’ lives, and to protest mistreatment so that the government acts to quell it (if only to save face).

In some nations, worship of the Host—or certain members of the pantheon—is actively restricted. The monsters of Droaam do not hate the Host with the same passion they reserve for the Silver Flame, but they do react with hostility to overt displays of the faith within the small human and shifter populations. Although the goblinoids of Darguun have recently been introduced to the Host, the faith is taking hold very slowly. Some communities revere Balinor, Dol Arrah, and Dol Dorn but are still suspicious of the rest; others still worship the Shadow or the Mockery exclusively. In such areas, overt worship of the Sovereign Host, or “inappropriate” members of it, might result in persecution, imprisonment, conversion by the sword, or even execution.

In areas of oppression, the priesthood conducts Host ceremonies in secret, their shrines hidden in the wild or inside unassuming structures. They preach active resistance against the government, but through subtle techniques rather than visible uprisings that would surely be crushed. Leaders and officers who persecute Vassals might wind up short on supplies, for instance, or the victims of “accidents” such as unexplained fires. Meanwhile, the Vassals carefully feel out those in power for any sympathetic to their cause, or possible candidates for conversion.

The Sovereign Host and Other Faiths

In terms of overall influence, the Sovereign Host has little to fear from other faiths. Even with the modern growth of the Silver Flame and the schism that ejected the Dark Six, Vassals still make up a majority of the civilized population. The faith has even spread, albeit slowly and piecemeal, to the goblins of Darguun and the rural communities of the Eldeen Reaches. It maintains dominance, not through violence or intimidation, nor through promises of rewards in this world or the next, but through a much simpler process: integration.

Repeated ly throughout history, Vassals have come to a region, observed local religious practice—perhaps honoring spirits, now-unknown gods, or ancestors—and immediately set about incorporating that worship into the local practices of the Sovereign Host. For instance, Vassals’ current funerary rites were adopted thousands of years ago from a culture that worshiped its ancestors, not unlike the elves of Aerenal. The intent of the original rite was to introduce the newly deceased to the spirits of the dead, who were said to linger in crowds. Adding sacrifices of thanks made the ritual fit into preexisting Vassal practices.

By assimilating local traditions and adjusting their meaning to match the precepts of the Sovereign Host, Vassals make conversion easier. Few religions explain everything about the world. The gods’ presence in all things provides a perfect opening to proselytize. An isolated tribe might believe in its own gods or spirits, while inhabitants of another valley are governed by an entirely different set of divinities. Vassals take this opportunity to explain that the Sovereign Host encompasses all and that the spirits the tribesfolk venerate are real and worthy aspects of that Host.

Even members of major religions, such as the Silver Flame, have been swayed by this argument. After all, the Silver Flame does not claim to be the world’s creator, or even as old as creation. Therefore, it cannot be the only god, even if it is the most worthy of worship. A small but notable percentage of followers of the Silver Flame, Vol, and other religions worship the Sovereign Host in addition to their main patron, seeing the latter as simply a part (albeit an important or even dominant one) of the former.

Within several generations, those who practice the rites and rituals adopted by the Vassals become Vassals themselves, having lost track of the initial differences between the faiths. It should be noted that the process of assimilation does not represent any dishonesty on the part of the Vassals. (A few less scrupulous followers of the Host have taken advantage of this process for personal or political gain, but this is the exception, not the rule.) They use this method of proselytizing and conversion in the belief that they are welcoming lost cousins, and educating them on the true nature of the divine in the world. They do not see it as denigrating an existing faith, but incorporating and recognizing a new aspect to the omnipresence of the Sovereign Host.

Specific Attitudes

Given the wide range of Vassals across the many nations, communities, and social strata, it’s difficult to summarize their attitudes toward members of other religions. The attitudes presented below are simply the most common, stereotypical ideas of the average Vassal. As many disagree with these notions as share them.

The Dark Six: Vile gods, worshiped by vile people. Of course, I might utter a prayer to the Devourer now and then, but that’s just to keep his wrath far from me. I most certainly don’t revere him the way these villains do!

The Silver Flame: They mean well, for certain. But their rigid worldview and intolerance leave them open to corruption, and make even the best of them difficult to deal with. If they would just acknowledge that the Silver Flame is a pale reflection of Dol Arrah, they would be happier and better off.

Druid Sects: They’re so close, but they fail to grasp the essence of the world. Worship of the natural world is worship of the Sovereign Host—they simply haven’t yet come to that realization.

The Blood of Vol: Delusional zealots who have placed their faith in false promises of immortality and vile perversions of the natural order. Some are truly evil, most merely misled, but all should be shown the error of their ways.

Other Sects: It’s astounding to me that anyone could place their faith in lesser beings, such as fallen angels or demon lords or dragons, when the gods so clearly stand above them. I am comforted only by the fact that the Sovereign Host brought most of these entities into being, so such worship still honors them, if only indirectly.

The Sovereign Host in the Last War

The priesthood of the Sovereign Host took no unified stance during the Last War. For the most part, Vassals and even priests fought alongside their compatriots against enemies among the Five Nations. Whether one’s foes were fellow Vassals or not was meaningless; only their nationality mattered.

For most of the war, the liturgical councils continued to meet. They avoided issues of the war, for they knew that bringing up such matters could only cause dissension. Instead, they continued to focus on issues of the faith, interpreting scripture, determining the effect of the war on religious practice, and similar concerns. As far as the war itself was concerned, all agreed to go back and tell their congregations to avoid damaging temples or shrines to the Sovereign Host, even in the midst of enemy territory.

The effects of the Last War still linger among the followers of the Sovereign Host. Given the loss of friendly contact between nations during the war, the customs of individual communities became ever more insular. Weddings and birth rituals differ far more now from area to area than they did in the past. At present, only the most basic similarities exist. A common theme of Host services in the modern day is forgiveness and the reforging of bonds to counter national and regional hatred that still lingers.

Variant Sects

Eberron Campaign Guide

The flexibility of the Sovereign Host and its undeniable links with the Dark Six allow worship of the pantheon to assume a wide variety of forms. A strange, deathobsessed sect known as the Restful Watch worships Aureon of the Host and the Keeper of the Dark Six, claiming that the former identifies and empowers great souls, while the latter keeps them for future return to the world of the living. Dwarves of the Mror Holds hold Onatar, Dol Dorn, and Kol Korran over all other gods; the goblin temples of Rhukaan Draal worship the bloody combination of Balinor, Dol Arrah, Dol Dorn, the Mockery, and the Shadow.

Although most Vassals can accept such “lesser pantheons” when they are made up exclusively of gods of the Host, they repudiate any mixture of the Sovereign Host with the gods of the Dark Six. The suggestion that the two pantheons are equal strikes at the heart of their faith; even those Vassals who offer prayers to the Six on occasion still believe those gods to be separate from, and lesser than, the Sovereign Host.

Faiths of Eberron

The priesthood rarely concerns itself about variant sects within the ranks of the Vassals. Given the widespread nature of the faith, and the many cultural and national differences in practice, one could say that the entire religion is little more than variant sects.

Several movements do qualify as “variants,” espousing far more than interpretive differences.

Disciples: A minority of Vassals select a single deity as the focus of their faith, devoting little if any worship to the rest of the pantheon. Such people often refer to themselves as Disciples, though other Vassals use less complimentary labels. They do not disdain the other gods; they simply feel their own lives and activities fall within the purview of one deity. Other Vassals consider them misguided, but the Disciples see themselves as the most devout of all. They direct all their prayers to their patron, assuming that even if they must ask for something normally outside that god’s area of influence, their faith and fealty will earn them divine favor.

Most Disciples pursue careers that focus heavily on one aspect of life, to the exclusion of almost all else. A career soldier might take Dol Dorn as her sole patron if she truly believes life is nothing but brutal combat. A young farmer who has never once left the family homestead might see no reason to revere any god but Arawai.

Disciples rarely feel comfortable worshiping at a temple devoted to the Sovereign Host in its entirety, but they might do so on holy days if no other option presents itself. They feel as though they must choose between remaining silent during much of the ceremony, and possibly offending one of the gods (or, more likely, their servants), or participating even in those portions devoted to other gods, and thus possibly offending their patron. Thus, where possible, Disciples prefer to pray and celebrate in shrines specially consecrated to individual deities. Such shrines exist across most of the nations of Khorvaire, although they are less common than more general temples. Many of these were not originally built by Disciples, but by other Vassals who wished to honor a lone god under specific circumstances. For instance, if a famine suddenly ended, local farmers might build a shrine to Arawai out of gratitude. Still, such shrines suffice for the needs of Disciples.

Most Vassals believe it foolish to worship a single member of the pantheon to the exclusion of all others. By living in the world, one must acknowledge the various aspects of that world. Vassals look with either pity or derision on Disciples, even while secretly admiring their dedication. Some subtly persecute Disciples as corruptors of the faith, but most simply try to open their eyes to the larger truth.

Hierocrats: Some subsects believe that one deity of the Host is predominant over the others. Unlike Vassals who worship all the gods, or Disciples who select individual patrons of greater personal importance, these “hierocrats” believe that not all gods of the Sovereign Host are equal. For example, the Blades of Dol Dorn is a warrior cult that maintains that civilization grows only through conquest and battle. The group known as the Scions of the Forge consists entirely of warforged who believe in Onatar as their creator, with the other gods his servants: He created them to create the mortal races who, with Onatar’s inspiration, eventually created the warforged.

The orthodox priesthood considers the hierocrat sects more dangerous than the Disciples. The latter simply ignore some of the pantheon—insulting, perhaps, but not dangerous. Hierocrats, however, have a blatantly different view and seek to spread it to others. Through dedication, personal sacrifice, and focused action, their heresy continues to grow.

Proxy Cults: As previously discussed, Vassals believe that many people who follow nondivine beings, such as members of Radiant Cults, are worshiping proxies of the Sovereign Host. Oddly enough, a very small number of those cultists believe the same thing. Some individuals who worship fallen angels, or the great Dragons, believe that they are venerating emissaries of the Sovereign Host. They maintain that mortal minds can never comprehend, or rightfully honor, true divinity, so instead they worship lesser beings who speak for the gods. Most Vassals try to convince these proxy cultists of the error of their ways, but they do not view them as dangerous or heretical—simply misguided.

Lesser Pantheons: The combined gods of the Sovereign Host and the Dark Six represent nearly all facets of life and the world, civilized and wild. Certain cultures that revere different aspects of the world form “lesser pantheons” of gods chosen from both the Dark Six and the Sovereign Host. The Three is a secret society in the Rekkenmark Academy, whose members swear allegiance to Dol Arrah, Dol Dorn, and the Mockery—a difficult concept for most, but one its followers reconcile as part of the changing face of war. A sect known as the Restful Watch ties the worship of Aureon to the Keeper, claiming that the Keeper seeks only to preserve great souls for the future. One of the largest examples of these cults is located in the city of Rhukaan Draal in Darguun, where many of the goblinoids worship Balinor, Dol Arrah, Dol Dorn, the Mockery, and the Shadow, all in equal measure. Although the councils of the Five Nations are willing to overlook sects that focus purely on a combination of Sovereigns (such as the Mror predilection for Onatar, Dol Dorn, and Kol Korran above all others), to associate members of the Host with the Dark Six suggests that the two pantheons are equal and that divisions between them are purely of mortal creation. This strikes at the heart of Vassals’ belief. Even those willing to offer the occasional supplication to one of the Six consider those gods to be evil and separate from the Host, and to believe otherwise is to make an enemy of the liturgical councils of the Five Nations.

Temples and Shrines

Rising from the Last War

Sovereign shrines arise where people feel the deities are close, such as a library for Aureon or a smithy for Onatar. The rites of Boldrei or Arawai typically occur in the wild, and a tavern could serve as a shrine to Olladra. The shrines can take any form, but they prominently display the symbol of the particular Sovereign.

Temple of the Sovereign Host are made of stone and have eight doors. The walls depict images of the Sovereigns, with the icon of Aureon over the altar and the Octagram engraved on the floor.

Faiths of Eberron

Temples to the Sovereign Host are traditionally made of stone, although wood suffices in poor or forested communities. They normally stand near other buildings or areas of significance, both to symbolize their importance and to make them easily accessible. Most have sloped roofs, but they rarely match the magnificent sweeps of Silver Church cathedrals.

Religious doctrine does not mandate the number of floors, but each must have nine doors or windows to the outside. (In large buildings, multiples of nine on each floor are acceptable.) At least one door or window must face in each cardinal direction.

Host temples are often adorned in shades of gold and deep blue; black is frowned on for normal use, though it can appear on specific somber occasions. The main chapel includes pews or individual chairs for congregants. The front of the room is a raised platform, with nine steps leading from the floor. The precise height of the platform, and the depth of the steps, is irrelevant. Atop this platform is an area for the priest to stand—often, but not always, behind a podium of some sort—and an altar to display holy or ceremonial items, and on which to make sacrifices. Some form of the Octogram hangs on the wall behind the priest facing the assembly.

The priesthood especially favors areas that produced Eberron dragonshards. It does not matter if the land contains any more shards; their prior presence alone creates a religious resonance with the Vassals. Because they believe the gods are present in all aspects of the world, and legend states that Eberron created (or became) the world, Vassals hold that Eberron has a closer link to the Host than the other two great Dragons. Although very few temples to the Host actually stand on sites of dragonshard discoveries, the priesthood makes every effort to erect new temples in or near such places.

Shrines honoring individual members of the Sovereign Host, rather than the pantheon as a whole, follow different rules. They are usually small structures, made of wood as often as stone. They generally lack a raised platform, and might display the god’s holy symbols. The altar is usually decorated with objects symbolizing the god’s area of influence, such as grains for Arawai or tools for Onatar.

Orders and Monasteries

The Sovereign Host does not have many knightly orders, or groups of priests who band together for a specific purpose. Those orders that do exist are based on geography and politics. Many such groups sprang up during the Last War to battle alongside their nation’s military, but most have since faded away.

The only sizable exception to that rule is the Brotherhood of the Wall. This order is based primarily in Aundair, but has several fortresses in the Talenta Plains and Thrane, as well. Founded during the Last War to counter the undead armies of Karrnath, the order still holds vigil in case that nation should ever again try to field armies of the walking dead against its neighbors.

The majority of Vassal monasteries are not martial orders but traditional friaries. These are small collections of buildings, fenced off from the local communities or built atop nearby hills. The priests and friars who dwell in these places tend gardens, herd sheep, and minister to the spiritual well-being of the nearby townsfolk. They believe that more effective worship can be found by removing the distractions of the everyday world, and thus choose to dwell slightly apart from society. Most are not spellcasters, though an occasional adept or cleric might join a monastery.

A typical monastery consists of a central building that doubles as both temple and meeting hall, and a number of outbuildings. These include living quarters (usually spartan cells) and kitchen and dining rooms. The storage areas and workrooms normally include herbalist stores, carpentry, and blacksmithing, although some monasteries instead rely on the local towns for such services.

Libris Mortis Eberron Expanded

Within the Sovereign Host, persecution of the undead is the dominion of Dol Arrah, the Sovereign of Sun and Sacrifice. When the Shadow and the Keeper unleash their horrors against the living, it is the light of Dol Arrah that drives them back. Because the Sovereign Host is a pantheistic religion, most clerics of the Host are invoking Dol Arrah when they turn undead; those with the Sun domain have studied her rituals more closely and are thus able to perform greater turnings.

Generalist priests of the Sovereign Host are not expected to battle undead on a regular basis, so they have no access to the specialized abilities of Libris Mortis. There are, however, a number of orders dedicated to Dol Arrah that draw on these specialized tools. The Blades of the Sun is a line of paladins -- when properly sanctified, its members may take the Divine Accuracy or Sacred Vengeance feats and gain access to the undead bane weapon spell. A number of Dol Arrah's priests have formed ties with the Deathguard and learned their techniques; these priests often offer shelter and support to elves operating far from Aerenal.

Followers of Dol Arrah may take the Radiant Servant of Pelor prestige class presented in Complete Divine. A few have learned the path of the Sacred Purifier from the Deathguard, but this has yet to come into common use. A player character who wishes to take Purifier levels will most likely need to turn to Aerenal.

Exploring Eberron

The Sovereigns and Six are all around us, their hands shaping the world. Onatar stands by the smith at the forge, ready to guide their hands. Dol Dorn is on the battlefield with every soldier. Give thanks to Arawai for the gentle rain that helps the harvest—and curse the Devourer for the storms that devastate your fields. The Dark Six are also with us, urging us to stray from the righteous path and give way to cruelty and greed, but we must let the Sovereigns guide our actions and thank them for their blessings. The Sovereign Host isn’t a demanding religion, and there are many cultural variations and unique sects across Khorvaire. As a follower of this faith, you could feel an especially strong connection to a single deity, or you could have a general reverence for the pantheon as a whole. Do you believe that there is a particular Sovereign who guides your actions? Was there a key moment in your life where you felt the hand of one of the Sovereigns or Six?

Foundations of the Faith

Followers of the Sovereign Host are generally called Vassals, but despite the shared name, they are anything but monolithic. Variations of the Sovereign Host can be found across Eberron in many different cultures—the Pyrinean Creed of humanity, the Rushemé faith of the giants of Xen’drik, the Cazhaak traditions of Droaam. Precise names and groupings change, but the faith’s basic principles remain the same.

Distant yet Omnipresent

The Sovereigns don’t walk the world. No one expects to meet Dol Dorn in the flesh. To do so would, in fact, be unnecessary and limiting. You don’t expect to meet Dol Dorn because you know he is with you every time a blade is drawn, ready to guide your hand. Aureon watches over the wizard studying magic and the judge presiding in court. The Devourer is present in every storm, and you can’t fight him any more than you can defeat an earthquake with a sword. A true Vassal doesn’t need proof of the Sovereigns’ existence for the world itself is the proof.

With that said, many myths depict the Sovereigns in the flesh, performing heroic acts and setting particular elements of creation in motion. These myths are set during the Age of Demons, and Vassal doctrine maintains that the Sovereigns defeated and bound the fiendish overlords. As the overlords previously ruled reality, once they were defeated, the Sovereigns ascended to fill that role. So there are stories of Dol Dorn performing tremendous feats of strength, and you might find an artifact said to be Onatar’s hammer; but these date back to a mythic age when they were champions, not yet true Sovereigns.

Every culture depicts the Sovereigns in different ways. The giants depict them as giants while the Pyrinean Creed (discussed in a later section) depicts them as humans. Many cultures use draconic imagery to represent the Sovereigns. But since the Sovereigns don’t manifest physically, any representation of them is purely symbolic. Dol Dorn is the Warrior, Onatar is the Smith—any image that clearly depicts these concepts will do.

A Personal Experience

The Sovereigns are everywhere, offering guidance to anyone who will listen. Due to the personal nature of this faith, it doesn’t have the same degree of organization and hierarchy as the Silver Flame. A large community generally has an eightsided temple to the Sovereign Host, staffed by full-time priests. In smaller villages and towns, there might be an untended shrine or a local person who is considered to be especially close to a Sovereign and performs ceremonies. In the town of Riverford, the innkeeper Dara is said to speak with Boldrei’s voice; she’s the pillar of the community, and people come to her with their problems and disputes.

A Sovereign priest’s role isn’t simply as an intermediary to the divine; anyone can talk to the Sovereigns. Instead, priests offer guidance and clarity, helping you understand the path you’re on. A temple or priest often serves another function beyond their religious duties; the Great Hall of Aureon in Sharn is a library as well as a temple, while you might find a shrine to Kol Korran at the center of the public market. Priests serve as teachers, mediators, and guides, but they are often also subject matter experts in the path tied to the Sovereign they serve. In creating a Vassal character, think about your personal relationship to the Sovereigns. Who do you feel particularly close to? Do you feel you are blessed or directly guided by a Sovereign? Is there a point in your life where you believe one of the Sovereigns intervened on your behalf?

The Founding Faith

When human settlers came from Sarlona, they brought the Sovereign Host with them. While some traditions have evolved over the course of centuries and civilizations, the Pyrinean interpretation of the Sovereigns is part of the very foundation of the Five Nations, and its creed is reflected in their values. You should follow the laws (Aureon) and value the traditions of your community (Boldrei). Industry (Onatar) and commerce (Kol Korran) are encouraged, though greed (the Keeper) is not. On the battlefield, you should fight with courage (Dol Dorn) and honor (Dol Arrah), while not engaging in needless cruelty (the Mockery). You should trust in Aureon’s laws and not take vengeance into your own hands (the Fury).

Beyond these basic values, the Sovereigns are ubiquitous in the Five Nations. When you go into a courtroom, you stand on an Eye of Aureon. Standard marriage ceremonies invoke Boldrei. Many people aren’t devoted Vassals and don’t actually believe the Sovereigns are guiding their every action. But even such pragmatists recall the names of each Sovereign, know many of their songs, and will celebrate Wildnight or Boldrei’s Feast. By and large, if you live in the Five Nations, it’s assumed you’re a Vassal unless you specifically say you’re not.

Endless Diversity

The giants of Xen’drik raised temples to Ourelon Lawbringer long before humanity embraced Aureon, the Sovereign of Law and Lore. Hunters in Aundair give thanks to Balinor, but orcs in the Shadow Marches invoke Baalkan the Beastlord, while the Talenta halflings tell stories of clever Bally-Nur.

Some of this is a natural process of syncretism. The Marcher orcs blended their original beliefs with the traditions of human settlers. But the Talenta were telling their stories before they ever encountered humanity. Though scholars debate the reason why, most agree that the more similar a tradition is to an archetypal Sovereign, the easier it is to draw divine power from that faith. A culture that invokes a deity of the hunt is more likely to produce clerics and paladins than a culture that worships a giant salmon of the same name—and if the deity’s name is similar to “Balinor,” the connection to divine magic will be easier still. Vassals sages assert that this proves the existence of the Sovereigns, while skeptics say it could simply be a numbers game—it’s easier to draw power from a shared belief, and belief in the Sovereigns has reached critical mass.

Because of this diversity, Vassal priests are rarely concerned with heresy. Those who follow the Pyrinean Creed may attempt to correct what they see as flawed beliefs, but ultimately, most just smile at the ignorance of the Marcher orc, content in the knowledge that they know the proper names of the Sovereigns. Likewise, while player characters and NPCs may choose to follow one of the paths described below, you can always develop a unique twist on tradition or introduce a new cult that worships a specific grouping of Sovereigns. This openness is also reflected in Vassal interactions with the Church of the Silver Flame. The Pyrinean Creed asserts that the Sovereigns defeated the overlords at the dawn of time; if the Silver Flame is what keeps the overlords bound, presumably the Sovereigns created it. So there’s no inherent conflict; rather, a Vassal will simply shrug and say, “But why do you worship a cage?”

Paths of the Faith

The Sovereigns are worshiped in many different configurations and forms. A particular community could be devoted to a single Sovereign, or it could present a Sovereign and member of the Dark Six as being allied forces (as seen with the Restful Watch). A few of the best-known variants are described below.

The Pyrinean Creed

The standard names and attributes of the Sovereigns and Six as presented in Eberron: Rising from the Last War—Aureon, Balinor, the Shadow—are drawn from the Pyrinean Creed, the dominant tradition within the Five Nations. This is the source of the Octogram symbol, the division of Nine and Six, and holy days like Boldrei’s Feast. If you follow the Pyrinean Creed, you believe in the faith as it’s presented in the core Eberron sourcebooks. You recognize all of the Sovereigns and Six, even if you may feel that one in particular is especially influential in your life.

While the common faithful know the term “Pyrinean Creed,” its history is largely only of interest to scholars and priests. A typical Vassal might know that they believe in the Pyrinean Creed, but if you asked five of them what Pyrine was, you’d get five different answers—“He was a legendary missionary!” “It was an old town in Daskara where there was a council!” In reality, these beliefs were codified thousands of years ago in the Sarlonan nation of Pyrine, then carried to Khorvaire by human settlers. While Pyrine was assimilated by the Empire of Riedra over a thousand years ago and its people no longer worship the Sovereign Host, their legacy lives on in Khorvaire.

Eberron: Rising from the Last War assigns domains to individual Sovereigns, but Pyrinean priests can often perform the rites of any Sovereign, invoking the deity most appropriate to the current situation. In creating a Sovereign cleric, you can assert that you have a close tie to a particular Sovereign and primarily speak on their behalf; in this case, use the domain associated with that Sovereign. For example, the Life domain is a good option for a cleric who speaks for all Sovereigns equally, as it provides a general ability to protect your allies and community; and the Knowledge domain makes sense for a priest who’s more scholar than warrior.

The Church of the Wyrm Ascendant

The Church of the Wyrm Ascendant worships the Sovereigns in the same groupings and names as the Pyrinean Creed. However, the church asserts that the champions who fought the overlords were dragons, depicting them as such. The church is very focused on wealth and economic power; members are expected to contribute to the hoard of their local temple, and the priests often engage in behavior that outsiders might consider to be corrupt. They hold the unorthodox belief that mortals can ascend to become Sovereigns themselves—that by emulating a particular Sovereign, a mortal can eventually take their place. Popular rumor holds that the founder of the Library of Korranberg, Dorius Alyre ir’Korran, built the library as part of a quest to assume the mantle of Aureon. While this Sovereign ascension is believed to occur after death, some priests teach that devoted members—especially those who donate great sums to the temple hoard—can actually become dragons in life. While this seems unlikely, it could be an interesting background for a Draconic Bloodline sorcerer; it’s not that you have draconic ancestry, but rather, due to your devotion, you appear to be evolving into a dragon.

Wyrm Ascendant Vassals believe the dragons themselves are divine tools and emissaries of the Sovereigns and Six, though few dragons have ever acknowledged the church in any way. It’s thought that the dragons themselves follow a form of this faith known as Thir—Draconic for “three”—but the traditions of Argonnessen are rarely revealed to people of Khorvaire. The Wyrm Ascendant is strongest in Aundair and Zilargo, though it remains an obscure sect, and has noteworthy temples in Stormreach, Korranberg, and Fairhaven.

The Restful Watch

Priests of the Restful Watch specialize in embalming, funerals, and cemetery maintenance. They can be found in every major city in the Five Nations, and even smaller towns may have a devotee of the Watch tending the boneyard. The Restful Watch maintains that the souls of the dead pass through Dolurrh into the realm of the Sovereigns—unless they are snatched by the Keeper’s greedy talons. One of a priest’s most important duties is helping bereaved choose appropriate grave goods or sacrifices sufficient to distract the Keeper and ensure the deceased’s soul reaches Dolurrh. For a simple person with few achievements, a single coin might suffice. But the more remarkable the deceased, the greater interest the Keeper will have in their soul—requiring a more significant sacrifice to distract him.

Faithful of the Watch rarely discuss another aspect of their faith with outsiders—that once a soul rises to the realm of the Sovereigns, it can never return. The Restful Watch believes that if Aureon knows that a dead hero will be needed in the future, he has the Keeper snatch the soul before it reaches Dolurrh, so it can be restored when the time is right. Thus, while the Restful Watch primarily reveres Aureon, they also understand and respect the Keeper, and believe that he serves a vital purpose.

Members of the Watch often serve as mediums and exorcists, considering it a sacred duty to lay restless spirits to rest. Clerics associated with the Restful Watch usually take the Grave Domain (from Xanathar’s Guide to Everything), though the Knowledge and Death domains are also options. Paladins of the Watch typically take Oaths of Devotion or Redemption, but those with an especially deep understanding of the Keeper might be represented by the Oathbreaker.

Two other roles within the Restful Watch could be interesting options for a player character. The Restful Watch believes that Aureon is preserving the souls of heroes in preparation for an apocalyptic conflict that lies ahead. It’s said that this will involve the collapse of the Silver Flame and the subsequent unleashing of the dreadful overlords. You may have been sent out in the world to watch for signs that this conflict is coming to pass; this could require you to investigate the Mournland or clash with the Lords of Dust.

The Restful Watch also occasionally identifies people they believe Aureon has marked as a hero whose soul will be preserved. This could be one of your fellow adventurers—and as an acolyte or sage of the Restful Watch, you’ve been assigned to follow this person around, chronicling their life and making sure to perform the appropriate rituals when they die. “Don’t mind me, I’m just going to follow you around until your heroic death. Trust me, you’re going to accomplish amazing things!”

The Three Faces

Followers of the Pyrinean Creed honor the Sovereigns and are encouraged to shun the Dark Six. The Six embody dark forces that have no place in a virtuous society. However, over the course of centuries, there have always been cults to challenge this view. The Three Faces cults serve two purposes. On the one hand, they honor particular groupings of the Sovereigns and Six, asserting that there are members of the Six with something valuable to offer worshippers. Beyond this, the cults are also secret societies—a form of fraternal order that binds people together even if they aren’t truly invested in the religious aspects of the cult. For example, the Three Faces of War can be found in all of the armies of the Five Nations.

The Three Faces of Coin honors Kol Korran, Onatar, and Kol Turrant (the Keeper). This cult operates in major cities, usually recruiting merchants, smugglers, and captains of industry. It is based on the idea that while honest trade and industry form the core of commerce, there should always be a way for people to get what they desire; thus, it is a neutral ground where criminals and guild artisans can work together. The Aurum often recruits members from the Three Faces of Coin.

The Three Faces of Love honors Boldrei, Arawai, and Szorwai (the Fury)—the Love that Binds, the Love that Brings Life, and the Love that Burns. This cult embraces all who believe in and wield the power of love, from actors to poets to paid companions. Members gather to share stories and change lives; the cult excels at matchmaking and at disrupting important relationships they consider to be doomed.

The Three Faces of War honors Dol Arrah, Dol Dorn, and Dol Azur (the Mockery). It was part of the united armies of Galifar, and cult chapters can be found in all of the armies of the Five Nations. Sect meetings provide a place for soldiers and veterans to interact as friends and equals, regardless of rank or nationality. The cult asserts that honor and courage are to be valued, but there is also a time and place for cunning and cruelty, even if it is never to be desired.

The Three Faces of the Wild honors Arawai, Balinor, and Shargon (the Devourer). Sects are usually found in rural communities, and include farmers, hunters, and all manner of wanderers. The Three Faces of the Wild supports agriculture and hunting, but recognizes that the wild cannot be fully tamed. Members sometimes engage in ritual sacrifices or the burning of fields or other acts of destruction. They believe that the Devourer must have his due—and by making their chosen offerings, they keep him from striking elsewhere.

Celestials and the Sovereign Host

Source: Exploring Eberron

When priests of the Sovereign Host cast spells such as commune or planar ally, they usually interact with celestials from the planes. Typically, this is a celestial that embodies the same concept as the Sovereign in question; when a Vassal priest casts conjure celestial in Dol Arrah’s name, a warlike angel may come from Shavarath. When a celestial speaks the name of a Sovereign, listeners will hear the name they are most familiar with, whether that’s Balinor, Baalkan, or BallyNur. As such, some scholars assert that it’s slightly unclear if a summoned angel serves “Dol Arrah,” or if it instead serves “Honor in War” and it’s just being translated as Dol Arrah. If asked such a pedantic question, both the angel and a devout Vassal might simply respond with, “What’s the difference? Dol Arrah is honor in war.”


Source: http://keith-baker.com/dragonmarks-planar-qa/

When a cleric uses planar ally an outsider answers the call. There’s three possible reasons ways this could happen.

  • The ally is manifested on the spot from the energy of the divine power source. Once its job is done it will be absorbed back into the source. This is particularly logical for the Silver Flame, which as described above has no roots in the outer planes. Given that, if I DID have an angel respond to a Silver Flame caster’s spells, I might use angel stats but I’d likely give it couatl features — rainbow wings, feathers instead of hair, etc. Essentially, a celestial of this sort is a pure embodiment of the faith and should have whatever trappings are appropriate for that.
  • The ally is an existing immortal who is devoted to the faith. In Fourth Edition material we suggest that there are angels (which in 4E is a broader class of celestial than in previous editions) who are devoted to the Sovereigns. The account is essentially that the Sovereigns at one point were present in the planes before ascending to a higher level of existence (which lines up with the Draconic Thir view of the Sovereigns). The angels have no direct line of communication with the Sovereigns, but have absolute faith that the Sovereigns exist and are part of the machinery of reality, and that my carrying out their functions the angels are following the plans of the Sovereigns. This is also in line with the idea of Radiant Idols — who are essentially angels who have become jealous of the worship the absent Sovereigns receive and want such worship themselves.  
  • But you could just as easily say that the angel in question doesn’t believe in the faith and that this doesn’t matter. When a cleric of Dol Arrah calls for a planar ally, they might get an angel from Irian who is devoted to protecting life and inspiring hope. Or they might get an archon from Shavarath who embodies combat fought for a just cause. Neither of these celestials cares exactly what the mortal believes; they are responding to the justice of the cause. It’s clear that this is aligned with their purpose… and that’s all that matters.

Syncretism

Player's Guide to Eberron

The religion of the Sovereign Host is the dominant faith of Khorvaire for one very good reason: It conquered almost all competing religions by embracing them. The theologians of the Sovereign Host do not restrict their conceptualizations of the deities to a single image, but accept that Dol Dorn (for example) has revealed himself to different people in different times and places in very different ways. Rather than sending missionaries to convince the orcs of the Shadow Marches that Dol Dorn is superior to their war god, the church of the Sovereign Host simply accepts that both deities are the same god, and allows the orcs to call Dol Dorn whatever they wish. As a result, while orcs still appeal to their ancient god Garu-Umesh the One-Eyed in a few places in the Shadow Marches, among most orcs that ancient name has fallen into disuse—along with the primitive rite of putting out one eye of any orc who sought to become a priest.

Ancient inscriptions suggest that Khorvaire once had a diverse religious landscape. The Ghaal’dar goblinoids who succeeded ancient Dhakaan had their own pantheon of sixteen deities, all but one of whom is now easily identified with a deity of the Sovereign Host or the Dark Six. At the same time, the orc nations of the west revered their own deities, the dwarves of the north held to their own traditions, and the primitive halflings of the Talenta Plains worshiped the nature spirits of earth and sky.

The first humans to come to Khorvaire brought their own pantheon of nine gods—the clear precursor to the Sovereign Host. As humans spread across Khorvaire, they identified their own deities with the more beneficent of the existing goblinoid deities. They also incorporated the malevolent deities into their myths, casting them as relatives of the Sovereign Host but renegades against their divine families—the Dark Six. This policy of faith-based inclusion seems to have had a limit, however, for one goblinoid deity found no place among either the Sovereign Host or the Dark Six. The name of this deity is lost—the humans apparently waged a relentless campaign to strike its name and visage from any written record they could find. A number of ruins dating from the period between the fall of the Dhakaani Empire and the triumph of humanity depict sixteen gods in orderly arrangement, but the face of one is always chiseled away.

There have always been some who question this theology of inclusion and appropriation, holding as objective truth the fact that Dol Dorn and Garu-Umesh are two distinct entities. They believe that the old gods supplanted by or incorporated into the Sovereign Host have died or gone dormant with the ascendance of the Host.

The inclusiveness of the Sovereign Host has made it Khorvaire’s most successful religion, but it has never been the only religion. As much as the followers of the Host would like to believe that the Silver Flame is just an emanation of Dol Arrah, devotees of the Silver Flame don’t care to hear it. Perhaps after several more centuries, the Silver Flame, too, will be assimilated—along with the Path of Light and even the Undying Court.

History

Source: Eberron Campaign Guide

Faith in the Sovereign Host has spread as far as it has and lasted as long as it has not by converting others to the religion, but by adapting other religions to it. If the Vassals come across a tribe of goblins worshiping a strange god of war, they assume that the god is in fact a primitive version of Dol Dorn. They then approach the goblins as comrades in faith, introducing them to the other gods in “their” pantheon. Although this tactic is criticized by members of other faiths as patronizing, it is clearly effective.

Through a careful study of faiths around the world, scholars can build a rough map of the evolution of this religion. The draconic faith of Thir maintains that in the Age of Demons sixteen great or infamous dragons, called Sovereigns, ascended to godhood to watch over the world.

As the dragons spread across the world, legends of those Sovereigns took root in humanoid cultures. For example, the dragon Ourelonastrix, discoverer of the Prophecy, is represented in faiths across the world in the form of a divine bringer of knowledge and magic.

Following the fall of the agnostic empire of Dhakaan, some goblins created a pantheon of sixteen gods, inspired by the sixteen dragon Sovereigns. When humans first reached Khorvaire from Sarlona, they brought with them their own pantheon of nine deities. When these humans encountered and mingled with the goblins, they equated their deities with nine of the goblins’ own, adopting the remaining six—the Dark Six—as sinister gods.

Despite the likely influence of the draconic faith, few human worshipers of the Sovereign Host know anything about Thir, or believe that the Sovereigns have anything to do with dragons. (The Temple of the Wyrm Ascendant, popular in Stormreach and among the dragon born, is an exception. Its followers hold that through their actions they too can join the Sovereigns in the heavens.) Most Vassals who know of this history view the sixteen dragons, the Nine of Pyrine, and the goblin pantheon as early and primitive misunderstandings of the true pantheon.

The Schism

Eberron Campaign Guide

The gods of the Dark Six and the gods of the Sovereign Host were once part of the same pantheon, but the Dark Six were banished in a great event known as the Schism. Even today many Vassals still offer prayers to the Six as well, if only to stave off their wrath.

Tales of precisely what caused the Schism differ from one sect or temple to the next. Many Vassals believe it to have been a simple conflict between good and evil. Others point out that most of the gods of the Host are gods of civilization (and that even Arawai and Balinor, the two exceptions, represent the wilderness through civilization’s eyes—agriculture and hunting being obvious necessities of civilized life), and most of the Dark Six are gods of the wild. This view maintains that the Schism was a conflict not between good and evil, but between progress and barbarism.

Religious texts refer to the Sovereign Host and the Dark Six as “Nine and Six and One.” Even though many Vassals today believe the “Nine” and “Six” are obvious references to the two separate pantheons, these references predate the Schism. Some speculate that they refer to the nine gods of civilization (most of the Host plus the Mockery and the Traveler) and the six gods of the wild (the remaining four Dark Six plus Arawai and Balinor).

What of the “One,” then? The most common belief among the Vassals is that the One refers to the Sovereign Host as a whole (and indeed, some texts translate the phrase as “Nine and Six in One”). This belief holds that the pantheon is capable of acting as a single unit, without the need for discussion, debate, or delay. The Schism, then, was the banishment of the Dark Six from this communal entity.