Attitudes
Quoted best by Crazhdor, "We enjoy the freedoms and PASSIONS that comes with living as a Dragonborn! And those that can follow suit in guts and GLORY get to ENJOY these privileges!"
Ublesh takes glory in remembrance of past fights. Bigger the trinket, the more they love to talk shop about it.
Housing
Whilst keeping things more simplistic, they are grandmasters of pottery & clay masonry - able to build sturdy and intricately designed multi-leveled stone houses out of seemingly any rock they come across using their high degree of fire control. They are able to act as walking kilns capable of melting all sorts of clay, brick, sandstone, and cobblestone into VERY well sought after glass products. Much of their buildings intrinsically use sands & glass in their designs, leading to SOME dwellings that can camoflauge during the day but at specific points where the sun hits it, the houses in SOME grouping reflect some near-magical refractory shows causing lights to dance about as if the light had a will of its own creating spectacles on the daily that even for these brutish people they can take a moment to admire their grand designs. They utilize stained glass expertly to portray their history, morals, and even rules.
Favored Weaponry
They prefer slashing weaponry they can use with strength, or some subtle dexterity but mainly strength.
Headbutting
Known for having eight different kinds of headbutting.
Headbutt #6 - practice run
Bowing is bad for red Dragonborn as it is an invitation to be stepped all over..
Settling Disputes and Handling Challenges
The Ublesh have laws for settling disputes! If you wish to lay claim to someone's man or property, or have disagreements, you must duel over it! On a failure, then any further attempts on that same thing could get you kicked out of the clan without caution. Due to the ability to conquest so easily between families, families and their dramas can get complicated. Thankfully with the "Village to raise a child" mentality, the problems are minimized. Vendettas usually stay personal unless the prize is mistreated or mutilated. This is when isolation and some potential family conflicts occur.
As for their clan's champion, a Second Sword System is in play. You cannot challenge the champion unless you beat the second-in-command first. Only the second-in-command has the right to challenge clan champion.
While a simpler setup, the Ublesh conquesting system is great for comraderie. There is mandatory positive reinforcement the referees enforce. Even if you win, if you can't compliment or give a constructive criticism to your sparring partner - then you will slowly find yourself isolated. While you're strong, people may not want to fight you or worse off, no one may want to referee for you - which would be worse. You cannot compete if there's no referee, otherwise the battle becomes a crime.
Spas
Quoted best by Crazhdor, "Anyone who comes here comes to rest or work! It's only during the NIGHT TIME that any sortof.. hmhmm.. 'extra freedoms' can be indulged in! When the sun's up, its time to WORK! When the moon crawls.. that's when WE BRAWL!" -Crazhdor
Passing through into the red clan territory, there's heat coming from the furnace tower of UBLESH territory. There's pillars of fires bathing the red dragon statue on top; multiple saunas and hot springs. The main square differs from the rest as its just a massive multi-tiered hotspring that actually tiers upward slightly, each tier is only a five foot lift up. It seems the Ublesh take hot springing VERY SERIOUSLY here. A bit TOO seriously. It seems the major change in... dress..? Seems to forego the loincloths, shackles, and protections for.. towels. Or nothing.
Trade
Ublesh are charged with much of the metallurgy around Villabos, main non-mercenery trade.