Faced with trying to reconcile their presence in two
societies that don’t quite mesh, half-elves sometimes
adopt more than a foreigner’s mentality. They adopt a
foreigner’s lifestyle, wandering between places where
either they can hide their lineage in anonymity or where
an individual’s heritage doesn’t matter as much as it does
in other locales.
Half-elves generally adopt a middle position between the
energetic lifestyle of humans and the languid way of life of
the elves. Doing this is another way the half-elf reconciles
their dual nature, but this compromising posture also sets
them apart from the lifestyle and
the outlook of both their parents.
Leisure
Thanks to their long life span (compared to that of humans),
half-elves have the freedom to experiment with countless
forms of amusement over the years. Most turn to the arts
to fi nd comfort, and in so doing they become collectors of
fi ne works, creating magnifi cent exhibitions that combine
multiple media from different cultures.
Like elves, half-elves tend to focus intently on one discipline and adhere to it or follow it exceedingly well. A half-elf
who collects rare porcelain, for example, will not be content
until he can fi nd every single piece manufactured by a particular famous crafter. Wandering half-elves are content to
collect ephemeral objects, such as poems, songs, and works
of music—items that can be carried along anywhere.
Half-elves also share the elves’ willingness to devote years
to a topic just to see if they are suited for it. A human might
blanch at the prospect of spending five years training to
be a painter, then deciding against the effort and putting
down the paintbrush forever. But half-elves have longer
life spans and thus are inclined to
spend more time pursuing such
diversions.
Half-elves enjoy many of the
same entertainment forms that
humans do. They like carousing
and gambling, but they fi nd the
pleasures of such diversions
all too fleeting. Half-elves also
get a great deal of pleasure
from the same leisure pursuits
that elves enjoy, as long as they
can muster the patience for the
leisurely pace and esoteric manner
that elves bring to their playing
of games and their performance of
dramas and songs. Half-elves raised
by elves are particularly fond of elven
amusements, and they long for the
elegance and beauty of elven leisure
activities once they’ve been confronted
with the harsh ugliness that occurs
outside their home realms.
Half-elves shy away from the blood
sports that members of human cultures
participate in, especially those that involve
animals, such as bear baiting, cockfighting,
and dog fights. Most even fi nd sport hunting
to be distasteful, seeing it as disrespectful
of the natural order of things and a waste of
precious resources. (Hunting for the sake of
subsistence or survival is part of the natural
order and is widely accepted or at least tolerated by half-elves.) Gladiatorial combat is also
viewed with disfavor, since many half-elves cannot understand why humans tolerate violence for
the enrichment of gamblers and the amusement of the
jaded.
Because of their natural inclination toward magic as
well as their penchant for social skills, many half-elf
wizards and sorcerers use their magic to become performers, blending arcane power and personal persuasion to
deliver spectacular entertainment. While they are not as
inherently talented at such activities as Gnomes, half-elves
produce subtle, thought-provoking displays of magical
artistry that can inspire the masses. Most of these magical
artists prefer to tailor their shows to the tastes of the audience, as opposed to creating a repertoire of amusements
and diversions that they never deviate from, using the Investigation skill to find out what are the hottest
trends or which themes have not yet been explored in
front of the current crowd. Generally, a DC 20 Gather
Information check enables a performer to learn enough
about a potential audience to get a +2 circumstance bonus
on a subsequent Perform check.
Arts & Crafts
Half-elves have an inherent propensity for creating
beautiful works of art. They have their elf blood to thank
for granting them a keen eye for seeing the majesty and
subtlety of the natural world and the refinement to appreciate it, while their human side gives them the energy and
drive to create with amazing speed and devotion. Some do
this for fame and wealth, while others create art for its own
sake, helping to provide an outlet for other frustrations
they might have or just simply to while away the years.
Half-elf artists have a long enough life span to be prolific,
tempered with a human sense of urgency so they don’t
linger overlong on a single project.
While half-elf artisans have mastered almost all artistic
endeavors, most become true masters at music, poetry,
song, or dance—especially if they grew up among the
elves. Those with a magical bent have learned how to mix
their talents for song and visual art with the power of the
occult to create truly amazing works.
Humans find half-elf bards particularly enjoyable, since
they add a sense of refinement and a deep knowledge of
many subjects to their works. In general, human audiences respond well to half-elves
because they have the exotic mystery of Elves but are
grounded in human experience. Viewing the performance
or the artistry of a half-elf is a way for humans to experience an elf’s perspective without having to fully embrace
it. Critics have noted, however, that the art of half-elves
tends to possess a twinge of melancholy and longing that
is difficult to articulate, which can either be an added
dimension or a negative trait, depending on the person
doing the viewing.
Elves tend to either love or hate art produced by halfelves. Some elves find half-elf artwork work refreshing, bold, and innovative, containing elements that are lacking
in the art of their people. Another camp finds half-elf art
crude, distasteful, and lacking in subtlety as a result of
human influence. A half-elf artist trying to impress elves
may cave in to the demands of his audience and “toe the
line,” or he may refuse to compromise, seeing such negative
opinions as less than visionary.
Half-elf artisans show just as much pride and skill in
their work as any other talented artist. Thanks to the race’s
long-term perspective, items produced by half-elves are
built to last the ages (something that dwarves begrudgingly
admire), but are also designed with aesthetics in mind. A
half-elf’s patience may frustrate a human customer who
needs a particular item made in a hurry. On the other hand,
elves may not appreciate half-elf craftsmanship, seeing it as
rushed to completion. Art forms for which creation time
isn’t an issue, such as improvised music, get high marks
from elves.
Like elves, half-elves prefer working with natural mediums—wood, stone, and bark, as well as softer items, such
as cloth and paper. Half-elf craftsfolk are not known for
working with metals, although some of those who were
trained as blacksmiths among humans can produce elegant
works that incorporate fluid, natural forms.
Technology & Magic
Because of the elf blood flowing in their veins, most halfelves find connecting with arcane magic to be both easy
and natural. Many half-elves become powerful wizards
or sorcerers, especially those who were trained among
other elves. Half-elves who were raised among humans
are noted for being adaptable and more accepting of new
ideas and magical forms.
Like elves, half-elves have a deep connection with the
natural world and are more able than members of many
other races to see the interrelation between life forms
and forces in nature. When confronted with a problem
that cannot be solved through mundane means, a half-elf
is inclined to try to solve it through magical means or
by taking a radically different approach. Elves marvel
at how a half-elf can come up with what they see as a
clearly elven innovation, while humans at the same time
are quick to attribute the new idea to human skill and
versatility.
Half-elf wizards are known to outnumber half-elf sorcerers, primarily because of the propensity for those of elf
blood to intuitively understand the methods and forms of
wizardry. Half-elf wizards can attain incredible power and
demonstrate great diversity, thanks to their extended life
spans (compared to those of humans), their understanding of the natural world, and their innovative, “outside
the box” thinking. Half-elves are more common among
the enrollees of human-dominated wizard schools than
among the schools of the elves, mainly because humans are
more willing to take chances and experiment than elves are. Still, half-elves bring new insights and innovations
to elven magic, which despite thousands of years of use
still does not provide all the answers.
Wizardry appeals to half-elves for another reason: it’s
a good synthesis between their two heritages. A half-elf
wizard is satisfi ed whenever he can combine ancient elf
lore with cutting-edge human research.
Half-elf sorcerers, although not as common as wizards,
appear with a frequency that gets notice among the arcane
community. In many ways, these sorcerers are at the top of
their profession, because sorcerers are naturally charismatic
and half-elves are naturally personable. If human sorcerers
are noted for their flamboyant, almost theatrical demeanor,
half-elves are just as intriguing because of their more
muted, yet intoxicatingly exotic auras and personalities.
Divine magic does not come as naturally to half-elves,
but there are numerous examples of a half-elf picking up
the banner of a particular deity’s cause. Half-elf clerics
typically worship nature-oriented deities, such as Corellon
Larethian, Ehlonna, and, in rarer circumstances, Obad-Hai.
Half-elves raised among humans have been known to
worship almost any of the human deities, especially Pelor,
Fharlanghn, and Olidammara.
Particularly rebellious half-elves worship a deity associated
with whatever society they aren’t part of (Corellon Larethian
among humans and Ehlonna among elves, for example). Many
half-elf clerics try to reconcile human and elf religious beliefs
by choosing no deity at all, but instead selecting domains
compatible with both human and elf goals.
Half-elf druids are much more common than half-elf
clerics, mainly due to the connection that all half-elves have
to the natural world. Human and elf societies sometimes
force half-elves to live on their own in the deep forests of
the world, where they come to feel the power, majesty, and
danger that the wilderness offers. Half-elf druids usually
have a more positive attitude toward elves than toward
humans, since elves show much more respect for plants
and animals than humans do.
Technology is often diffi cult for half-elves to grasp. If
raised among elves, a half-elf views mechanical devices
with a suspicious, scornful eye, seeing them as a blight upon
the natural world. Among humans, a half-elf may be more
inclined to tinker with technology, or at least acknowledge
its existence, but few instances exist when half-elves have
fully embraced technology. Half-elves understand that
technology has a great potential for making life easier for
those who use it, but they seem to subconsciously overlook
its relevance to their daily lives, regarding it as yet another
“weapon” that can be abused in the future by those who
don’t appreciate how technology ought to be used.
That said, some half-elves buck the stereotype and study
the fl edgling sciences of technology with the same zeal
that half-elf artists and bards study song, painting, and
dance. Again, blessed with a longer life span than humans,
half-elves who study or design items of technology can
produce amazing creations. Like anything else they
create, technological devices manufactured by half-elves
are often a wonderful blend of practicality and beauty.
Artisans often attempt to create objects of technology that
not only function properly, but have little impact on the
surrounding terrain.