Yellow | Ecstasy, glee/Joy/Happiness, Friendly, Serene | 1d12+4 temp hp |
Orange | Vigilance, Anticipation, Interest/Curiosity. | Advantage on perception & insight checks |
Red | Anger, Hatred, Annoyance, Passion, Lust | Additional 1d4 to attack & damage rolls with any attack. Reduce damage dealt to you by 1d4. These effects last 2 minutes. |
Pink | Love, Serenity, Adoration, Admiration | Everyone in the vicinity is charmed by eachother. |
Purple | Pride, Courage | Under effects of the heroism spell for 1d6 minutes without concentration |
Green | Disgust, Envy, Greed | Each creature rolls a 1d4 an consults the following table. The next creature they see, afflicted target must do whatever they can to either obtain what the target creature has, or take away what the target creature has.
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Blue | Grief, Sad, Shy, Calm, Serenity | Creatures make a DC17 wisdom saving throw. On a success they gain 1 level of exhaustion, but on a failure they roll a 1d4 and gain that many levels of exhaustion instead. |
Iridescent Blue | Fear, Cowardice, Confusion, Nervous | Under the effects of fear and confusion. |
Brown | Insecure, Anxious | Each creature is under the effects of 'Bane' spell for 1d4 minutes, and any creature that is charmed or frightened has the effect suppressed for that same duration. |
Grey | Apathy, Coldness, Stoicism, Unease/Discomfort | Deaden Sensation part of Intensify/Deaden Sensation, for 1d4 minutes. |
Should mixing occur, a DC is given starting at 10, +2 per different emotion added to the mix. The same emotion does not stack.
If you succeed, you gain the effects of both tokens and 1 level of exhaustion. If you fail, you get no benefits are afflicted with long-term madness.