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  1. Notes

Healing, Medicine, and Kit Adjustments

healer's kit contains various herbs, bandages, and salves, all of which can be used in conjunction with the Medicine skill to heal wounds, cure poison, or remove diseases. 

As an action, you may consume the healer's kit to use the medicine skill on a creature you can touch with the following benefits. Proficiency with a Herbalism kit grants advantage to this roll, provided that you have a Herbalism Kit on your person.

  1. The creature heals for the amount rolled ( 1d20+medicine skill) plus half your character level
  2. Natural Curing Agents. If your roll beats the poison or disease DC, the creature is cured of that effect.
  3. Take 10. While not in combat, you dice roll for the medicine skill check cannot be less than a 10.

This item costs 25gp.