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As a gifted purveyor of violence, you get to pick an extra combat-related focus associated with your special brand of havoc. While a character of any class can take these special combat talents, you get this additional pick and a better natural hit bonus than heroes of other classes.


Most importantly, however, Warriors have an uncanny gift for making a shot when a hit is desperately needed, or dodging a bullet when their life is on the line. Once per scene, a Warrior can either automatically negate a successful combat hit they just received, taking no damage from it, or else they can turn one of their own missed attack rolls into an automatic hit. This versatility makes Warriors exceptionally dangerous enemies in a one-on-one fight, and significantly more likely to survive the gory chaos of a general melee.

Class Abilities

Every Warrior PC has certain special abilities.


• You gain a free level in a combat-related focus associated with your background. The GM decides if a focus qualifies if it’s an ambiguous case.


• Warriors are lucky in combat. Once per scene, as an Instant ability, you can either choose to ne-gate a successful attack roll against you or turn a missed attack roll you made into a successful hit. You can use this ability after the dice are rolled, but it cannot be used against environmental dam-age, effects without an attack roll, or hits on a vehicle you’re occupying.


• You gain two extra maximum hit points at each character level.

Hit Points and Attack Bonus

To get your starting maximum hit points, roll 1d6+2 and add your Constitution modifier, to a minimum of 1 hit point. Your attack bonus is equal to your character level so it is +1 at first level.