| CYBERWARE | COST | STRAIN | TL | NOTES |
|---|---|---|---|---|
| 30,000 | 1 | 4 | Eliminates emotion and improves initiative | |
| 10,000 | 1 | 4 | Survive near-habitable planetary conditions | |
| 10,000 | 1 | 4 | Provides retractable body weaponry | |
| 10,000 | 1 | 4 | Complete external physical reconstruction | |
| 20,000 | 2 | 4 | AC 16, immune to primitive weapon Shock | |
| 20,000 | 1 | 4 | Allows easier remote control of drones | |
| 25,000 | 1 | 4 | Allows bare-handed hacking and electrical shocks | |
| 15,000 | 1 | 4 | Can climb sheer surfaces as if they were flat | |
| 15,000 | 1 | 4 | Integral compad with audiovisual transmission | |
| 10,000 | 1 | 4 | Shielded body cavity for holdout storage | |
| 15,000 | 1 | 4 | Creates a hologram around the user | |
| 25,000 | 1 | 4 | Allows a false identity to be perfectly assumed | |
| 25,000 | 2 | 4 | Immune to almost all diseases and poisons | |
| 20,000 | 1 | 4 | Feigns death and halts bodily processes for up to two weeks | |
| 50,000 | 1 | 5 | Grants +3 to save vs. telepathy, alerts of intrusion | |
| 15,000 | 1 | 4 | Integral low-light and thermal vision | |
| 15,000 | 1 | 4 | Integral emergency vacc suit | |
| 2,500 | 1 | 4 | Replaces a limb lost to misadventure | |
| 50,000 | 3 | 5 | Keeps the user fighting even after they’re dead | |
| 30,000 | 2 | 5 | Prevents surprise and speeds up the user’s cogitation | |
| 25,000 | 2 | 4 | Automatically stabilizes a mortally-wounded user | |
| 15,000 | 1 | 4 | Lets the user tag others with tracking nanites | |
| 20,000 | 2 | 4 | Allows surprise injection of lethal or dazing toxins | |
| 30,000 | 2 | 4 | Allows brief moments of hyper-precise accuracy |