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  1. Notes

Starship Defenses

Rules System
SHIP DEFENSECOSTPOWERMASSCLASSEFFECT

Ablative Hull Compartments

100k52#Capital
+1 AC, +20 maximum hit points

Augmented Plating

25k*01#Fighter
+2 AC, -1 Speed

Boarding Countermeasures

25k*21#Frigate
Makes enemy boarding more difficult

Burst ECM Generator

25k*21#Frigate
Negate one successful hit

Foxer Drones

10k*21#Cruiser
+2 AC for one round when fired, Ammo 5

Grav Eddy Displacer

50k*52#Frigate
1 in 6 chance of any given attack missing

Hardened Polyceramic Overlay

25k*01#Fighter
AP quality of attacking weapons reduced by 5

Planetary Defense Array

50k*42#Frigate
Anti-impact and anti-nuke surface defenses

Point Defense Lasers

10k*32#Frigate
+2 AC versus weapons that use ammo
* Credit costs are multiplied by 10 for frigate-class hulls, 25 for cruisers, and 100 for capital-class hulls
# These costs are multiplied by 2 for frigates, 3 for cruisers, and 4 for capital hulls.