HULL TYPE | COST | NOTES |
Basic Hull | /10F | Basic Hulls have the Basic Immunity benefit package, but cannot include any other alterations. These Hulls have a base hit point total of 4.
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Containment Hull | /15F | A containment Hull appears as a normal human being, but has the Regeneration and Stabilized Systems augmentations to prevent accidental death during interrogation sessions.
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Xenohull | /15F | Xenohulls can take up to 5 points of alterations related to adaptations and physical modifications, and up to 3 more of any kind at a 1 to 1 cost in Alienation. These Hulls have a base hit point total of 6.
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Tailored Hull | /20F | Up to 3 points of alterations can be selected from the list in this section. Up to 3 additional points can be taken at a 1 to 1 cost in Alienation and additional purchase expense. These Hulls have a base hit point total of 8.
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Bespoke Hull | /60F | Up to 6 points of alterations can be added, and up to 3 more are allowed at a 1 to 1 Alienation cost. Bespoke Hulls usually require a month to produce and add 2 Alienation for any wearer other than their intended owner. These Hulls have a base hit point total of 16.
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