HULL TYPE | COST | NOTES |
/10F | Basic Hulls have the Basic Immunity benefit package, but cannot include any other alterations. These Hulls have a base hit point total of 4. | |
/15F | A containment Hull appears as a normal human being, but has the Regeneration and Stabilized Systems augmentations to prevent accidental death during interrogation sessions. | |
/15F | Xenohulls can take up to 5 points of alterations related to adaptations and physical modifications, and up to 3 more of any kind at a 1 to 1 cost in Alienation. These Hulls have a base hit point total of 6. | |
/20F | Up to 3 points of alterations can be selected from the list in this section. Up to 3 additional points can be taken at a 1 to 1 cost in Alienation and additional purchase expense. These Hulls have a base hit point total of 8. | |
/60F | Up to 6 points of alterations can be added, and up to 3 more are allowed at a 1 to 1 Alienation cost. Bespoke Hulls usually require a month to produce and add 2 Alienation for any wearer other than their intended owner. These Hulls have a base hit point total of 16. |