1. Characters

Miyuki Hana

Witch of the Frozen Woods

Miyuki Hana is an 18-year-old female frozen kitsune witch, a lore-speaker, and teacher at the Magaambya — Golarion's oldest academy of arcane learning. Graduating with her cohort, the Imagine Dragons, in just two years, she is a magical prodigy whose talents developed at an early age. Hailing from the far-off lands of Tian Xia, she teaches both Metamagic and Halcyonics and is an advisor for students in the Cascade Bearer (Primary) and Rain-Scribe (Secondary) branches. Including her love for teaching and learning, she is a devoted researcher in the magical arts primarily interested in issues at the intersection of sorcery, witchcraft, divinity, and the druidic arts with a special focus on metamagic and the thoughts of Old-Mage Jatembe.

Her current research is on a unified theory of magic; a singular, all-encompassing, coherent theoretical framework of spellcrafting that fully explains and links together all aspects of magic.

She possesses the Eye of Yog-Sothoth which is a gift and curse bestowed to her by her patron Xel'amon, the first brood of Yog-Sothoth — The Watcher of the Dark Tapestry. Hana is always accompanied by her companion and familiar Shōkan and a flight of wistful azure butterflies. 

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Early Life (4706 AR - 4721 AR)

Higashiyama Kyomi (alias: Miyuki Hana) was born in Minkai as the only child of a wealthy kitsune family from Kasai. Born frail and weak, she was sheltered by her parents, Higashiyama Asano and Saito Nohime. They expected their daughter to be well-mannered, proper, and obedient due to her noble status, something that Kyomi secretly disagreed, causing her to feel resentment about her parents' treatment at a young age.

At a very young age Kyomi exhibited signs of strange and powerful magics which unnerved her parents, especially her mother. She would sometimes randomly teleport outside the family estate or conjure a swarm of butterflies, fireflies, and moths around her. One day when she was five years old, Kyomi ran away from home and hid in a nearby cypress forest and discovered an entrance into a mysterious dark world beyond the material plane. There she met an ancient spirit with a long, black tube for a body and an ominous, expressionless mask with grey-violet highlights painted on its "head" of sorts, with another "mouth" painted on the mask. It was struck by the unusual length and luster of the thread of Kyomi's fate and decided to tutor her in magic. Kyomi was enraptured by the spirit's knowledge and eagerly listened to the lessons it imparted. Time stood still for what felt like years as Kyomi absorbed the teachings of the spirit, and before she left the mysterious entity bestowed to her a beautiful butterfly familiar to help control her burgeoning wild magic. When she finally found herself outside of the forest again the young girl found that a year had passed, and her parents had given her up for dead. The two were elated to find Kyomi alive and home again, but the trauma of losing her would shape their destiny from that point forward.

Asano and Nohime went to extreme measures to protect their daughter, including hiding her existence from the rest of the world which only exacerbated young Kyomi’s resentment towards them. During a fit when she was seven years old, Kyomi angrily lashed out causing a magical explosion that killed her mother. Frightened, distraught, and enraged about his daughter’s uncontrolled magics and the sudden death of his wife, he hired a powerful warlock to create a creature for the sole purpose of keeping Kyomi imprisoned. At first, multiple experiments were done with animals, such as gorillas and tigers, to create a successful guardian and jailor for Kyomi. In the end, the warlock shattered the mind of a young phoenix they named Hinotori and, with the help of Kyomi’s father, conspired together to pair the two together.

Imprisoned in the highest tower of her family’s estate, the young, traumatized, and guilt-ridden Kyomi found solace in her family’s library of forgotten books. She spent her time reading, appreciating art, learning a variety of skills (such as baking, painting, and composing music), and experimenting her magical powers with her mysterious butterfly friend Shokan. Regardless though, she was lonely being a prisoner in her own home until Hinotori accidentally crashed into Kyomi’s tower, compelling her to heal it with her magic. This created a successful bond between the phoenix and Kyomi, and it would protect her fiercely from that point on. From the age of six to fourteen, Hinotori was Kyomi’s only companion, bringing her such things as books, toys, foods, and drinks. Although it held her captive, the phoenix was her caretaker and protector. As a child, Kyomi viewed Hinotori as a friend, but came to loathe it as she got older for keeping her imprisoned.

Kyomi remained in her tower for years until a strange person with a large head and frail body suddenly appeared in her study. While she at first reacted aggressively and pummeled the stranger with several books, she realized the significance of their sudden appearance, and reacted with awe and disbelief. The stranger, bemused with Kyomi, asked her odd questions: how might forgotten history nevertheless shape the present, whether an insect hive mind could be manipulated at a distance, and so on. She did not remember all the questions, and she did not know why she could refuse to answer some but felt compelled to answer others. Nevertheless, the stranger seemed pleased with her responses. The intrusion alerted Hinotori, and Kyomi frantically instructed them to leave. Smiling, the strangers asked if Kyomi wanted a way out of the tower and she eagerly accepted. The phoenix attempted to recapture Kyomi and destroyed the upper portion of the tower, sending the stranger and Kyomi plummeting to their death until the stranger casually teleported the two of them away to safety.

Kyomi opened her eyes and found herself in the Song-Wind City of Nantambu right at the steps of the grand campus of Magaambya. She heard wonderful tales of the place among her books in the tower; a Mwangi Primer that she found so beautiful to learn so she can at least communicate albeit with a Tian accent. Awed and mesmerized with her new surroundings, the stranger chuckled and insisted she would find studying at Magaambya enlightening. Before she could thank the stranger for their help they disappeared. After asking around, she found out that her name (albeit her planned pseudonym Miyuki Hana) was mysteriously on the roster for tomorrow’s new student orientation.

As she begins her new life she adopts the new name — Miyuki Hana. Free from her prison and blessed with a second chance, she seeks to make amends to her mother by learning to control her magic while embracing her newfound freedom. But she knows that her father looms behind her like an oppressive shadow and that her phoenix guardian, friend, and jailor is intent on bringing her back, even if it means destroying anyone and anything that gets in its way. 

Student Years (4721 - 4722 AR)

Kindled Magic

Hana enrolled in the oldest (and arguably greatest) magical school in the world, the Magaambya, in 4721 AR along with Renton Woozi, Kinya Tiyeri, Sasa Lele, Tosu Kaizen, and K'okoa Morowynn as its newest initiates. They engage in a curious introductory interview with the kindly Takulu Ot before getting a tour of their dormitory. During this tour, Hana makes close friends with some of her new peers such as Esi Djana, Anchor Root, Ignaci Canterells, and Chizire. After settling into the Spire Dormitory the newly formed cohort, The Imagine Dragons, engage in service projects keyed to one of the Magaambya's five branches: Rain-Scribes, Tempest-Sun Mages, Cascade Bearers, Emerald Boughs, and Uzunjati. For the next five days, the Imagine Dragons help purchase rare Ojofiri chickens for Esi and Haibram Thodja (Rain-Scribe), clear out gremlins in one of the school's storage barns for Esi (Tempest-Sun Mage), acquire and prepare material components to ward off future gremlin attacks for Chizire and Anchor Root (Cascade Bearers), delivering mail around Nantambu for Ignaci (Emerald Boughs), and share a story about their experiences that week with Okoro and Noxolo (Uzunjati). The week ends with the Imagine Dragons introduction ceremony which is interrupted by a pair of angry gremlins led by the mysterious Stone Ghost. Successfully thwarting the gremlin threat, Hana is officially a student of Magaambya and eagerly decides to join the Cascade Bearers (Primary) and Rain-Scribes (Secondary).

The daily flow of life and learning at the Magaambya sweeps up Hana as she attends classes (halcyon spellcasting and metamagic her favorite subjects), makes friends (Esi, Ignaci, Anchor Root, and the rest of her trusted cohort), and growing her magical abilities. While attending classes, the Imagine Dragons are given directives by several of their teachers: collecting insect samples for Teacher Koride Ulawa (with Renton and Koko'a rallying nearby students to the kitchen to finish off the centipede swarm inside the kitchen), retrieving books inside the Tree Stump Library for Teacher Ot (lots of silverfish swarms and Hana was able to recover an extra copy of 'he Worlds Between Worlds: Exploring the Planes and Demi-Planes, Volumes I-XVI for herself), helping with a magical ritual using special ink with Teacher Zuma (Hana was given a ridiculous hat that she likes to casually wear), and participating in the Starday Tournament with Teacher Ayuwari (Imagine Dragons being victorious over the leshys and their bramble constructs). Some of their fellow students needed some help as well: Koko'a drinking disgusting potions from Chizire, Tosu hang gliding with Haibram, Renton helping Anchor Root find her lost chicken familiar, Hana mastering Okoro's dense and complex board game during their biweekly game night, and the dormitory coming together to help Zacha and Zanvi surprise their mother Tzeniwe on her birthday.

After a year at the Magaambya, Hana and the Imagine Dragons are invited to the Day of First Masking to craft their first true mask and advance from initiates to attendants. Excited, the crafty Hana arrives with her friends in her finest attire ready to begin the ceremony. She pulls inspiration from the story of the ancient witches of Taumata and magically shapes a macabre, insect-like mask to match her affinity to moths and butterflies and the mysterious magic flowing through her. Furthermore, she imbues her mask with Shōkan's essence allowing him to become both the mask and his butterfly self at will. Lastly, she instills a bit of her spirit reflecting who she is really underneath while visualizing the person she hopes to become. After finishing her mask, the ceremony is disrupted by an invading swarm of beetles and centipedes. The new attendants and teachers successfully repel the surprise attack and Teacher Ot asks the Imagine Dragons to escort the crowd to safety while assuring them that he and the other teachers will investigate the sudden attack. 

As the dust settles and the Imagine Dragons are given time to recover, the teachers of Magaambya begin a thorough canvassing of all the meandering passages and recently carved tunnels beneath the campus and instruct the students to help clear any intruders wandering about. The cohort are assigned to a distant and supposedly "safe" set of caverns beneath the Archhorn Library, but within these passages, the vengeful oread Stone Ghost and his gremlin minions work to expand the tunnels and prepare more attacks. It takes two days of extensive mapping and relentless fighting for the heroes to defeat Stone Ghost and learn that he was, in an earlier life, a cruel student expelled from the university. Hana believes the aftermath of the insect attack and the discoveries beneath Archhorn Library hint at greater dangers and begin her own investigation of the strange happenings along with her extensive coursework.

The Imagine Dragons return to Takulu Ot and Koride in front of the Tireless Hall, now transformed into an enormous field station with insects of all sizes being hauled outside and sorted, and report to them of their findings. After listening intently, Teacher Ot provides to the cohort his thoughts and findings: 1) the insects were drawn by some pervasive yet persistent psychic call; 2) gremlins, pests, and other creatures that aren’t strictly insects (like spiders) have responded to the call as well; and 3) the emanation is virtually undetectable but seems to be ongoing. Hana ponders on her teacher's words for a moment until Esi rushes up to inform him of the arrival of three new prospective anadi students. The Imagine Dragons greet them along with Teacher Ot and before sharing pleasantries the spider-like people are attacked by three aggressive griffons. With the combined efforts of the cohort, Teacher Ot, and the three anadis, they are able to subdue the griffons before they caused further damage to the Magaambya.

After saying goodbye to Renton who leaves the Magaambya on a personal quest, the Imagine Dragons meet with Teacher Ot the next day who requests to speak to them to discuss everything that's transpired in the caverns. Learning the story of the once talented initiate Uduak Basniwho who fell from his arrogance and greed, Hana takes some time to reflect on what she has learned as she continues her studies and investigations of the deeper mysteries at work.

Spoken on the Song Wind

Two weeks after the griffon incident, the Imagine Dragons learn that the head of the Uzunjati branch, Janatimo, has returned to the Magaambya. Hana is excited to meet Janatimo as he is one of the five learned ones, scholars who lead each of the Magaambya's branches separately. Janatimo is kind, insightful, and entertaining, three important qualities that make any teacher popular. Hearing about the heroes' victories, he takes them under his wing hoping that, with proper guidance, the Imagine Dragons can be part of the next generation of teachers and representatives that the Magaambya needs. After some prodding, conversation, and reflection, he asks them to investigate two unresolved mysteries from their previous adventurers during the course of the school year. First, to question the anadi students about what drew them to the Magaambya and second, to figure out the origins of the griffons. Accepting Janatimo's request, the Imagine Dragons balance their increasing schoolwork and community service in Nantambu while investigating the mysteries looming over the Magaambya. In particular, Hana had great joy in balancing her double courseload of work in Halcyonics, Advanced Occultism, and Metamagical Theory with the opening of her new Tian Xia inspired bakery Salt and Butter.

With the help of Tzeniwe, the Imagine Dragons learn that their anadi classmates haven't made friends due to their preference for their natural humanoid spider forms and often spend evenings in front of the Hababe Building. The heroes find the three anadis, Goss, Maztachia, and Savanakin, deeply involved in an esoteric debate about the intricate webs of fate and causality. Hana is immediately interested in their conversation and joins in the debate to steer it to a conclusion so they can begin questioning the anadi's intentions in coming to the Magaambya. She learns that something in the storeroom in front calls to them at times and they've spent a lot of time discussing what might be in there, but are too cautious to look themselves. Sending their reservations, the cohort decides to investigate the storeroom where they encounter an animated terra-cotta statue and two suspicious young "humans" pretending to be students of Magaambya. After uncovering their lies and deceptions, the two drop their disguises and attack. Thanks to some clever hit and run tactics by the heroes and an angry set of snakes and wood golems surrounding the serpentfolk, the serpentfolk fall to their demise allowing the Imagine Dragons to investigate the storerooms. Inside Hana deduces that someone was studying a now-missing substance that produced strong formic acid in the area. With the mystery only getting deeper, the Imagine Dragons proceed in investigating the griffons. 

Sasa knows that griffons don't approach urban areas unless they've been acclimated to humanoid and Hana knows that many people in Nantambu capture and domesticate animals for use as guards, mounts, or pets. Griffons though are difficult to capture and harder to domesticate. After a few days of investigating, the Imagine Dragons deduce their best option is to investigate Oba's Wondrous Creatures. After convincing Oba to let them search the menagerie, they encounter a herd of released and agitated animals. Once subdued, they thoroughly investigate the area and Hana deduce the griffon's diet of spiders is most likely the reason for them attacking the anadi. Including this, the cohort piece together that freeing the animals was an intentional act of sabotage. They confront Oba, but she nervously insists that she doesn't know anyone who would do this to her. Though suspicious, they leave her to her own devices sensing something is strangely amiss.

The Imagine Dragons report to Janatimo about Oba's Wondrous Creatures and what they discovered in the storeroom. Concerned to hear about serpentfolk on the campus, Janatimo vows to heighten the Magaambya's security precautions as best he can without alarming the students and staff. Janatimo also notes that it is both more mundane and more fantastical a coincidence about the cause of the griffons' aggressive behavior. Successful in their task, he praises the Imagine Dragons for their bravery and diligence in investigating the two mysteries he assigned to them and asks them to invite a few of their friends to attend a small ceremony where the cohort will be elevated to the rank of conversants and given new titles and responsibilities. Hana invites her close friends Esi and Ignaci as they all come together to stand and cheer in celebration of the Imagine Dragons' well-deserved promotion.

Janatimo explains to Hana that conversants supplement their learning with tasks that take them out of the school and into Nantambu and beyond. While many of these tasks serve the Magaambya or friends of the school, they also help the local community to further the Magaambya's mission of aid and protection. Serving as conversants give students practical application for their studies and create ties between them and others outside the school. Understanding their mission, Hana and the Imagine Dragons supplement their studies with community service. During the school year the Imagine Dragons did the following community service:

  • Suspicious Alchemy: The heroes assist Magaambyan quartermaster Xhokan of the Powderpile on uncovering the issue with his longtime supplier and friend Bamidele's recent shipment of low-quality alchemical powders. The heroes uncover that Bamidele is unknowingly a middleman in a dangerous scheme run by a fence named Abeo who long fenced stolen goods under the guise of a textiles merchant. He apparently got in trouble at a gambling den and was tasked with delivering alchemical reagents to Bamidele for cheap by a secretive crime lord advancing in power named Froglegs. Fearing for his life, Hana takes the extra step herself to sneak Abeo and his family out of the city and prove Bamidele's innocence in the whole matter to the Chime-Ringers.
  • Flooded Workshop: Amaechi the Potter's workshop is flooded as the canal's retaining wall behind the potter's shop has collapsed as the canal is overflowing the banks. Hana notices that the canal's flooding is unseasonal and unusual and there's something unnatural about it. Kinya, Sasa, Tosu, and Koko'a work to shore up Amaechi's sinking shop by erecting supports, diverting floodwater, and reinforcing existing walls and flooring as Hana researches the unseen underpinning and community repair ritual spells to help repair the workshop and canal's retaining wall. The neighbors bring a celebratory feast with the Imagine Dragons as guests of honor. 
  • Busker Woes: Someone has been robbing the street entertainers all over Nantambu according to Teacher Janatimo. Some of the cohort infiltrates the underworld, some speak with the Chime-Ringers, and Hana questions the performers and they discover a gang of lizardfolk led by a thug leader named Reth who was tired of making money slowly and thought robbing street performers was an easy and quick way to get all the extra things they wanted. Hana partakes in "enhanced" interrogation techniques with Reth and discovers the gang has been working for the reclusive grippli Froglegs.
  • Tell a Tale: At the Black-Crowned Crane Restaurant, the Imagine Dragons meet with Teacher Janatimo who entered them into the "Tall Tails" contest where participants tell stories of encounters with strange or unique versions of ordinary animals. In hopes of showing the rest of Nantambu how imaginative students of the Magaambya are, he hopes the Imagine Dragon's past exploits will provide expert storytelling material. Hana tells a gripping and very personal story about a little girl and her phoenix guardian (not revealing that little girl being her) and wins the contest. She is presented a stylish black phoenix statuette as a prize and congratulations from her fellow conversants.
  • Ghost Stories: Teacher Lesedi asks the Imagine Dragons to help out her friend Tokku whose new house has been haunted by a poltergeist. Hana recalls that many spirits, including poltergeists, can only be put to rest when something that's wronged them is put right. The Imagine Dragons enter Tokku's home and Hana is able to calm down the poltergeist so they can figure out what's going. They learn that the poltergeist's name is Gerrus and his former best friend Kalembi murdered him and stole a leopard figurine with beautiful rainbow hues. Once they confirm that returning the figurine will free his soul from Tokku's home, they ask him to be patient and wait for them as they search for the location of Kalembi. Hana gathers information around town and finds the location of Kalembi's home and business ("Everywhere and Beyond") and also hear rumors about Kalembi's decline in fortunes. After dispatching his three personal guards, they confront old man Kalembi who admits his role as a thief twenty years ago, forced to steal and kill his best friend due to his fear of Habu the Cudgel and his fierce grippli burglar Froglegs. Sensing his genuine grief resulting from killing his friend after all these years, Hana convinces him apologize to Gerrus at Tokku's home, return the stolen statue, and admit his crimes to the Chime-Ringers.
  • Oozing into Trouble: The eccentric and gifted Teacher Zuma requests the Imagine Dragons help preserve one of his favorite places: the Carnivorous Gardens. According to Teacher Zuma, the caretaker Natofo was experimenting with oozes as a food source for the plants causing mayhem in the garden. The heroes descend upon the Carnivorous Gardens dispatching the four oozes inside while keeping the plants safe. In return for the help, Natofo leverages her brother's connections at the Magaambya and delivers a staff of evocation to Hana as a thank you gift.
  • Fiery Debt: Throughout the semester the Imagine Dragons have been hearing rumors describing nighttime fires across campus and that an arsonist is to blame. Teacher Janatimo asks the conversants to look deeper into the matter and investigate. They investigates a few of the burned buildings and Kinya notices that a message is being left on each building. The word at the lecture hall is "Pay," the word at the dormitory is "Your," and the word at the lab is "Debts." Hana does a closer examination of the burn marks and finds a strange, highly refined alchemical residue gel that only reacts to high temperatures. She brings it to Xhokan and he says such compounds are too advanced for most students to use effectively. He does know where the heroes can find such a gel, however: Fire-Pot’s Forge just outside of town. The heroes head to Fire-Pot's Forge that night, dispatch his minotaur guards, and confronts Fire-Pot Ubanu who demands that he be paid the 300 gp the students of the Magaambya promised to pay for his stonerot solvent. He claims that two students named Oyo and Mtembe in a so-called advanced studies' class needed the solvent to neutralize and breakdown powerful acids. Hana informs him that such a class and students do not exist in Magaambya (though he does not believe) and asks if there is anything else besides money he would take for this unfortunate transgression. He requests to join the Magaambya as a student. Hana raises the possibility to Teacher Janatimo who says he will accept Ubanu under the condition that he come to campus and publicly apologize for his attack on the school and promise to never do anything like that again. Ubanu's pride makes this difficult, but Hana reasons with the evoker and lets Teacher Janatimo know she will accept close responsibility for his coursework and behavior to help ensure that Ubanu keeps his temper under control. 
  • Trouble from the Skies: The Imagine Dragons receive a request from Teacher Ahassunu, professor of diplomatic history at the school, whose iruxi friend Ibisu is a goat herder on the Nantambu outskirts with a family of jungle drakes grazing on her livestock. She asks the conversants to help stop the creatures. They head to Ibisu's fields and spot an elderly iruxi who pleads for them to not turn them into pelts and trophies and just have them moved somewhere else. Taking her request to heart, Hana asks they take two of her fattest goats as an offering to the drakes and as a negotiating tactic. After a day's travel, they arrive in an open clearing in the jungle and Hana converses with two drakes in Draconic, explaining that the drakes are causing trouble for Nantambu and must move further away. Using Sasa's knowledge of the local geography, Hana lets them know of a new hunting location and offers the drakes as a peace offering. They accept the two goats and the information provided by the Imagine Dragons and depart. Ibisu is incredibly pleased with the outcome and give Koko'a a bag of cats
  • Finding Froglegs: It is obvious to the Imagine Dragons that there's a reclusive and brutal new crime boss in Nantambu named Froglegs and she needs to be stopped. Teacher Janatimo has been doing his own investigation, following up on information the Imagine Dragons have acquired, and he finally has a lead. He tasks them to arrest Froglegs who currently is hiding just outside the city, in a swampy, unpleasant area where the city sewers deposit waste. The Imagine Dragons prepare for the assault against Froglegs and her minions the next day in the evening and, with their plans finalized, begin the operation. After subduing a grippli jinxer and disposing the other thugs, knocking out a humungous crocodile, and thwarting a I'iko Dragon and a Giant Dragonfly, they are able to reach and beat down Froglegs who throws down her weapons and raises her hands to surrender. Hana questions Froglegs who tells her that the chief criminal in Nantambu isn't her, but the person inside Magistrate-Mayor Asanda's house. She informs him the Magistrate-Mayor isn't exactly who he appears to be, and it's been like that for some time ever since the flooding of the Magistrate-Mayor's home. Including this, he's been taking secret trips across the city onto Magaambya campus. After turning over Froglegs to the authorities they update Teacher Janatimo who is pleased with the Imagine Dragons' performance and taking the extra step of showing Froglegs mercy and putting her on the long road to redemption. He’s troubled but not completely surprised at Froglegs’s implications about Magistrate-Mayor Asanda. Janatimo has known Asanda as far more responsible than he has shown himself to be lately, and Froglegs’s outlandish-sounding implications might have some merit. It isn’t a theory that the Magaambya can address directly now, but Janatimo promises to look into this further.
  • Carving Trouble: Teacher Janatimo gives the Imagine Dragons a simple mission picking up special commemorative carvings of the Ten Magic Warriors for an upcoming ceremony from a famed Nantambu woodcarver named Goana. When the conversants arrive Hana realizes that the style of the wood carvings is remarkably similar to that of the wood golem they faced in the Magaambya storeroom, and that Goana must have made that, too. She remembers doing so, making pieces on commission for her friend Magistrate-Mayor Asanda. Before the conversation with Goana can get very far, an assassin swoops into the yard on a giant eagle and tries to kill Goana. The Imagine Dragons make quick work of the assassin and have all the evidence they need to confront the supposed Magistrate-Mayor.

After their service in Nantambu, all the clues the Imagine Dragons have gathered point to something suspicious happening at Magistrate-Mayor Asanda's manor. They investigate, only to find the manor filled with monsters and serpentfolk, including the scheming serpentfolk Salathiss perfecting his disguise as the magistrate-mayor. Once the conversants clear Salathiss and his minions from the mansion, Asanda takes stock of the manor and prepares to return to his normal duties. He’s particularly grateful to the heroes and asks them to keep the details of the serpentfolk infiltration a secret. He’s willing to shoulder the burden of people thinking he was unresponsive and lax in his duties but doesn’t want to risk citywide panic by letting them know how close serpentfolk came to infiltrating Nantambu’s government; though the heroes should share the truth with anyone they choose at the Magaambya. In the weeks that follow, Magistrate-Mayor Asanda works tirelessly to restore Nantambu. He directs the Chime-Ringers to focus on dismantling Froglegs’s criminal network rather than simply dealing with the low-level perpetrators and victims. He commissions city laborers to shore up infrastructure, including the failed canals and noxious Thieves’ Swamp. Finally, he works with the Magaambya on the best magical deterrents to prevent this type of infiltration from happening again.

When the Imagine Dragons return to the Magaambya and relay what happened to Janatimo, he’s beyond impressed with what they did and also muses about what kind of a story this would be if they could tell it. He understands the magistrate-mayor’s caution and supports his request to keep Salathiss’s plot a secret. Janatimo closely reviews Salathiss’s journals and discusses theories about the Vesicant Egg with Hana at length. The two come with the following conclusions:

  • The egg is an artifact of unknown ability and power. Like most artifacts, it has proven impervious to damage.
  • The egg plainly drew the insects, gremlins, and other pests plaguing the Magaambya in recent years. It was likely also responsible for drawing the anadis to the school, which Janatimo is quick to note as an unexpected benefit.
  • Koride Ulawa kept a private laboratory in the Hababe Building, just on the other side of the solid wall of the storeroom. Janatimo believes Teacher Ulawa didn’t understand the danger the artifact posed, and she certainly wasn’t working with the serpentfolk—otherwise, Salathiss wouldn’t have had to work to keep his studies of the egg a secret.

Teacher Janatimo and the Imagine Dragons speak with Teacher Koride at her office in the Heron Archives and give her a full accounting of what they learned who responds with disdain but acknowledgement of the facts and reason. After they’ve presented their facts, Koride acknowledges that there isn’t anything to do but dispose of the Vesicant Egg. This will take some time however and the egg can't stay on campus. Koride promises to research these with her colleagues and find a solution. Hana, ever suspicious of Teacher Koride, pulls Teacher Janatimo away for a private conversation raising her concerns, but he assures Hana that her promises will be kept. 

Upon proving their value to the city by rescuing Asanda and completing their coursework, the heroes graduate to become lore-speakers of the Magaambya. Teacher Janatimo leaves shortly after graduation for another mission for the school. He admits that staying around as long as he did is uncharacteristic for him, but the party’s exploits were just too fascinating for him to leave.

Lore-Speaker Years (4722 - 4723 AR)

Hurricane's Howl

The Imagine Dragons have been awarded the title of lore-speakers and officially graduated from the Magaambya. However, Teacher Janatimo has requested they stay on as teachers. He believes their skills may yet be useful and says that he has already picked out a cohort of students for them to teach together. Including this, each of them will be responsible for teaching a class for their primary branch. Excited to spread and nuture curious minds, Hana takes a full workload teaching both 'Introduction to Metamagic' and 'Contemporary Halcyonics' as lecture courses, leading an advanced seminar on 'Magical Foundations' for graduate students, being an advisor for students in the Cascade Bearer and Rain-Scribe branches, and continuing her research on a unified theory of magic; a singular, all-encompassing, coherent theoretical framework of spellcrafting that fully explains and links together all aspects of magic. A favorite amongst the attendants and conversants, it was common to see a line of students excitedly waiting in front of Teacher Miyuki's office (Heron Archives 1337C) every Moonday and Toilday.

During the few weeks before the start of the spring semester of 4722 AR, the head of the Magaambya, High Sun-Mage Oyamba, meets with the heroes to congratulate them and answer any questions they have. He’s a tall, charming man with a perpetually distracted look, as the business of running the Magaambya is a time-consuming one. He mentions absently that the heroes’ exploits as students haven’t made his job any easier, but they’ve made the school significantly safer, and for that he’s grateful. Oyamba also introduces the heroes to their cohort of students they will be tasked in mentoring. Hana decides to advise former classmate and friend Ignaci Canterells who is close to becoming a lore-speaker himself and Rainbows-Reflected-Upon-Gossamer-Strands aka Goss whose philosophical insight and his magical curiosity is something Hana wishes to nurture further.

Teacher Hana settles into her new life with ease as she and the Imagine Dragons enjoy a brief respite from their earlier days as students. During their first year as lore-speakers, the Imagine Dragons spend time with their friends with dinner, drinks, and board games; even helping Mariama and Ignaci solve the mystery of the magical glyphs and runes around the Magaambya and Nantambu (the glyphs were a part of an unfinished thesis project on astrology, begun by a former student who later changed their focus of study). The students of the Magaambya saw firsthand Teacher Miyuki's power, discipline, and ruthlessness when she and the Imagine Dragons both saved and disciplined Goss, Maztachia, and Savanakin for their experimentations with living fireballs. Tosu participated in a one-on-one duel with his student Onyiji in order to evaluate her tactics and provide insightful feedback. Koko'a helps the student couple Fardrik and Selozé with their strained relationship as she encourages Selozé that his life story is just as interesting as his boyfriend Fardrik and hers and that his life has as much meaning as anyone else's. With request from Teacher Ot, Hana and Koko'a listen and help their fellow student Jumimo and his brother Tizawa reconcile in order to encourage Jumimo to finally graduate from the Magaambya. 

Sasa's brightest student, a dwarf named I’boko, abruptly leaves for her hometown of Kiutu when she learns it’s under attack by the Knights of Abendego. The students feel guilty for not helping her sooner and they all agree to go after I'boko, with or without the Imagine Dragons' approval. Touched by their student's loyalty to I'boko, Sasa goes on ahead to track the dwarf girl as Hana and the other Imagine Dragons meet with High Sun-Mage Oyamba and inform them, fully packed, of their departure with their students. Oyamba is somewhat amused with the situation, saying if the students are eager to experience the wider world, it is up to them to guide them, not to stop them. The High Sun-Mage makes this excursion into a teaching opportunity, assigning the students a few semesters of practical research in the ruins of Bloodsalt which is close by to the village of Kiutu where I'boko is from. Though Bloodsalt has some dangers, it is the Imagine Dragons' responsibility to protect and teach the students and convince I'boko to return to her studies. After learning more about Bloodsalt, Terwa Lake, and the Dead Man's Breath, they gather enough supplies from campus quartermaster Xhokan and begin the long journey to Kiutu.

It takes several days for the rest of the Imagine Dragons to reconnect with Sasa before making their way to Kiutu. During those few weeks, the lore-speakers thwarted a dezullon and a group of karinas pretending to be I'boko, a necromancer and his minions who animated a tyrannosaurus corpse against the heroes and learn a little bit of information about the Knights of Abendego and its connection to the cult of Norgorber.

The Imagine Dragons and their students finally arrive to the small village of Kiutu still in an extreme state of disrepair after the recent attack by the Knights of Abendego. They find I'boko hard at work restoring her family's house, mending what she can with magic and repairing the rest by hand. The other students and I'boko happily reunite and explain that they have been assigned to research the nearby ruins of Bloodsalt and eagerly ask her to come with them for this expedition. Though hesitant, I'boko's father and chieftain of the village Kolnoku insists that she go and pursue the learning she began, and Sasa and the other lore-speakers promise to the both of them that they and the other students will spend their time here to both research and help the village rebuild. Satisfied with this change of good fortune, she thanks Teacher Lele. The lore-speakers instruct the students to stay in Kiutu and help the villagers with their rebuilding efforts as they head to the ruins of Bloodsalt to scout and clear the area of any dangerous inhabitants before letting the students begin their research.

After one day's worth of travel the Imagine Dragons arrived at the ruins of Bloodsalt, also known as the City of Dragon-Speakers long ago, where much of the silt has preserved much from the city. Abandoned over a century ago, the lore-speakers know if they can clear it of danger their students might be the first to study the city in detail since its destruction, laying the foundation for every academic to follow. The Imagine Dragons soon find that they're not the only explorers in the ruins as Tosu quickly dispatches the treasure hunting halfling Thiarvo the Quick and his four mercenaries before proceeding further and destroying various kinds of undead creatures (Screaming Sulfur, Bog Mummies, etc.), making a deal with the spirit naga Vyrina to let them explore the ruins unimpeded in return for dealing with the treasure hunters, and reminding the half-dead cloud dragon Ixamé her role as guardian of the dragon hatchery in Bloodsalt long ago helping her finally die in peace. With everything cleared, the students waste no time setting up the encampment to begin their study of the ruins of Bloodsalt. Hana creates a rotating schedule for the students to have enough time to both research and help rebuild Kiutu. She stays at the ruins and oversees the students' studies and research there as the other Imagine Dragons focus on rebuilding Kiutu quickly.

After a few months near the ruins of Bloodsalt the students and the Imagine Dragons have made considerable progress on their research and restored much of Kiutu. Misfortune hits the village though as the Knights of Abendego returned. The attackers couldn't penetrate very deeply into the town and simply grabbed whomever they could. There are no dead, but many wounded. Other than the few dozen kidnapped by the knights, including Chief Kolnoku and I'boko, everyone else in the town has survived. Refusing to let any of their new friends behind, the lore-speakers leave their students behind in Bloodsalt in pursuit of the villagers that the Knights of Abendengo have kidnapped. Following Sasa's lead, they cross the Mugumo Plains avoiding a confrontation with a Kongamato, defeating a female graveknight, and eventually encountering a group of Terwa Lord scouts also searching for the Knights of Abendego. The Terwa Lords are wary at the Imagine Dragons at first, but once they mentioned they were from the Magaambya and that they are also hunting down the Knights of Abendego, the Scout Leader Ssaraku Akai orders the guards to stand down and offers to share a meal with them. The two groups explain each other's current predicaments and they can both help each other out. 


The heroes leave their students behind in Bloodsalt to rush after villagers that the Knights of Abendego have kidnapped from Kiutu. There are several encounters the heroes face as they cross the Mugumo Plains, and you have some flexibility to reorder them based on what works best for your table. Although the heroes won’t catch up to the Knights of Abendego in this chapter, you should keep up the pressure and the pace as they travel. The Mugumo Plains aren’t just full of enemies; the heroes might make allies of iruxi raiders sent by the Terwa Lords, and they have an opportunity to free some abducted villagers who’ve inadvertently gone from a bad situation into a worse one.

This chapter presents an ancient cyclops ruin packed with enemies. The Knights of Abendego keep most of their prisoners here, so a big part of the exploration is liberating captives and discovering that the remaining prisoners—including I’boko’s father, and possibly I’boko herself—were taken to Jula and given over to Ajbal Kimon. Communing with Halbrux on the cosmology of the Dark Tapestry reveals to Hana the true nature of her cursed magic and the identity of her otherworldly patron, Kaonashi, an enigmatic servant of the Mother Moon and Wandering Star Desna.

The Imagine Dragons go after the leaders of the Knights of Abendego in their home base of Jula. Jula’s residents long ago grew tired of having the Knights boss them around in their own town, so the heroes can stoke an undercurrent of rebellion and convince the townspeople to rise up. This allows the heroes to investigate the alehouse that the Knights use as their headquarters, but the leaders aren’t there; they’re in caves accessed by a hidden trapdoor in the alehouse. In these old smuggler caves, the heroes face the most powerful Knights—including their leader, Ajbal Kimon—and have a chance to stop the last of the prisoners from being sacrificed to a sinister god.


Secrets of the Temple-City

Ch1: Words of the Dead — The heroes join a group of other Magaambyan teachers on a diplomatic endeavor in the insular city of Mzali. They need to meet with notable officials and individuals from the city in an attempt to open the city up to external influence. The heroes need to negotiate, perform favors, and more in hopes of winning over the evil god-king Walkena and his trusted officials.

Ch2: Raising the Sun —Walkena tasks the heroes with visiting the Shrine of the Eclipse outside the city as the final task to complete negotiations. Inside, the heroes find an abandoned temple to unfulfilled gods, undead horrors, and other dangers. The shrine’s greatest secret, however, is the key to finding Osibu, the mythical lost city of gold.

Magical Abilities and Skills [In-Progress]

Even while still only a conversant at the Magaambya, her prodigious brilliance excelled in all fields of magic to the point of being recognized by her close friend Esi Djana as one of the most gifted witches to ever attend the school.

  • Magical aptitude: At Magaambya, Hana is usually the first to master any spell and could use spells beyond her education level.
  • Metamagic: S+; Reach Spell, Cascade Bearer's Flexibility, Dualistic Synergy, Fulminating Synergy (16), Hex Wellspring (18), Synergistic Spell (20)
  • Occult magic: Master
  • Arcane magic: Master
  • Primal magic: Master
  • Divine Magic: Master
  • Schools of Magic
    • Abjuration: A
    • Conjuration: S+
    • Divination: A-
    • Enchantment: C
    • Evocation: S
    • Illusion: B-
    • Necromancy: A+
    • Transmutation: A-
  • Variant magic:
    • Halcyon Magic: S+

Relationships

RELATIONSHIPS

Family

Friends

Esi Djana

Ignaci Canterells (S)

Anchor Root

Chizire

Strands-of-Glowing-Dawn Tzeniwe

Zachva

Zanvi

Mariama Keitana

Haibram Thodja

Noxolo

Okoro Obiyo

Father Heveril*

Students

Reflected-Upon-Gossamer-Strands (S)

Barest-Threads-Billowing Maztachia

Droplets-Hanging-Gently Savanakin

Fire-Pot Ubanu

Jumimo

Onyiji

Fardrik

Selozè

I’boko

Enemies

Salathiss

Froglegs

Stone Ghost

Reth

Ajbal Kimon*

Organizations

The Magaambya

Cascade Bearers

Rain-Scribes

Knights of Abendego

Terwa Lords

Ssaraku Akai

Giri

Teachers and other Magaambyan staff

Janatimo (teacher)

Takulu Ot (teacher)

Koride Ulawa (teacher)

Lumusi Yao (head cook)

Xhokan (quartermaster of the Powderpile)

Zuma (teacher; conspiracy theorist)

Thema (chief groundskeeper)

Ahassunu (teacher; political science)

Lesedi (teacher; specialist on extraplanar portals & creatures)

Nhyira (teacher)

Mafika Ayuwari (teacher; physical education)

Natofo (botany researcher)

Nhyira (lore-speaker)

Nantambu

Asanda (magistrate-mayor)

Oba Eze (menagerie owner)

Makena (chicken breeder)

Bamidele (alchemical merchant)

Abeo (fencer)

Amaechi (potter)

Ebele (proprietor of the Black-Crowned Crane)

Tokku (jeweler)

Kalembi (regretful merchant)

Goana (woodcarver)

Kiutu

Kolnoku (chieftain)

Bloodsalt

Vyrina (spirit naga)

Ixamè (deceased cloud dragon)

Prison of the Vacant Eye

Halbrux Far-Sight