This guide will go over how to create and manage an adventure in Kanka for players to join. Use this in conjunction with the AA_Sample Adventure to provide the necessary info to get a potential session set up.
For a rundown of how to write an adventure for the East Marches itself, see the DM's Adventure-Making Guide.
Step 1: Create a Quest
Click on the Quests tab in Kanka and hit the blue "+New Quest" button in the top right corner. In the boxes on the left-hand side, you will need to provide the following information:
- Name - The name of your adventure. Try to make this unique so that we don't end up with multiple adventures with the same name.
- Type - A brief word or phrase that summarizes what manner of adventure this is. Some examples: Heist, Dungeon, Infiltration, Combat, Exploration, Mystery, etc. Feel free to include more than one type (separated by commas) if they apply.
- Character - This should be the page that represents you (the DM) that you created way back in Step 2 of the NEW PLAYER GUIDE. Do not enter either of your created characters here.
- Image - Make the page look nice, you heathen.
Step 2: Fill out the Description
The entry box on the right side of the screen is where you will enter important info and requirements for your campaign. Please make sure each adventure you create has the following info based on the template below (refer to the AA_Sample Adventure for a finished example):
[A description of your adventure. This can be as vague or as detailed as you choose, but it should at least convey what your players may do during the session and the overall goal. If your adventure is meant for beginners or meant to be punishingly hard, you may want to make a note of it here.]
Level Range: [Enter the level range of this adventure]
Number of Characters: [Enter the expected number of characters]
Expected Time to Complete: [Estimate how long a session may be]
Expected Number of Sessions: [Should almost always be one, but indicate whether there might/will be a second]
To join this adventure, click on the "Characters" tab below "Entry" to the left and add the character you wish to participate with. Please don't add a character if the adventure is already at the requested number of characters.
Please make sure to include the italicized text at the bottom of the description so that newer players know how to join your adventure. For the level range, you should stick to ranges of only a level or two, as character power level can vary even over small ranges. Also make sure that there are enough characters within the level range to actually play in your adventure.
In the event that you are using and adapting a module (official or unofficial), part of a module, or material from another public D&D campaign (i.e. using a dungeon from Critical Role), please note what module or material you are adapting at the bottom of your description so that potential players don't join into adventures that they may have already played before.
Step 3: Fill your Adventure
Once your adventure is finished, it's time to let the players join it. You can either sit back and let them come to you, or seek out players in the East Marches who you think may be interested in joining it. Advertise it as little or as much as you want.
Step 4: Schedule your Session
When you meet your expected number of players, reach out to them to schedule the session and provide them with any additional info they may need for the session or your adventure.
Remember that all the DMs are sharing a single Roll20 account. As a result, only one East Marches session can be played at a time. Please make sure your session doesn't conflict with an already scheduled session (and allow for some buffer time between sessions just in case your fellow DM's game runs long if you plan one on the same day/night).
Step 5: Play the Damn Thing
Get your ass into Roll20 and play your adventure. Enjoy it!
Step 6: Completing and Recording Your Adventure
Once your adventure is complete, go back to your created adventure in the Quests tab, open it up, and click the blue "Update" button on the left side of the screen. Click the "Completed" checkbox to mark it complete and save the adventure.
DMs are encouraged to provide a summary of what happened in their adventure as well as any major loot like magic items that was handed out and which characters received them. If you wish to be more detailed, that would be greatly appreciated. One of the easiest places to put this info is in the "Entity Notes" tab found along the top of your quest page. Simple put any relevant info into that and save it so that we can properly update the East Marches world and keep track of each adventure as it gets completed.