9fb2a599-75b8-4188-bd76-dea227a95e77.jpgRunecasters enhance their mystical prowess using the supernatural power of runes, an ancient practice that originated before the existence of the first languages.  Runecasters can be found among any society that has a deep tradition of more ancient, less refined magics.

Runecasters are empowered by their understanding of runes that are older than any mortal society. Most runecasters were taught by older masters who wished to preserve their art, but such instructors never do more than put a runecaster’s feet on the right path to runic insight. Runes cannot simply be known or memorized, they must be understood in their totality.


Subclass Ability Bard Cleric Wizard
Runecasting 3rd 2nd 2nd
Glyph Mastery 6th 6th 6th
Permanent Glyph
8th 10th
Master of Runes 14th 17th 14th



Runecasting

Starting at 2nd level, you know and can invoke the power of runes.  You know a number of runes equal to your proficiency bonus (rounded down), chosen from your tradition. (see below) You always have access to their rune bonuses. In addition, every day you can invoke one rune power for each rune you’ve learned, provided you meet any other requirements such as a minimum level.  If a rune has a level requirement, you must be at least that level in this class to learn the rune. If a rune requires a saving throw, your Rune Magic save DC equals 8 + your  proficiency bonus + your spellcasting modifier.

Glyph Mastery

At 6th level, you gain the ability to cast glyph of warding a number of times each day equal to your proficiency bonus  without expending a spell slot.  You can also cast this spell using any spell slots you have.

Permanent Glyph

By 10th level, you have learned to create a permanent glyph of warding effect that automatically recharges and replenishes its own energy after a short period of inactivity after it is triggered.  Inscribing the glyph takes a full day per spell level used, and the components must be expended each day.  A permanent glyph reforms 1 minute after discharged or dispelled, and can only be destroyed in the same manner as a magic item.

Master of Runes

At 14th you can invoke each rune you know from your Rune Carver feature twice, rather than once, and you regain all expended uses when you finish a short or long rest.  In addition you gain the knowledge to craft Master Runes (as magic items).


Runic Traditions