9fb2a599-75b8-4188-bd76-dea227a95e77.jpgRunecasters enhance their mystical prowess using the supernatural power of runes, an ancient practice that originated before the existence of the first languages.  Runecasters can be found among any society that has a deep tradition of more ancient, less refined magics.

Runecasters are empowered by their understanding of runes that are older than any mortal society. Most runecasters were taught by older masters who wished to preserve their art, but such instructors never do more than put a runecaster’s feet on the right path to runic insight. Runes cannot simply be known or memorized, they must be understood in their totality.

Runecasting

Starting at 2nd level, you know and can invoke the power of runes.  You know a number of runes equal to your proficiency bonus (rounded down), chosen from your tradition. (see below) You always have access to their rune bonuses. In addition, every day you can invoke one rune power for each rune you’ve learned, provided you meet any other requirements such as a minimum level.  If a rune has a level requirement, you must be at least that level in this class to learn the rune. If a rune requires a saving throw, your Rune Magic save DC equals 8 + your  proficiency bonus + your spellcasting modifier.

Call Rune

At 6th level, you can call out a rune verbally by speaking its ancient name in the proto-language from which all words and names descend. This allows you to create runes at a range of 30 feet. If your runecaster level is 9 or greater, the range becomes 120 feet. If your runecaster level is 15 or greater, the range becomes 300 feet.

Preserve Rune

By 10th (8th) level, you have learned to extend the effect of a rune past its normal duration. A number of times per day equal to your Wisdom modifier (minimum 1/day), when a rune encounters its end state, you may choose to preserve the rune as a bonus action. It continues to function as if it had not encountered the end state. There is no maximum
range on this ability, but you must be able to see the rune (or the person wielding it) to preserve it. You can always preserve runes on your body or gear you are wielding.
You can only preserve a given rune once—if it meets its end state again, you cannot choose to preserve it. If you re-create the rune, it once again qualifies to be preserved.

Master of Runes

At 14th (17th) ou can invoke each rune you know from your Rune Carver feature twice, rather than once, and you regain all expended uses when you finish a short or long rest.



Runic Traditions

Unknown