1. Abilities

Rune Shaper (Vaesir)

Rune Shaper (Giant/Vaesir)

Prerequisite: Spellcasting Feature or Rune Carver Background

You have studied the magic of Giant runes, granting you the following benefits:

Comprehend Languages.   
You learn the comprehend languages spell. You can cast this spell without expending a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using any spell slots you have.

Rune Magic
You know a number of runes equal to half your proficiency bonus (rounded down), chosen from the Rune Spells table. Whenever you finish a long rest, you can inscribe each rune you know onto one nonmagical weapon, armor, piece of clothing, or other object you touch. You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune Spells table, and you know those spells until you finish a long rest, when the runes fade. While you are wearing or carrying any rune-marked object, you can cast the spells associated with those runes using any spell slots you have.

You can also invoke a rune inscribed on an object you are wearing or carrying and cast its associated spell without expending a spell slot or using material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Your spellcasting ability for this feat is Intelligence, Wisdom, or Charisma (choose when you select this feat).

Each time you gain a level, you can replace one of the runes you know with another one from the Rune Spells table.

You may take this feat a second time, which raises your runes known to equal your proficiency bonus.


Rune Spells

Rune Character Level Rune Power Spell (Rune Shaper)
Blood (Blod) 5th bleeding, sealing wounds Magic Circle
Courage
Courage, willpower Heroism
Cloud (Skye)
Clouds, mist, deceptive magic Fog Cloud
Death (Dod)
Necrotic damage and protection Inflict wounds
Dragon (Wyrm)
Detection, protection versus dragons Chromatic Orb
Enemy (Uven)
power versus specific enemies Disguise Self
Fire (Ild)
Craftsmanship, fire, constraint Burning Hands
Friend (Venn)
Sentinel, protection Speak with Animals
Frost (Ise)
Winter, wilderness, sturdiness Armor of Agathys
Hill (Haug)
Hunger, ferocity Goodberry
Journey (Ferd)
Movement and speed Longstrider
King (Kong)
Fear and Majesty Command
Life (Liv) 4th Beasts and plants Gentle Repose
Light (Stig) 4th radiance and healing Protection from Evil and Good
Mountain (Fjell)
strength and stone Entangle
Sacred (Hellig) 5th Sacred giant purpose Glyph of Warding
Shield (Skold) 11th Protection and defense Guards and Wards
Stone (Stein)
Wisdom, vision, constraint Sanctuary
Storm (Uvar)
Lightning damage and resistance Thunderwave
War (Krig) 13th Savagry and psychic defense Symbol
Wind (Vind) 9th Pushing and supporting winds Teleportation Circle
Hill (7th)
Resilience, resistance
Storm (7th)
Future insight, prophetic vision
Steel 7th Defense, sturdiness, retaliation Stoneskin
Meteor 4th Falling stars, weather Augury
Sun (7th) 4th Life, Healing Continual Flame
Moon (7th) 4th Moonlight, guidance Moonbeam

Halaster's Guide to Rune Magic