Halaster's Guide to Rune MagicRune Shaper (Giant/Vaesir)
Prerequisite: Spellcasting Feature or Rune Carver Background
You have studied the magic of Giant runes, granting you the following benefits:
Comprehend Languages. You learn the comprehend languages spell. You can cast this spell without expending a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using any spell slots you have.
Rune Magic. You know a number of runes equal to half your proficiency bonus (rounded down), chosen from the Rune Spells table. Whenever you finish a long rest, you can inscribe each rune you know onto one nonmagical weapon, armor, piece of clothing, or other object you touch. You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune Spells table, and you know those spells until you finish a long rest, when the runes fade. While you are wearing or carrying any rune-marked object, you can cast the spells associated with those runes using any spell slots you have.You can also invoke a rune inscribed on an object you are wearing or carrying and cast its associated spell without expending a spell slot or using material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Your spellcasting ability for this feat is Intelligence, Wisdom, or Charisma (choose when you select this feat).
Each time you gain a level, you can replace one of the runes you know with another one from the Rune Spells table.
You may take this feat a second time, which raises your runes known to equal your proficiency bonus.
Rune Spells
Rune Character Level Rune Power Spell (Rune Shaper) Blood (Blod) 5th bleeding, sealing wounds Magic Circle Courage Courage, willpower Heroism Cloud (Skye) Clouds, mist, deceptive magic Fog Cloud Death (Dod) Necrotic damage and protection Inflict wounds Dragon (Wyrm) Detection, protection versus dragons Chromatic Orb Enemy (Uven) power versus specific enemies Disguise Self Fire (Ild) Craftsmanship, fire, constraint Burning Hands Friend (Venn) Sentinel, protection Speak with Animals Frost (Ise) Winter, wilderness, sturdiness Armor of Agathys Hill (Haug) Hunger, ferocity Goodberry Journey (Ferd) Movement and speed Longstrider King (Kong) Fear and Majesty Command Life (Liv) 4th Beasts and plants Gentle Repose Light (Stig) 4th radiance and healing Protection from Evil and Good Mountain (Fjell) strength and stone Entangle Sacred (Hellig) 5th Sacred giant purpose Glyph of Warding Shield (Skold) 11th Protection and defense Guards and Wards Stone (Stein) Wisdom, vision, constraint Sanctuary Storm (Uvar) Lightning damage and resistance Thunderwave War (Krig) 13th Savagry and psychic defense Symbol Wind (Vind) 9th Pushing and supporting winds Teleportation CircleHill (7th) Resilience, resistance Storm (7th) Future insight, prophetic vision Steel 7th Defense, sturdiness, retaliation Stoneskin Meteor 4th Falling stars, weather Augury Sun (7th) 4th Life, Healing Continual Flame Moon (7th) 4th Moonlight, guidance Moonbeam