Your First Lightsaber
Upon receiving their kyber crystal, the character can either elect to craft a saber hilt or purchase one in accordance with RAW. Whether crafting or purchasing, a character will be given the total materials, both hours and credits, required to obtain a single hilt of their choice. Lightsaber Hilt Crafting is covered more fully below, and in JONE’s full Crafting Rules. Your first lightsaber hilt crafting attempt costs 0 credits and 0 Downtime hours, otherwise following all downtime crafting rules.
Note: Secondary sabers are not free of credit or Downtime Hour cost. See the Crafting Doc for credit and hour costs as well as difficulty for crafting a saber. In accordance with RAW, the character can choose to expend the same amount of hours and credits to make a lightsaber hilt without a crafting roll, obtaining a hilt with only the base qualities of the chosen template. For ease, this is noted as 'purchasing' a hilt, but your character has still narratively created it.
The color of your lightsaber may be anything other than red, solid white, solid black, silver, any kind of greyscale or opalescent/color shifting. Please denote the color of your lightsaber narratively upon discovering the crystal, as well as on your character sheet.
Note: Color theory and lightsabers are very important, yet nebulous, aspects of Star Wars. Different interpretations of what a color means are completely valid, and outside of the previous caveats, the leadership team wants to see meaningful, personal, and philosophical choices impact the color of a Padawan’s lightsaber.
Note: The components for most lightsaber hilts are over the existing rarity limitation for purchasing without going off world. As the Jedi Order would want to make sure its members are equipped with the sabers that suit them best, you may ignore the rarity limitations for purchasing the components to craft your hilt, and only your hilt. Attachments are still subject to standard limitations.
Available Skills & Modding
Lightsaber Hilts may be crafted using: Mechanics, Discipline, Knowledge (Lore), or Survival. Additionally, the character may roll a number of Force Dice equal to their Force Rating as part of the check, and may spend ◑ to generate either success or advantage on the check. This counts as a combined Force power check.
Lightsaber Crystals may be modified using: Mechanics, Discipline, Knowledge (Lore), or Survival. Additionally, the character may roll a number of Force Dice equal to their Force Rating as part of the check, and may spend ◑ to generate either success or advantage on the check, no matter the skill used. This counts as a combined Force power check.
Note: The difficulty to modify your own lightsaber attachment (crystal or not) is reduced by 2 to a minimum of Simple (no difficulty). You cannot craft or modify another character’s lightsaber hilt, crystal, or lightsaber attachments.