1. The Basics

Player Sessions

Player Sessions are sessions initiated by a player to pursue personal plot hooks or material concerns, such as particular pieces of gear. This differentiates them from Jedi Operations which is briefly touched on below. Player sessions cost Downtime Hours in return to allowing players to gain a narrative or material reward from the session. The hours cost is defined at the end of this section.

Jedi Operations are sessions that align with Jedi Goals or the Order’s priorities, or to the overall plot of the JONE campaign. These operations often are follow ups to events that have occurred in previous sessions. They do not cost hours to request but do allow players to pursue plot hooks that they are interested in.

The Process for scheduling a Player Session or Jedi Operation is the following:

  • Prepare a write-up using the given template (Player Session, Jedi Operations)
  • Approach the GM(s) to pitch your Player Session or Jedi Operation, preferably the GM you think would be most interested or most plugged-in to your character's current development. Alternatively, you may approach the GM team at large and propose your general session idea and see if any GM is interested in picking up the session.
  • The GM team may return your session after review and determine that as proposed it is not an appropriate Player Session or Jedi Operation and requires rework before it can be resubmitted. The GM team will generally provide different avenues for session ideas to fulfill the player request, but it is ultimately up to the player to find or agree to a compromise.
  • Communicate and workshop your session idea with the GM(s) until both parties are satisfied. If a Player Session, the player will then be responsible for making a downtime table post paying the appropriate downtime hours. Once the player has paid the cost, the GM will schedule your session. The GM will determine what the appropriate cost is for Player Sessions, please don’t argue.
  • Enjoy your session!

The cost of Player Sessions are determined by the value or tier of the potential outcome, specifically: what kind of resource, asset, or item is the prize at the end. To get the benefit of a Player Session, one must pay the required Downtime Hour cost. When the session is scheduled, the GM will note the hours cost and benefit and players will be responsible for noting when they sign up if they will be fielding the cost of the session. Priority in scheduling will be given to players that will also field the cost of the session.

Players can request a benefit session by submitting a completed form on the Player Sessions tab of the Holoterminal.  Do remember that you can always submit a Jedi Operations request for no cost if you meet that criteria.

Note: If the Session has a material reward, the GM and sponsoring player may determine that the reward will only be available for the sponsoring player to obtain.

In regards to Jedi Operations, while players are encouraged to interact with and pull on plot threads they find interesting, they are also encouraged to allow the space for other players to initiate as well. Given the nature of JONE as a metacampaign, different characters will drive plotlines at different points, allowing for us to make a single cohesive and collaborative story. Invite your fellow players to participate and sponsor Operations!

Examples
  • Example 1 - A Jedi Padawan travels to Tatooine to recover the journals of Old Ben Kenobi for the Order. This is Jedi Operations.
  • Example 2 - A Jedi Knight travels to Lasan to delve into a recently discovered temple, ultimately finding an Ashla Staff to add to their personal gear. This is a Player Session.
  • Example 3 - A Jedi Knight enters a Swoop Race to infiltrate a criminal scheme that involves an ongoing Jedi investigation. This is Jedi Operations.
  • Example 4 - A Jedi Padawan enters a Swoop Race to prove they are the best pilot in the quadrant. This is a Player Session.
Player Session Cost Table

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Acquiring Vehicles through Benefit Sessions

Multiple characters can claim a single vehicle to share between them if they each pay the full hours for the associated session. Managing system strain and hull trauma is the shared responsibility of the characters which own a joint ship. Additionally each category of benefit session brings with it considerations for the type of rewards you can gain:

  • Moderate Tier - Ground vehicles, such as personal speeder bikes, small recon walkers, speeder trucks, podracers, aquatic transports, a small airspeeder, etc.
  • Major Tier - Personal one man starfighters, freighters with relatively small capacity, yachts, “party-bus” or “homebase” ships, etc. As a note, we encourage going for a shared ownership of multi-person capacity ships in order to encourage more interesting narratives with these starships and to keep the number of benefit sessions to a minimum. If your vehicle does not come with a weapon, tell us you want one on it before the session is run and a very rudimentary weapon will be included in the opportunity to acquire a starship.
  • Extreme Tier - Primarily capital ships. Other vehicles with extremely dangerous mechanics (such as a full blown real deal cloaking device) may also be placed here based on GM discretion.

Retroactive Benefits

As part of the standard post session cleanup, a player may note any gear or items of notable value that they could conceivably claim from their actions in the session. The GM can determine if the reward makes sense and is worth charging resources for.  The GM has indisputable final say on if the pc can claim the reward retroactively, it is not up for debate.  The GM also has final say on any special conditions the reward may be in (damaged, a specific type or value of item, or otherwise nonstandard). Benefits and rewards are to be priced according to the categories as detailed prior. The downtime hour cost is logged alongside all other end of session notes such as xp, morality, and duty.  Same as a normal benefit session.