An anchor holds a magical effect steady in space or time. It might be an object, a glyph, or even a person’s mind.
Illusions, wards, and planar magic often require anchors. If weakened, an anchor may no longer hold its linked effect, triggering partial collapse or echo bleed from residual magic.
Example: Anchoring stones are one type of magical anchor, usually crafted from rune-inscribed crystal, used to steady teleportation circles or veils.