A site where the veil has thinned to the point of rupture, allowing energy or entities to bleed between planes.
Tearpoints may form naturally (e.g., in leyline crossings or psionic storms) or be caused by magical overload, relic failure, or reckless summoning. They are dangerous and unstable — often marked by echo bleed, strange resonance, or distortion of time and memory. The Veilwatch Concord attempts to seal or stabilize known tearpoints, often with anchored wards or rune-networks.