Shadowrun is built around runs, self-contained missions that typically take one session from start to end. Multiple runs may be linked together by the narrative, or the crew might pursue different leads each time.
Most runs have the following parts:
The Meet
You get a call from one of your fixer
contacts, or maybe from someone you've never met, telling you that
someone's looking for a job. They might give you some preliminary info
about the guy, or maybe they themselves don't know. Either way, if you
agree to Meet, they'll give you a time and location. Might be a
private room in a nightclub, a dark alley, a fancy restaurant, or even
somewhere in the Matrix or Astral.
At the Meet, you meet Mr. Johnson. They're the person who's gonna hire you. Mr. Johnson will lay out the requirements, and you can then question them for more info, bargain for extra rewards or resources, or turn down the job.
Legwork
Pulling off a successful heist requires solid intel, and the process of gathering it is called Legwork. You might have something from Mr. Johnson,
but often you need to work for it yourselves. You'll often want to
learn about floor plans, security details, protocols, any magical or
Matrix protections, and any other info you think might be useful.
Legwork
can take countless different forms, from scoping a place with
binoculars or camera drones, to scouting it in Astral space,
investigating its records on the Matrix, or chatting to employees at a
bar. Most runs have some form of deadline, which will limit how much
legwork you can get done before you need to move on to execution.
The Plan
Once all the intel is on the table, you can combine it into a plan. Some people like to wing it, others like to have contingenices for when their contingencies fail. Either way, this is when you decide how you want to approach the run itself.
The Action
With a plan in place, it's time to execute. Maybe everything goes according to plan and you get in and out with no shots fired. Maybe everything goes to hell. Only one way to find out.
Getaway and Payout
If
the plan went well, you might be able to escape the scene of the crime
without raising an alarm or security making chase. If not, you might
have to lose some cops in the streets before heading home. Either way,
once the run is complete, Mr. Johnson will probably pay you what's they
owe you.