Spirits

Spirits are astral entities, bound into service by a mage's magic. Practitioners of the different traditions have argued for decades whether spirits are created by the mage or if they're merely called forth from the astral.

Spirits by default are purely Astral entities, much like a mage during astral projection. They have two Conditions:

  • Physical (Special) - While marked, the spirit manifests a physical body, and can affect (or be affected by) people and objects in the physical world. You can mark or clear this condition with an action.
  • Banished (Lasting) - A spirit that sustains too much damage retreats into the depths of the Astral plane to recover. It'll take at least a few hours to find it again.

When you take your first spirit, choose a theme for your spirits, such as:

  • Elemental beings, made of water, earth, fire, or air
  • Manifestations of different animals, like a bear, an owl, or a shark
  • Shapeless blobs of emotions, like devotion, wrath, or grief

Elemental Spirits

Fire Spirit

Aspect: Playful blob of living flame
Conditions: Physical (Special), Banished (Lasting)
Skills: Fight +2
Stunt: Because the fire spirit is made of fire, when it Succeeds with Style on an attack, apply an On Fire Aspect on the target with one free invoke.

Earth Spirit

Aspect: Like a wall with legs
Conditions: Physical (Special), Banished (Lasting)
Skills: Endure +2
Stunt: Because the earth spirit is like a mobile wall, as long as its manifested I have a 2-box Spirit Wall Current Condition.

Wind Spirit

Aspect: Shy, sneaky, gust of wind
Conditions: Physical (Special), Banished (Lasting)
Skills: Move +2
Stunt: Because no one notices a tiny gust of wind, it gets a +2 to Sneakily Move to infiltrate a location.

Animal Spirits

Bear Spirit

Aspect: A big fluffy tank
Conditions: Physical (Special), Banished (Lasting)
Skills: Fight +2, Endure +2

Eagle Spirit

Aspect: Keener eyes than any eagle
Conditions: Physical (Special), Banished (Lasting)
Skills: Move +2
Stunt: Because the eagle spirit can see spot a rabbit from miles away, it gets +2 to Know rolls to notice minute details or motion at a distance.

Scorpion Spirit

Aspect: Creepy crawly the size of a car
Conditions: Physical (Special), Banished (Lasting)
Skills: Fight +2
Stunt: Because the scorpion spirit's sting is incredibly venomous, when it Succeeds with Style on an attack, apply a Poisoned Aspect on the target with one free invoke.

Emotion Spirits

Curiosity Spirit

Aspect: Curiosity killed the cat, but lack of intel killed the mage.
Conditions: Physical (Special), Banished (Lasting)
Skills: Know +2
Stunt: Because a curiosity spirit always wants to learn, I can send it to independently research a topic during legwork, creating an Aspect with one free invoke to represent the intel it gathers.

Joy Spirit

Aspect: This thing revels in everything, wanton bloodshed included
Conditions: Physical (Special), Banished (Lasting)
Skills: Sway +2
Stunt: Because a joy spirit can infect others with its reckless ecstasy, it can attack with Sway instead of Fight, knocking people out as their brains overload on emotion.

Vigilance Spirit

Aspect: You're being watched. Always.
Conditions: Physical (Special), Banished (Lasting)
Skills: Know +2
Stunt: Because a vigilance spirit can see anything and everything, as long as it's manifested, I always know whether I'm being watched. If it's a living being looking at me, I know where they are. If it's an electronic sensor, I know where what kind.