The Jock

Description

Your thing: football (American or association), wrestling, basketball, or another prestigious sport

???: 

Your weapon: a big f***ing sword, bare hands and brute strength, or a massive two-handed cannon


Stats

At character creation, choose one spread:


Charm Cool Brains Brawn
The Brute 0 +1 -1 +2
The Bully +1 -1 0 +2

Moves

Start with Rage and Adrenaline, and choose one more:

Rage

When you take harm or recklessly charge into battle, mark the angry condition if it isn't already marked, and roll +Brawn. On a 7-9 choose one, on a 10+ you get both:

  • You can remove the angry condition at the end of the scene
  • You don't destroy anything too important

Whenever you have the angry condition, take +1 ongoing to threaten or assault anyone you don't like, and ignore the -2 penalty to intimidate people.

Adrenaline

As long as you're angry, increase your maximum stress from 2 to 3. 

???

When you ... .

Jock Smash!

When you try to destroy an object, roll +Brawn. On a hit, it's destroyed. On a 7-9, choose one:

  • The process injures or strains you, mark a condition
  • You draw unwanted attention
  • You cause either more or less destruction than intended

You...!

When you mark a condition, say who you most blame for causing it. Take +1 forward against them.

Wrathful Beast

Your anger turns you into a terrifying beast. Literally. While you're in the inner world, whenever you're angry you transform into your bestial form until you either leave or clear the condition. While angry in the outer world, you get a subtle hint to your bestial form: your teeth grow sharp, eyes change colour, or something else of the sort.

Describe what your bestial form looks like: _____.

Choose one feature of your bestial form: impenetrable hide or scales, mighty wings, elemental attacks, inhuman speed, supernatural sense, paralyzing venom, shifting form.


Social Circle: Star Athlete

Your athletic talent can earn you a place of great respect in the school's social hierarchy. If your thing is a team sport, your social circle comprises of the rest of your team. Otherwise, your social circle is a group of other athletically-minded students like yourself. Archetypes can include: team captain, future pro athlete, rising star freshman, dead weight, and cheerleader.

Whenever you roll a 10+ on a feat of athletic skill or physical strength, gain a string on one teen that witnessed your action. On a 12+ you can choose any one witness.

Once per session, when you mark angry, you can lock your eyes with someone to get a string on them.


Recovery

Decompression - Get your head in the game! You can decompress through training hard, crushing someone in a sport, or impressing your coach.

Lash Out - Watch it, Loser! You lash out at a weak target, projecting your troubles onto them. Choose another player character and confront them in the school halls, either verbally or physically. Clear all your conditions.

  • If they stay quiet, they mark a condition and you lose all strings on them as you break their trust.
  • If they fight back, they gain a string on you as the two of you cause a scene


Advancement

Whenever you get to 5 experience, clear your experience and choose one. When you mark your 2nd and 4th advancements, increase one stat by +1.

  • Increase your maximum stress from 2 to 3. Adrenaline now to increase your maximum stress from 3 to 4 while you're angry.
  • Take another Jock move
  • Take another Jock move
  • Take a move from any playbook
  • Take a move from any playbook