The Jock
Description
Your thing: football (American or association), football (the other one), hockey, basketball, or another team sports
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Your weapon: a big f***ing sword, bare hands and brute strength, or a massive two-handed cannon
Stats
At character creation, choose one spread:
| Charm | Cool | Brains | Brawn | |
| The Brute | +1 | +0 | -1 | +2 |
Moves
Start with one of Brawn over Brains and choose one more:
Brawn over Brains
When you recklessly charge into battle, mark the angry condition and roll +Brawn. On a 7-9 choose one:
- You can remove the angry condition whenever you want
- You don't smash anything too important
Whenever you have the angry condition, take +1 ongoing to physically assault anyone you don't like, and don't take the -2 penalty to intimidate people.
Running Tackle
When you charge at someone at full speed and try to knock them down, roll +Brawn. On a hit, you're both knocked off your feet and you and your team take +1 ongoing against them until they regain their footing. On a 10+, choose 1:
- They take 1 harm
- Gain a string on them
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Social Circle: Star Athlete
Your athletic talent can earn you a place of great respect in the school's social hierarchy. If your thing is a team sport, your social circle comprises of the rest of your team. Otherwise, your social circle is a group of other athletically-minded students like yourself. Archetypes can include: team captain, future pro athlete, rising star freshman, dead weight, and cheerleader.
Whenever you roll a 10+ on a feat of athletic skill or physical strength, gain a string on one teen that witnessed your action. On a 12+ you can choose any one witness.
Additionally, you always have influence on the school coach. If you don't have a string on them at the start of an episode, gain a string on them.
Recovery
Decompression - Get your head in the game! You can decompress through training hard, leading your team to victory in a match, or impressing your coach.
Lash Out - Watch it, Loser! You lash out at a weak target, projecting your troubles onto them. Choose another player characters and confront them in the school halls, either verbally or physically. Clear all your conditions.
- If they stay quiet, they mark a condition and you lose all strings on them as you break their trust.
- If they fight back, they gain a string on you as the two of you cause a scene
Advancement
Whenever you get to 5 experience, clear your experience and choose one. When you mark your 2nd and 4th advancements, increase one stat by +1.
- ???
- Take another Jock move
- Take another Jock move
- Take a move from any playbook
- Take a move from any playbook