The Nerd
Description
Your thing: choose a subject taught at your school to be your thing.
???:
Your weapon: an eldritch-looking knife, a gnarled staff, or a mysterious crystal orb
Stats
At character creation, choose one spread:
| Charm | Cool | Brains | Brawn | |
| The Geek | +1 | +0 | +2 | -1 |
| The Nerd | -1 | +1 | +2 | +0 |
Moves
Start with Weave Reality and choose one additional move:
Weave Reality
You can manipulate the reality of the inner world on some fundamental level. Choose one element you can control: Flames, Storms, Metal, Shadows, Gravity, Time, Machines.
When you weave your chosen element of the inner world to your will, describe what you're trying to achieve and roll +Brains.
On a 10+, choose 2. On a 7-9, choose 1. You can choose the same effect multiple times.
- Inflict 1 harm
- Create an obstacle for an enemy
- Overcome an obstacle
- Affect a handful of targets instead of judt one
-
The effect lasts for the whole scene (if selected twice lasts the whole
episode, if selected trhee times it's permanent)
Regardless of the result, you can weave a thread of darkness into your effect to choose one additonal option from the list. Your form becomes subtly twisted until the end of the next episode. When you exit the inner world, your body undergoes a similar but more subtle change. Describe what's different. If someone is watching when you do this, they may choose to remove a string you have on them as they see you for the monster you turn into.
Imposing Aura
Your mystic aura sets you apart in the inner world. All the locals can instantly tell that you possess mystic powers beyond their comprehension. Some will react with awe and respect, others will fear you.
Wizard's Tower
You managed to carve out a corner of the inner world to be your private sanctuary. It's not very different from a node of evil, except it belongs to you and you can control its nature and appearance.
Choose a passphrase. Anyone who speaks it is teleported to your sanctuary. Speaking it again returns them to their previous location.
Blood Magic
When you Weave Reality, you can use the life force of a living being to empower your weave. Expend a string on a nearby ally to drain a bit of their energy. They mark a condition, and you can choose 1 more from the list in Weave Reality. The other character doesn't have to agree to this, but you must get their player's consent to use this on them.Discombobulate
When you analyze an enemy's fighting style, roll +Brains. On a hit, you realize what they're about to do, and you get an opportunity. On a 10+, take +1 forward against it.
Social Circle: Geek Squad
Your friends are misfits, outcasts, and all those generally treated as losers. Archetypes can include math freak, history expert, hardcore gamer, boardgame master, or total slob.
Once per episode, when dealing with a topic that you're way out of your depth in, describe a conversation you recently had with a member of your circle who's an expert on the topic. Roll +Brains. On a hit, they said something that was specifically relevant to the current situation. The GM will tell you what. On a 10+ you learned from them enough to get a general grasp on the topic. Add it to your *thing* until the end of the episode.
Recovery
Decompression - Gotta get this down! You can decompress through studying hard for a test, taking a day off to sit in the library and read a book, or binge a whole documentary series.
Lash Out - Only I can fix this! You fucked up, and only you are smart enough to fix this. Describe how you think you directly caused whatever mess you're currently in. Skip class for a couple of days while you come up with a plan to fix it all. Afterwards, choose another player character and describe your plan to them, then ask if they promise to try it next time.
If they give you their word, gain a string on them as you hold them to their word.
If they refuse to commit, mark a condition as your confidence doesn't fully recover, and they gain a string on you as you commit to gain their respect.
Advancement
Whenever you get to 5 experience, clear your experience and choose one. When you mark your 2nd and 4th advancements, increase one stat by +1.
- Choose another element you can control with Weave Reality
- Take another Nerd move
- Take another Nerd move
- Take a move from any playbook
- Take a move from any playbook