1. Notes

The Queen Bee

The Queen Bee

Description

Your thing: choose a brand or piece of media that's popular at school to be your thing

???: 

Your weapon: an elegant dagger, words that cut like a knife, or vampiric touch


Stats

At character creation, choose one spread:


Charm Cool Brains Brawn
The Princess +2 +1 -1 0
The Empress +2 0 +1 -1

Moves

Start with Charming Words and choose one additional move:

Charming Words

When you weave a thread of magic into a command to a native of the inner world, roll +Charm. If you have a string on them, take +1 on the roll.

On a hit, they do it. On a 7-9, choose one:

  • Once the effect ends, they realize what you did, and will hold it against you
  • The evil is immediately aware of what you did, and will use it against you
  • Someone present notices what you did. The GM will tell you who, eventually

Subtle Manipulation

When you try to Sway someone, you may discard one option on a 7-9, or two options on a 10+.

Royal Reputation

Whenever you enter a new settlement in the inner world, at least one person there has heard of you. Roll +Charm.

On a hit, someone in the town looks up to you and wants to help. You have a string on them.

On a 7-9, someone doesn't trust you. Choose one: 

  • They're very vocal about it, and raise a valid point
  • They'll plot to sabotage you behind the scenes

Bleeding Heart

Whenever you gain a string on someone, you may choose to inflict a condition on them.

When you lose a string on someone, they may choose to inflict a condition on you. This doesn't apply if you willingly expend a string.

???

When you...


Social Circle: The Popular Kids

Everyone knows who you are, everyone respects you, and most of them wish they were you. Your friends are the popular kids in the school. Archetypes can include rich kidhot jock, cheerleaderteen influencer, rumor monger, and dumbass but hot.

Once per episode, when you interact with another student at school, you can declare that you have a string on them. Decide with the GM whether it's because they envy you, fear you, or hate you.


Recovery

Decompression - Keep with the times. You can decompress through going shopping with your friends, catching up on current trends, and gossiping about others.

Lash Out - Sow rumor. Everyone's judging you behind your back, but you know the perfect solution: give the people someone else to talk about.  Choose another player and work together to come up with a negative rumor you spread about their character. Everyone at school will hear the rumor the next day, and most of them will believe it.

Clear all your conditions, and they mark a condition.

If they confront you about it, mark a condition.


Advancement

Whenever you get to 5 experience, clear your experience and choose one. When you mark your 2nd and 4th advancements, increase one stat by +1.

  • Choose someone from the school. You always have a string on them. If you start an episode without a string on them, gain one.
  • Take another Queen Bee move
  • Take another Queen Bee move
  • Take a move from any playbook
  • Take a move from any playbook