1. Notes

The Captain

The Captain

Description

Your thing: football (American or association), football (the other one), hockey, basketball, or another team sports

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Your weapon: martial arts, a finely-crafted sword, or an elegant laser sword


Stats

At character creation, choose one spread:


Charm Cool Brains Brawn
The ??? 0 -1 +2 +1
The ???



Moves

Start with one of Team Tactics and choose one more:

Team Tactics

When you come up with a game plan before engaging a dangerous foe, roll +Brains. On a 10+ gain hold equal to the number of teammates (other than yourself). On a 7-9 hold one less than that.

Distribute the hold freely among your teammates. They can spend it on a 1-for-1 basis to improve a roll when following your plan.

Anyone who didn't get a hold chooses one:

  • Take offense that you were left out of the plan. The Jock loses a string on you.
  • Lash out verbally. The Jock takes 1 harm.
  • Make a self-deprecating quip. Mark insecure.

???

When you...

???

When you...

Knight in Shining Armour

Increase your maximum Stress from 2 to 3.

When one of your companions takes harm from an attack, whether physical or otherwise, you can take the hit for them.

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When you...



Social Circle: Star Athlete

Your friends are ... . Archetypes can include: team captain, future pro athlete, rising star freshman, dead weight, and cheerleader.


Recovery

Decompression - ... ! You can decompress through ... .

Lash Out - ... ! ... .


Advancement

Whenever you get to 5 experience, clear your experience and choose one. When you mark your 2nd and 4th advancements, increase one stat by +1.

  • ???
  • Take another Captain move
  • Take another Captain move
  • Take a move from any playbook
  • Take a move from any playbook