The Artist
Description
Your thing: choose an art form to be your thing.
???:
Your weapon: an oversized paintbrush, a fountain pen that turns into a sword, an electric guitar, your voice
Stats
At character creation, choose one spread:
| Charm | Cool | Brains | Brawn | |
| The Muse | +1 | +2 | 0 | -1 |
| The Silent Creative | -1 | +2 | +1 | 0 |
Moves
Start with Inspirational Muse and Animated Creation and choose one additional move:
Inspirational Muse
When you share some of your art in an attempt to inspire someone, describe what emotion you wish to amplify and roll +Cool. On a hit, they get a string on you as your performance bares part of your truest self, and they take +1 forward when acting on the emotion.
On a 7-9, choose one:
- You open yourself for the world to see: someone in the scene learns a secret about you and gains a string on you
- Your performance is overly conspicuous, drawing unwanted attention or
Animated Creation
You can use the power of the inner world to weave your art into physical from. Choose how your art manifests: ink, smoke, foliage, condensed soundwaves, scraps of cloth, something else: ______.
When you weave your art into a physical form, describe what your performance looks like and what animal it manifests as, then hold 2.
When your manifested art Directly Engages a Threat or Assesses the Situation, spend 1 hold to roll +Cool instead of the normal stat. When you reach 0 hold, your creation dissipates and you mark a condition.
Move the Crowd
When you use your art to inspire a crowd, describe what you would like them to do and roll +Cool.Art Block
When you ... .???
When you ... .???
When you ... .Social Circle: Way of the Artist
Your friends are all sorts of artistic folks around the school, who can cover the wide range from misfits and weirdos all the way up to... popular misfits and weirdos. Archetypes can include theatre kid, rising star, master painter, band member, marching band member, and that one who already published a novel.
You are always working on a project in your free time: a work of art inspired by- and dedicated to- another player character . If you don't have an ongoing project at the start of an episode, choose another player character to be your subject. You can drop your current project and start a new one at any point.
When you start working on a project, give a string to your subject, regardless of whether they know about it or not. If they don't have a string on you at the start of an episode, they gain one.
When you finish your project and present it to your subject, ask them what they think about it. If they like it, mark potential and gain a string on them. If they're indifferent or don't like it, mark a condition and they lose all strings on you.
Recovery
Decompression - focus on your art! You can decompress through working on your project, consuming art, or loudly critiquing art with your friends.
Lash Out - I made this for you! You poured your life and soul into your project, dedicating it to your subject, but now you realize that it was all a waste. Clear all your conditions, and choose whether you're not good enough for them, or they're not good enough for you.
If you're not good enough for them, destroy your current project. Mark a condition and lose all strings on your subject, then immediately start working on a new project about them.
If they're not good enough for you, disdainfully present your project to them. If they take it graciously, mark a condition and lose all strings you have on them. If they take it poorly, you both mark a condition and gain a string on each other. Your next project has to be about a different subject.
Advancement
Whenever you get to 5 experience, clear your experience and choose one. When you mark your 2nd and 4th advancements, increase one stat by +1.
- ...
- Take another Artist move
- Take another Artist move
- Take a move from any playbook
- Take a move from any playbook