A graveyard that is off by a mountain on the south-eastern side of the Spire Hills, just before The Shorepines. It is a quiet yet grand looking graveyard that is unique because it is unlived in by intelligent undead who go about their second lives at night. The site is maintained by a friendly, lisp speaking zombie named Pascal, who is normally found moving about the grounds maintaining its appearance. He is a seemingly sentient undead coroner, that has been tending to the corpses around the area, and claims the scouts sent previously were killed by the dangerous environment and creatures.

The site is also an entrance to the more unpredictable and dangerous Catacomb, filled with not very friendly undead of different kinds. It has been discovered that this catacomb connects to Avis River, as a shortcut, however one must survive to reach it first.

It was recently learned from interviews done at this site, that some of the residents were from different backgrounds, warriors, dancers, scholars, etc. who died. Some died at peace, some violently, while some died alone at different places and most do not remember at all how they died. What unites them all is that they all eventually found themselves at the Scout's Graveyard. It was also learned that though they have their intelligence and wits about them, those in the Catacombs are more violent and vengeful and hateful. It stretches long and dark tunnels with apparently something being down there. However, residents up top keep away.


Accounts of the Graveyards.

When approaching the Graveyard, one will make way through a thinning treeline, which will eventually open and display into view a hillside. From the hillside, it is a lush garden view, mixed with well-built stone paths, flowering shrubs, and notably dozens of stone headstones, a majestic graveyard comes into view. At its center, not a spire, but a grand carved statue of a man with a pointed staff in hand. Behind him, shrubs flank a mausoleum, at the highest point of the hill. Its gates are visibly locked behind layers of chain, blackened in some manner of soot or dark dust, much like the stone of the mausoleum itself. Usually, a whistling prominent can be heard, echoing from somewhere within the mausoleum or grounds itself. 

GM notes

The ideas for this area are

-mysteries of what is keeping the undead around and how they get transported to the site.

-this place can be filled with many kinds of undead types. The undead on the grounds are friendly for the most part.