Loose Ends: Who are the cultists and what did they want, Fate of Dumchik, strengthening Greenside against future attacks.

Participants:  Russ'RukOskar DragonlanceBarktholomeuPyram Ukum

Location(s): Greenside Farmstead, Millennium Forest



Full report:

The group was dispatched to Greenside Farmstead by the Explorers' Guild to investigate events following the recent Eclipse and invasion of odd forces. Tasked with investigating and aiding if necessary, the party quickly set out on horse-drawn car, t only to find their way near the township to be blockaded by fallen trees. After an hour of clearing the path, they finally managed to push on further to the town, where they found everyone gathering in the Greenside Chapel for safety. Taking the opportunity to sleep for the night, they were set upon by foul forces of Shadow Beast and cultists during the night, which were valiantly repelled. Setting up a moderate amount of defenses the next day, they were more prepared for their enemy, should they come the next night.

Only to be beset by a flame Elemental attempting to burn the windmill down, forcing the party and the townsfolk into action they set out once again. After dealing with the Elemental, the townsfolk began to put out the fire, while the party investigated noise coming from a nearby house, only to find more of the cultists and hounds. Swiftly dispatching of them, only for some to flee into the woods with their apparent prize, the party returned to Murom the Reaper and found that it was his house, along with that of the House Spirit Dumchik that had been ransacked. With Murom in a panic at the House Spirit's abduction, the party readied themselves for a foray into the woods and tracked down the cultists, hoping to end this once and for all. After a harrowing and nearly deadly victory, by some act of divinity, the party managed to defeat the cultists and locate the House Spirit, now apparently fused to a great tree in the woods.