1. Quests

Voice from the Deep

Completed
Class change

Loose threads: why did Vitis heard the call at first? What is the Voice in the Deep? What can Tak' and Sandnex do to completely remove the mark? What was that "Elder Thing" creature?

Participants: Vitis DisidiaTak´asrenStanelin ShazorwynSandnex

Locations: Black Beach, Caisleán Ridire


Short summary: Tormented by strange voices while trying to sleep, Vitis Disidia decides to gather a party that can help them investigate from where they come from. A member of the guild helps Vitis locate the place they see in their dreams. The group travels to the The Iron Front and try to get a vessel to travel by sea, but they wronged a captain that turns against them. Finally traveling they encounter a giant squid that attacks the ship after Vitis rejected to made a deal with a strange Voice. After fighting the remaining captain forces that pursued them at Caisleán Ridire, The groups descends into the deeps and find an Elder Thing that helps to cut the connection against the Voice from the Deep and gives new power to Vitis.



Full Report:

Tired of the voices tormenting them at night, Vitis decides that enough is enough, something must be done to stop them... so they can sleep peacefully again. Asking the guild for help, they gather enough members to form a group that can travel to whatever the destination is. Thankfully, a Sprite member of the guild helps Vitis to locate the strange places they have been seeing in their dreams. a remote place called Caisleán Ridire, specially a place called Fainne Realta (or Star Ring).

First, they must go to the The Iron Front, specifically to the Black Beach to get a ship that can take them to destination. Entering the Bugbear city luckily isn't hard, but getting along with the locals proves to be harsher than initially thought, since it seems that Vitis got involved with the wrong kind of crew. A shady captain called Paschka gets consulted for transportation, but hearing the story of the place where the party was going, decides he will drag us by force there and take the treasures for himself. A fight breaks out in the bar and we managed to knock out the crew, but the Captain manages to escape. Acting quickly, Vitis uses their diplomacy ability (plus some charming magic) to get the crew on their side and take the ship themselves, with the original crew of Paschka.

Once in the waters, a strange current is managing to control the ship movement. Vitis thinks this must be work of the voice calling them, so tells everyone to just follow the current, but the crew members seems uneasy about this decision. Nagged by their familiar, Vike, Vitis starts to help the crew so the morale improves... But another dream begins at that moment. The Voice tempts them to just relax and go with the flow and Vitis is about to accept, only thanks to Vike intervention that Vitis manages to resist the temptation. The voice doesn't take the rejection well and sends a giant squid to attack the ship, the party manages to kill it quickly, but it manages to damage the engines and knock out Stanelin Shazorwyn for a moment.

To add this worst, we learn that Captain Paschka is pursuing us with a small fleet of ships. Using the memories of their past lives, Vitis manages to obtain the knowledge necessary to help repair the engines and not be a sitting target in the water. After that, the group decides to hold their ground at the coast of Caisleán Ridire, to where arrive the next day. Once in there, a short but fierce (and explosive) battle erupts, with the opposing force outnumbering the adventurer group and having cannons at their disposal. But with a good places magical explosions and some good luck, Paschka and most of his crew perishes, with only one other captain sneaking his way out.

Passing the night in a fey territory, we learn more about the place we are going to go, swimming at the very depts of the ocean. The voice contact all of us again, this time offering safe passage to the depts, avoiding any combat. Vitis and Stan reject the offer, but Tak´asren accepts and Sandnex does it too involuntary.

As promised by the Voice, the descend to the deeps is pretty uneventful. We reach a strange dome that doesn't seem to have an entrance, but a hidden glyph opens a door that let's us get in. There, we find a... Strange alien-like creature who resulted to be an Elder Thing.

Tak'asren and Sandex hands beging to glow with the mark of the Voice, telling them to kill this thing and the situation gets pretty tense for a moment. Fortunately, the Elder Thing is capable of suppress the mark in the hand with his own glyphs and tells the party that this should protect them for a year at least.

Vitis talks with the Elder trying to find purpose on their travel to this place, but finds no clear answer, since nothing explicitly seems to be the thing that called them to this place. But not all hope is lost, since the journey to get here has already given Vitis a new perspective on their life, and the Elder shares his powers with Vike (the familiar) to help him protect Vitis in this journey. Meanwhile, the Elder Thing can gain more knowledge on this world using them as conduits.