Dreamlands Organizations
  1. Organizations

Dreamlands Organizations

Guilds:

  • Illusionists Guild - A guild of enchanters and illusionists who shape perception, value, and trust through carefully crafted deception. 
  • Falconers Guild - An aerial transport and racing guild that trains and manages flying mounts such as griffons, hawks, and giant eagles.
  • Aeronauts Guild - The authority overseeing airship construction and sky navigation between floating districts and major trade routes.
  • Veiled Eye Consortium -  A network of diviners and fortune tellers who maintain prophetic archives and trade in omens and predictions.
  • Velvet Vapour Society - A circle of alchemists and mystics who explore altered states through incense, vapours, and psychoactive brews.
  • Prismwright Collective - Artisans who craft divination crystals, lenses, and resonance tools used for prophecy and arcane perception.
  • Grand Magewright Assembly - Spellcrafters who produce functional magic and items for infrastructure, transport, and everyday use.
  • Society of Arcane Order - A regulatory body of traditional mages who enforce standards, safety, and ethical control over spellcasting.
  • Curio Syndicate - A powerful trade network that collects, auctions, and circulates rare magical artifacts, often of questionable origin.
  • Spellcasters Union - A broad coalition of working mages and instructors dedicated to making magical education accessible to all.
  • Lorekeepers Union - Archivists and historians who preserve, classify, and safeguard recorded knowledge across all districts.


Religions:

  • Oneiric Pilgrims - A group of mystics who believe enlightenment is found through dreams ecstacy and exploration of the subconscious.