When employing generic APFSDS Hellshot:
- Increase DMG by +1 bonus roll (4d20 -> 5d20)
- Increase PEN by +5.
- Increase RNG by one measure (Medium Range (MR) -> Long Range (LR)).
- Calculate no fragmentation.
As APFSDS Shot is Kinetic, it loses PEN over distance.
- Point-Blank Range (PBR) -> No penalty.
- Close Range (CR) (≤10m / 2sq) -> No penalty.
- Short Range (SR) (≤50m / 5sq) -> No penalty.
- Average Range (AR) (≤200m / 10sq) -> No penalty.
- Medium Range (MR) (≤500m / 20sq) -> No penalty.
- Long Range (LR) (≤1000m / 50sq) -> -1 PEN
- Very Long Range (VLR) (≤2000m) -> -2 PEN
- Extreme Range (EXR) (>2000m) -> -3 PEN