The Locust Ant is a species of eusocial ant native to southern Oceanyka. The most notable characteristics it possesses are staggering dimensions, averaging a metre in length. They live in colonies of thousands and are capable of slow flight. While locust ants do not possess venom, they can spray formic acid at an attacker at a distance of about two metres, and at close range their Bioferrite-tipped mandibles can break through thin armour. While not particularly dangerous on their own, a colony of Locust Ants can quickly overwhelm even an experienced adventurer. The existence of a Locust Ant hive also implies the nearby presence of a much more dangerous foe: the Locust Ant Queen.

Loot

Drops:

Special Attributes

Flammable - Special Attributes

This creature or vehicle is fast to set ablaze, forcing them to receive x2 BURN-DMG. BRN attacks always inflict Burning regardless of whether any damage is done.

Hivemind - Special Attributes

This creature lacks any individuality and possesses but the most basic sense of self-preservation, seeing itself as no more than part of a whole.

- Its DET is always 15
- If the Hivemind (Nexus) is destroyed, their DET is reduced to 1.

Natural Armour - Special Attributes

This creature's uniquely strong hide or hard scales grant them a degree of natural ARM.

Tiny Target - Special Attributes

This creature is frustratingly hard to hit due to its small size, jittery movements or both. All hit rolls against it beyond Close Range (CR) gain a Hard DM.

Must be Small 🐭.

Darkvision - Special Attributes

This creature can in dim light as if it were daytime and in total darkness as if it was dimly lit.

At up to Short Range, they are immune to the darkness penalty (see: Terrain & Darkness Rules).
Beyond Short Range, the malus is instead reduced to Hard DM.

Natural Weapons - Special Attributes

This creature was granted natural weapons by nature in the form of claws and/or fangs. Their unarmed attacks are uniquely lethal.

Flying - Special Attributes

This creature can take off into the skies, granting them enormous mobility at all times and x3 MOV in an Engagement.

Taking off into the skies costs 1 Stamina Point. Each subsequent Turn spent in the air costs an additional 1 Stamina Point.

While flying, creatures are incapable of Take Cover (1 AP) and lose all Natural Cover.