The M2 Flamethrower is an American flamethrower used in World War II, the Korean War, and the Vietnam War. It was an improved version of the M1 and M1A1 flamethrowers, which had some problems with reliability and performance. The M2 has a burn time of around 7 seconds and a range of 20 to 40 meters. It uses two tanks of napalm fuel, and one tank of nitrogen propellant. There is a trigger to fire the flame and an igniter to light it. The M2 is effective against fortified and entrenched enemy positions, but is also a powerful psychological weapon, as fire could cause fear and panic among the enemy. However, the M2 is also dangerous to use, as it can malfunction, leak, or explode, besides being too heavy and bulky to carry around and manoeuvre like a gun. Its most modern variant, the M9A1-7, has become an icon of the Vietnam War, being lighter and easier to use than its predecessors.
M2 Flamethrower
Abilities
Common Attributes - Mechanical
Auto
This weapon is fully automatic, either inherently so or by the presence of a selective-fire mechanism.
EFFECT:
This weapon can fire more than one shot each time it is used, specifically, in bursts. A penalty is applied depending on the burst size, to simulate recoil. The number of shots in a burst is different for certain types of weapons.
- Light Automatic Weapons (Handgun ⚡, Submachinegun ⚡, Assault Rifle ⚡, Battle Rifle ⚡, Carbine ⚡, Shotgun ⚡, Energy Weapon 💡, Bow 🏹, magazine-fed Light Machinegun ⚡)
- Heavy Automatic Weapons (belt-fed Light Machinegun ⚡, Heavy Machinegun ⚡, Autocannon ⚡, Grenade Launcher 💣, Anti-Air Gun 💥, Anti-Tank Gun 💥, Mortar 💥, Naval Gun 💥)
| Light Automatic Weapons | Heavy Automatic Weapons | Penalty | Penalty (Stable firing platform) |
| 5-round burst | 20-round burst | NONE | |
| 10-round burst | 50-round burst | ||
| 20-round burst | 100-round burst |
Automatic weapons are considered stable when they're mounted on a vehicle, tripod or turret. This is different from the Stabilised SA.
Do note that penalties from firing at long-range apply as per the Basic Rules (TBD).
It is impossible to perform automatic fire at a target that is at Very Long Range (VLR) or Extreme Range (EXR) without a stable firing platform.
Seeping Flames
Liquid incendiary weapons dowse enemies in fiery fuel, seep through light armour plates and leave behind a pool of raging flames. Gas-based incendiary weapons superheat their targets, frying anything inside to a crisp. The end result is the same: a burnt metal husk that smells of pork barbeque.
EFFECT:
Against units with 3 or less ARM, this weapon acts as if it had Overpass (ignores armour), dealing direct FIRE-DMG and inflicting Burning.
Against units with 4 or more ARM, this weapon cannot do any damage.
Common Attributes - Miscellaneous
Hellfire - Flamethrowers
Flamethrowers can empty their whole fuel tank into a single target or area with the same ease as one would water their garden with a hose.
EFFECT:
This weapon does not suffer from any hit roll penalty when firing automatic bursts, ignoring much of the Auto rules.