The Object 172U is a prototype Soviet MBT that would later be adopted as the fearsome T-72, workhorse of the Soviet Army in the late 20th century. It is in essence a heavily modified version of the T-64A, though fit with a supercharged version of the venerable Kharkiv Model V-2 engine which is much easier to mass-produce than the state-of-the-art Malyshev 5TDF. All technological advancements added to the T-64A are base features of this tank, though the Object 172U has replaced its coincidence rangefinder with a new laser rangefinder, has mounts for explosive reactive armour and a bleeding-edge electronic fire control system (In OTL these features would only appear until the 1979 T-72A). According to top-secret reports by NATO's SOHCOM, Object 172Us have been spotted operating in Oceanyka alongside operatives of the mysterious KGB Alpha Group.
Object 172U "Ural"
Abilities
Common Attributes - Mechanical
Autoloader
This weapon reloads through a robotic autoloading mechanism that selects and loads a shell into the gun's breech.
EFFECT:
This weapon can never be reloaded any faster or any slower, regardless of skills, perks, attributes or any other effect.
HEAT Resistant
This vehicle's armour is particularly designed to the withstand the effects of chemical High Explosive Anti-Tank (HEAT) munitions.
EFFECT:
Whenever an enemy attacks with a HEAT Shell, a HEAT-FS Shell, a HEAT Rifle Grenade, an HEDP Hi-Low Grenade or an Anti-Tank Launcher ๐, increase this part of the armour by +1 ARM.
Note: plus signs (+) denote greater ARM bonuses. For example, "HEAT Resistant+" would grant +2 ARM.
NBC Protection
This attire, or certain equipment within a vehicle, allows their users to resist Nuclear, Biological and Chemical (NBC) threats.
EFFECT:
This item's wearer or this vehicle's crew gain the Chemproof and Radproof Special Attributes.
Night Vision
This headwear, or certain equipment within a vehicle, intensify ambient light and detect near-visible infrared light, allowing their user to see even in complete darkness.
EFFECT:
Ignore any penalty to ranged attacks at night or in the darkness associated with the Terrain & Darkness Rules.
Reinforced Turret
This vehicle's turret armour is particularly high when compared to its hull armour.
EFFECT:
If at Half Cover or Full Cover, increase this part of the armour's ARM by +1.
If not at cover, when attacked, roll 1d6. On a 4+, increase this part of the armour's ARM by +1 until the attack is over.
Note: plus signs (+) denote greater ARM bonuses. For example, "Reinforced Turret+" would grant +2 ARM.
Stabilised
This weapon is fit with a stabiliser, allowing it to fire on the move without a loss in accuracy.
EFFECT:
Ignore the Hard DM penalty to ranged attacks after moving associated with the Run & Gun Rules.
Common Attributes - National
Apocalypse Riders - Soviet Tanks (NF)
Soviet military design bureaus began prioritising NBC survivability, low maintenance and vehicle autonomy in the battlefields of Europe, which were expected to become nucleochemical hellscapes within hours of war being declared, from the 1970s onwards.
EFFECT:
If Weapons of Mass Destruction (WMDs) are deployed in the battlefield, give this vehicle +250 DUR.