The M16 is a select-fire assault rifle which has become synonymous with American forces in the Vietnam War. It is derived from the earlier Colt Armalite AR-15 designed by Eugene Stoner. It began to be issued in the early 1960s but would not begin true mass production until well into the mid-1960s due to severe unreliability problems. The M16 is typically issued with 20-round magazines of .223 Remington, an intermediate cartridge.
Colt M16
Abilities
Common Attributes - Mechanical
Auto
This weapon is fully automatic, either inherently so or by the presence of a selective-fire mechanism.
EFFECT:
This weapon can fire more than one shot each time it is used, specifically, in bursts. A penalty is applied depending on the burst size, to simulate recoil. The number of shots in a burst is different for certain types of weapons.
- Light Automatic Weapons (Handgun ⚡, Submachinegun ⚡, Assault Rifle ⚡, Battle Rifle ⚡, Carbine ⚡, Shotgun ⚡, Energy Weapon 💡, Bow 🏹, magazine-fed Light Machinegun ⚡)
- Heavy Automatic Weapons (belt-fed Light Machinegun ⚡, Heavy Machinegun ⚡, Autocannon ⚡, Grenade Launcher 💣, Anti-Air Gun 💥, Anti-Tank Gun 💥, Mortar 💥, Naval Gun 💥)
| Light Automatic Weapons | Heavy Automatic Weapons | Penalty | Penalty (Stable firing platform) |
| 5-round burst | 20-round burst | NONE | |
| 10-round burst | 50-round burst | ||
| 20-round burst | 100-round burst |
Automatic weapons are considered stable when they're mounted on a vehicle, tripod or turret. This is different from the Stabilised SA.
Do note that penalties from firing at long-range apply as per the Basic Rules (TBD).
It is impossible to perform automatic fire at a target that is at Very Long Range (VLR) or Extreme Range (EXR) without a stable firing platform.
Common Attributes - National
Overmatch - American Small Arms (CW)
In the Cold War, American infantry doctrine prioritises locating, closing with and destroying the enemy by fire and manoeuvre. Their weapons are built to kill.
EFFECT:
This weapon always has a flat +2 DMG bonus.